
Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 25 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The citizens of Ratopia each have their own wealth and unique characteristics.
There is no such thing as a free lunch!
Supply jobs and services for your ratizens to make them all happy.

Make a detailed policy to tax them all!
Shouldn't the people all work tirelessly for more profit?
Create or prevent social disasters with your own policies.

Explore and find the remains of the great old rats.
Bring prosperity to the city through great expeditions.
Some adventures pose the possibility of awaking up apex predators, but who's to worry?
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.00 | 4.6Kreviews | 88% | — | $3.5M |
| $21.99 | 107ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a lot of potential. Certain mechanics are fun and interesting. However what kills this game for me is the managing of individual rats finances. Managing finances for a colony, sure I get and I think that can be fun, but managing the finances of 50 rats early in the game is just overwhelming. In combination with only being able to control the game from your avatar. I think the balancing to this game is off. The citizen production rates are off, that fact that early game you need to have multiple rats doing the same job to maintain upkeep for so few rats does not feel good. I think this game could benefit from reducing the number of rats coming in while increasing the overall production rates, so you dont need so many grinding jobs or circus jobs.
鼠鼠可爱+10 不能糙鼠鼠-5 在地上玩游戏-15 我操原来沙龙就是妓院啊+500
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese +1 more
| $19.99 |
| 53ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[quote]如果你喜歡這款遊戲,也歡迎追蹤我們的 [url=https://store.steampowered.com/curator/33855818][u]Nyanco Channel[/u][/url](Steam 鑑賞家),我們會持續分享更多動漫風/像素風作品推薦。另外也可以到 [url=https://www.youtube.com/@NyancoChannel][u]YouTube 頻道[/u][/url] 看實況與評測影片。 [/quote] [h1][b] 鼠托邦 [/b][/h1] [h1] 官方介紹: [/h1] Ratopia是款,經濟策略生存、沙盒和城市建設結合 規模宏大、內容豐富的模擬遊戲 [h1] 遊戲: [/h1] 沙盒 + 殖民建設 [h1] 心得: [/h1] Ver.1.0.0520 以前 有位擅長賺錢的鼠鼠商人,造就了富裕的城市[spoiler]最後鼠民暴動了 [/spoiler] 有位開疆拓土的鼠鼠指揮官,遠征領土地[spoiler]被更強的力量制裁了 [/spoiler] 有位鼠鼠建築師,設計建造理想國[spoiler]最後洞窟頂坍塌了 [/spoiler] 有位凝視深淵的鼠鼠科學家,承諾永不沉睡的生活[spoiler]最後研究出了鼠鼠髒比 [/spoiler] 現在該換窩們玩家扮演的鼠鼠公主惹~ 開始設定 領導主-可以選男女性別、取名、頭髮、服裝、性格(能力加成)...等 定居地-城市取名、上層生態群系、降雨量、種子碼 旗幟-顏色、形狀、邊框、樣式...等 難度-和平、簡單、普通、困難、自訂 [h3] 鼠語 [/h3] 阿打疑他、打打打、哈佳、嗨壓、來發芽~...等 [h3] 畫風可愛 [/h3] 可愛的鼠鼠、搬運小貨物、採集敲阿敲 野外趴地睡覺、拿東西吃、做惡夢嚇醒 挖腳底下的方塊摔下去...等 [h3] 生存與建設 [/h3] 遊戲玩起來像《缺氧》、《邊緣世界》、《泰拉瑞亞》 窩們要確保鼠民有食物吃,才不會餓肚子掛掉 還要注意他們衛生、娛樂、幸福度的影響 🥩找找附近有什麼食物來源(釣魚小屋釣魚、穀物、兔洞跳出兔子...等) 🧼衛生太低會感染疾病(廁所不要蓋太遠~鼠鼠要跑很久) 😀需要精心挑選移民 不要動不動就扣幸福度,不然幸福度太低會犯罪 (啥經過領導者就扣阿、睡床上扣阿、悲觀...等) 初期鼠民不夠,啥都要自己動手 等鼠民變多惹([spoiler]還是要自己動手 [/spoiler]),就可以好好規劃如何東挖挖西挖挖~建設城邦 建造生產設施,分配適合的鼠民工作就業 (鋸鋸木頭生產木板、釣魚小屋釣魚、養養蜜蜂窩、製作皮革包包...等) 隨著繁榮等級越高(定居點、村莊、村落...等) 可以容納更多鼠民、高能力的移民拜訪、維持更多政策...等 [h3] 四季變化 [/h3] 春天-冬天雪快沒挖掉,會融化積水~(淹水) 夏天-鼠鼠會熱、沒遮蔽的水會蒸發(可以等下豪大雨) 秋天-有蝗蟲災害(樹墩、農作物...等冒出) 冬天-植物不生長、暴雪(可以挖雪做冰塊) [h3] 研究點 [/h3] 第一次發現新資源增加1點,可以用來學習豐富的科技 也可以蓋研究所,生產點數 基本-電梯、鐵路、倉庫、磚牆、床鋪類...等 原料-採集場、伐木場、釣魚小屋...等 生產-木工鋸台、石匠場、皮革作業...等 服務-廁所、按摩床、洗衣店...等 軍事-木柵、訓練基地、陷阱類...等 裝飾-木制類、圖畫類、窗簾類...等 王室-城市入口、鼠神殿、法典...等 [h3] 法典跟經濟 [/h3] 鼠鼠會消費,使用箱內的物品、一些設施...等 分配職業工作、幫忙敲敲挖挖、東撿西撿,窩們都要付錢給鼠鼠們 需要平衡支出,不然鼠托邦的經濟會爆掉~ 有時鼠民會有❕事件發生 需要靠近了解他們的訴求~做選擇 (改善用餐環境、改善搬運工作、[spoiler]食物腐壞要丟掉惹~ [/spoiler]...等) 鼠民會定期購買👚生活用品 根據持有物品跟💰財產劃分階級 制定有助於城市營運的制度(稅法、商法、福祉法、勞動法) 大家都要繳稅、上廁所送錢、吃鹹魚要多收錢...等 收稅不要太高,不然鼠鼠會不開心犯罪(窩們要親自動手打包起來~關進監獄) 保持收支平衡,不然國庫會見底(許多建設活動都需要給鼠鼠發工錢) 有些欠稅未繳,窩們需要靠近去討要(可以建鼠神殿有路過自動收取的被動技能) [h3] 敵軍攻擊 [/h3] 1.發現瘟疫墓碑 破壞過程會一直生出敵人(砲擊鼠、飛鼠...等),毀掉有戰利品寶箱 2.瘟疫鼠會定期來襲 從瘟疫墓碑冒出敵人、瘟疫鼠會爬樓梯、墓碑無法連到城邦~會開傳送門(綠色黏液) 3.繁榮度沒有上去,瘟疫墓碑會定期重生 [h3] 進入地城 [/h3] 可以單獨進入([spoiler]會打比較久[/spoiler])或是集結分隊 [spoiler]有BOSS(胖鼠)、要觀察四周找出弱點或方法、過半血量會改招式 大寶箱獎勵3選1(生產:諾克希林礦、金塊x20、英雄十字搞) [/spoiler] [b] 推薦 [/b] 1.鼠鼠很可愛 2.沙盒建設城市與經濟策略 3.精神時光屋 [b] 不推薦 [/b] 1.不喜歡這類玩法 [quote]歡迎大家關注[url=https://store.steampowered.com/curator/45682872/]七巧鑑賞家[/url]&加入[url=https://steamcommunity.com/groups/77Happy]七巧遊樂園[/url] 讓七巧分享更多~遊戲資訊給大家 OWO/ [/quote]
优点:难度适中,生产线不复杂,但也不无脑需要一定规划。 缺点:ai逻辑太神秘,导致不管怎么规划都很难受 提个建议如果做不好ai逻辑就把权限多放给玩家,箱子把放入权限跟拿出权限分开,或者玩家能自主决定每个箱子里放什么,你游明明有这个想法,为啥最低存放限度是1?你游ai还舍近求远也很莫名其妙 看在你游是个小公司就不差评你了
很好的游戏,希望能开发联机模式,因为一个人管理太辛苦了。
I was building my city happily right until the moment electricity became relevant. Beyond this point the game caused only irritation and frustration, plus I got multiple Java exceptions in the process (why on Earth are they being shown to me instead of sending the report straight to the developers - I don't know). My honest opinion: the developers abandoned their product halfway through, so it turned out good, but only like 50% of it.
It takes a long time to figure the game out, but it's definitely worth it. Word of advice though: DISABLE INVASIONS, because the game is utterly, UTTERLY unforgiving when it comes to dealing with these. If you destroy all the hostile structures, that doesn't stop the hostiles from spawning and teleporting in at random spots on the map, wrecking your buildings and slaughtering your population by the time your soldiers arrive to deal with them.
The game's concept and art design are very interesting and unique. Speaking of unique concepts, playing as if you are one of the citizens/minions in a colony sim game and taxation/economics are probably the most distinct things about this game. However, those concepts are also the banes of this game. Controlling a character in this sort of game really makes it difficult and tedious to manage a colony above a certain size. Sure there are some ways to mitigate that, but it still is too tedious and want to kill your character. I could get on the concept if there was something cool or clever by controlling a character, but there is nothing really compelling. Something like the mouse icon being a hand in Dungeon Keeper, which can slap your minions to work faster and pick up minions or gold, would have been somewhat of a similar concept with vastly superior function and execution. For economy, it isn't bad in itself, but the information and tutorial for it is vastly lacking. Coupled with the UI that always seems to not tell you what you want to know in every aspect, it is bringing the game down. It comes down to taste, but I think this would have been a far better game if the controls were the traditional god's eye view type of method and not bound to a leader character you needed to move around, even if all other flaws were there. As this is the fundamental core of the game, and it's past the EA stage, it's going to stay. I hoped they would change or at least address this some way, it sadly didn't.
難しいけど可愛い(*‘ω‘ *)
有考虑出联机模式吗一起发展或者两个国家地图发展开个随机大图几人或者好友联机模式
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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