
A fusion of roguelite, tower defense, city-building, and deck-building! We created a new kind of real time strategy game filled with addictive and fast-paced gameplay. Create your deck, defend your city, and build the largest Ratropolis in history!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ratropolis combines roguelite, deck building, and tower defense with real time strategy gameplay. Lead your small rat outpost to safety and defend your rat citizens from predators and monstrous creatures. Build the largest 'Ratropolis!' and etch your name into rat history!
Choose from over 500 cards of economy, building, military, and skill types to execute your strategic command. All leaders begin their journey with a deck of 8 basic cards. Building an efficient deck is key for protecting your rats from waves of rat-thirsty enemies. Add, remove and upgrade your cards to create a deck worthy of a true leader!
Defending your rats in the city will be a challenge. Get aid from advisers with talents in finance, defense, or leadership. They will provide you with better options when chaos arises. When the city falls your campaign will end, but with every end a new beginning is born. Unlock new cards to expand your options and make each defense a new experience.
Now lead Ratropolis to victory and save your Ratizens from destruction!
Unique Gameplay: Real-time deck building card game combined with roguelite and tower defense elements! Have you ever played anything like that before?
Very Addictive: Highly engaging and rapid gameplay that requires quick judgment and response
Replayability: Easy to play but difficult to master.
100+ Events: Random decision events give you a new experience every time you play
500+ Cards: Unlock new features and cards to become stronger after every game.
6 Possible Endings: Choose your own adventure!
6 Leaders! Each with their own play style and traits.
Lead Cute Rats, not Feral Cats!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun deckbuilder, good variety in gameplay and skills/cards. The art design is pretty meh for the enemies, this looks like a 2005 flash game which is my biggest gripe, enemy designs are pretty borins and limited. That and the game is translated extremely poorly, even the achievements have poor translations. Overall a fun game but the small details make it feel pretty janky as far as art design and editing.
肉鴿塔防卡牌遊戲.即時制,一邊蓋一邊被扁 難度算高,比起許多卡牌來說,這遊戲的資源管理又更重要(連抽牌出牌動畫通通都是成本) 是好玩的,但打磨稍嫌不足,例如選目標敵人時,所有敵人疊在一起每次都選錯 還有要是你攻擊單位多,所有攻擊音效會疊加對玩家耳膜造成傷害(玩海盜幾乎聾了) 推薦給喜歡有挑戰性分秒刺激的肉鴿愛好者
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, French, Simplified Chinese, German, Russian, Traditional Chinese, Polish, Spanish - Spain, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果不能无花钱抽牌,会更好。纯运气和熟练,没什么策略性。但全都通关也挺好玩。
One of the best rogelike-card games i played, The amount of possible decks and cards is nice, there's 6 "classes" and each of them has easily at least 4 viable gimmicks you can play around. The rng sometimes sucks because you really can get screwed out of essential cards and your deck just doesn't work but that's a part of the challenged. The cards are also not balanced at all but that's the charm of deckbuilders. The amount of unlockable cards is just astonishing, at the start of the game there's a lot of strategies, and by the end your card pool will double or triple. but the ui is very, very clunky. Highlighted cards stick, drawing takes forever. Playing a high APM (because the game for some reason doesn't have an active pause) deck in the lategame is so frustrating. It's the worst where i know i have an infinite combo that could let me win but the cards in my hand keep fighting me, each redraw must go through so many animations, before i can play, effects that draw cards cause massive delays, and the highlighting and drawing of cards feels clunky. There's nothing worse than seeing a giant turtle destroy your city but you played a large draw card and have to look at your deck shuffle and reshuffle before being allowed to play. An active pause would fix this, but for some reason you can't play at all while paused.
Never ever I have played a game that made me feel miserable. Thanks to ratropolis for being the first game I've felt miserable while playing. Game has incredible balance issues, losing round doesn't teach you anything and the gameplay is slow. It sucks ass.
재밌는 플레이, 재밌는 컨셉, 무난한 아트 불쾌한 조작감, 튀는 사운드, 엉성한 게임디자인 하 씨 막 추천해주기엔... 고민된다
쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자 쥐를 잡자
Редкая ситуация когда пожалел, что проиграл больше чем можно для рефанда По странице в магазине показалось, что прикольная стратегия на карточках ещё и с милыми мышками По факту - уродливый, медленный и плохо работающий таймкиллер Анимации - хуже чем на мобилках Глобальный визуальный стиль - ну ок, до момента когда появляются враги - они выглядят просто плохо Глобальная прогрессия - медленная и не интересная Баланс - добрый вечер Каких-то билдов или интеерсных стратегий я не нашел, что может быть моей личной проблемой понимаю что это недорогая маленькая инди, но учитывая количество игр в этом жанре, я бы выбрал почти что угодно кроме ратрополис а жаль
Great game!
It definitely costs too much but I got it on sale for a few bucks and it's worth that. The random card stuff is fun... building a little colony while trying to survive with what you draw is pretty neat. Each leader puts their own twist on the mechanics to mix things up. At first it feels really fast needing to play cards and understand what they do while you're under real time pressure but you get the hang of it and it's a good time. Unfortunately the difficulty will spike and moving your guys around is honestly pretty ass. If you don't want to do anything other than "send everyone on one wall this direction" it's just trash. For a game that isn't real time with pause(so you can actually manage things in pause) the unit selecting is BS inconvenient and you'll get attacked from both sides at the same time so you'll want to move your soldiers individually to balance your defenses. Each run takes quite a while and I'd always hit this point where suddenly the enemies demolish me... hell I don't even know if better micromanagement would fix the sudden difficulty spike at the late end of the runs. This all got old and pushed me out of the game when I was already not enjoying the graphics. I'm no graphic ♥♥♥♥♥ but I expect a decent art direction and the game is just ugly. The art on the cards is good but the actual graphics look like some ♥♥♥♥ that should have been free on a flash game site back in the day. I hate to be so hard on a cute little project like this but I feel they just missed the mark in multiple areas, have limited content, and want almost 20 bucks for it. Very cool idea with meh execution.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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