
A fusion of roguelite, tower defense, city-building, and deck-building! We created a new kind of real time strategy game filled with addictive and fast-paced gameplay. Create your deck, defend your city, and build the largest Ratropolis in history!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ratropolis combines roguelite, deck building, and tower defense with real time strategy gameplay. Lead your small rat outpost to safety and defend your rat citizens from predators and monstrous creatures. Build the largest 'Ratropolis!' and etch your name into rat history!
Choose from over 500 cards of economy, building, military, and skill types to execute your strategic command. All leaders begin their journey with a deck of 8 basic cards. Building an efficient deck is key for protecting your rats from waves of rat-thirsty enemies. Add, remove and upgrade your cards to create a deck worthy of a true leader!
Defending your rats in the city will be a challenge. Get aid from advisers with talents in finance, defense, or leadership. They will provide you with better options when chaos arises. When the city falls your campaign will end, but with every end a new beginning is born. Unlock new cards to expand your options and make each defense a new experience.
Now lead Ratropolis to victory and save your Ratizens from destruction!
Unique Gameplay: Real-time deck building card game combined with roguelite and tower defense elements! Have you ever played anything like that before?
Very Addictive: Highly engaging and rapid gameplay that requires quick judgment and response
Replayability: Easy to play but difficult to master.
100+ Events: Random decision events give you a new experience every time you play
500+ Cards: Unlock new features and cards to become stronger after every game.
6 Possible Endings: Choose your own adventure!
6 Leaders! Each with their own play style and traits.
Lead Cute Rats, not Feral Cats!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Karty, duży ekran i za szybkie tempo oraz brak aktywnej pauzy. Gra w stylu nieważne jak musisz powtarzać by zdobywać wolno poziomy, które odblokowują nowe karty. Płytka głębia rozgrywki to jest bardziej gra arcade na automaty z absurdalnie wydłużoną progresją i resetami. Kontrola nad budynkami jest prawie zerowa więc planoanie to bardziej przypadek dlatego fale są bardzo ciężkie, a brak aktywnej pauzy uniemożliwia kontrolowanie mapy bo po prostu zamraża cały interfejs i ruch kamery.
Cute style but this is one of the most stressful, chaotic card battlers I’ve played. It tries to be a deckbuilder while simultaneously pretending it’s real-time city management, and the result is pure sensory overload. Waves spawn from every direction, your deck is constantly begging to be rerolled, and in between all that you’re also frantically pressing buttons on already-established buildings like some kind of overworked dispatcher in a collapsing theme park. At first it *looks* like a thoughtful game about timing and strategy, but it quickly devolves into “click faster, think later.” It’s a jack-of-all-trades situation—deckbuilder, real-time defense, builder sim—except it never really masters any of them. Instead, it stacks systems on top of each other until they start screaming for attention. The UI and controls don’t help either; they feel like they were designed for a calmer game that this one absolutely refuses to be. So you end up juggling rerolls, waves, and building interactions in a constant state of controlled panic. Cool idea on paper, but in practice it’s a hectic mash-up that tries to do everything at once and ends up doing none of it cleanly. Passable game, memorable mostly for how loudly it demands your attention at all times. 6/10 - passable, there are many other great games.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, French, Simplified Chinese, German, Russian, Traditional Chinese, Polish, Spanish - Spain, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a very good game. The idea of mixing the Kingdom series with a deckbuilding game isn’t bad. In theory, it could actually work, but the implementation is just terrible. The game is cheap, and this is absolutely my type of game, but even then, I just didn’t find it very fun. The three “maps” are barely different from each other. There are a bunch of different main characters, each with their own special cards and abilities, but none of that really makes the core gameplay much more interesting. I bought it for $5 and I genuinely feel like I wasted my money. It’s almost impossible to get sucked into a game of such poor quality. There are way too many decisions to make in way too little time, and you constantly have to stop and read what each card does. On top of that, there are plenty of cards that generate new, random cards, which makes things even more chaotic. The game doesn’t actually pause while you’re reading cards it only slows down. And when you hold a card to read it, it becomes much smaller because of the card-holding animation, which makes the whole thing incredibly frustrating. At first I've thought I'll learn all the cards at some point, but I don't think I'll be willing to play this game that long tbh. The idea isn’t bad and I like this type of games. It’s just implemented very poorly, and unfortunately, that completely ruins what could have been a pretty fun game.
本来是一个策略经营和卡牌构筑结合的游戏,可玩性还是挺高的。 但设计得一坨,策略游戏根本没时间想策略,不知道急得要干什么,最好过关的方式就是一通乱点。还有各种乱七八糟的事件要处理,本就不富裕的时间雪上加霜。屏幕跨度极大,操作也不方便。纯粹是理想主义诞生的失败品,怀疑设计师自己都没玩过几把。
fun cute tower def game. Would recommend for a mouse guard lover or just want a nice game to play for a few weekends
Really good and really fun. Reminds me of the Kingdoms series, but a card game!
操作设置很不友好,暂停不能操作,纯粹就是拼手速,玩到后面就是植物大战僵尸,还左右切难受的很 ----------------------------------------------------------------------------------------------------------- 玩了几遍后就是改键然后刷刷刷,就雇佣兵套路可以打无限,刷子游戏到后面差不多都这样
특정 플레이어블 케릭터가 좀 강요(?)되는 느낌의 난이도차이가 있지만, 각자 개성은 있으니까 적응해서 하면 재밌을듯. 밸런스가 좀 안맞는 느낌도 있지만, 차후 플레이 이후 추가해도될듯. 시간 잘감. 겪은 버그로는 새로 선택 UI창이 떠야하는 상황에선 아무것도 안눌리게 막혀버려서 진행이 안되던때도있었음(발동조건을 모르겠음)
super jeu, mécanique très innovante
I really want to like this game, i love the concept and the rats, but seriously it's too hard for no reason. If you enjoy playing for like 30-40 min each stage just to lose, this game is for you. Everythings great and then there's a huge wave out of nowhere that just destroys everything.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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