
Escape from a laboratory house in this unique puzzling platformer with a twist! All important objects are randomly placed in the world before the start of the game. Each playthrough will take a different path through the house, but can always be completed. A perfect introduction to Randomizers.
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About
Randomice is a Metroid-like… randomized. Usually, important items are always in the same place, and you collect powers in a predetermined order. But here, everything is randomly redistributed throughout the world. As a result, you never know what you're going to find or in what order you're going to explore the rooms of the house.
Since the items are randomly placed, each game creates a different adventure. You have to constantly adapt, improvise, and make the most of what you find. This is what gives the game such high replay value.
This idea is also integrated into the game's lore. Every time you think you've found the exit, you wake up in a laboratory cage. But you're not alone! Kimo, another mouse locked up with you, has managed to find a remote control that allows you to change certain parameters of the experiment in order to find a way out.
However, changing these settings is not without risk. Every day, Kimo will try something new. First, he'll mix up all the rooms in the house, then the next day he'll move where each mouse is, and it can even change what objects they ask for! Each variation of these settings creates a different configuration of the house, for an increasingly challenging game.
But there's no need to worry, Randomice offers a campaign that serves as an introduction to the concept of randomizers. If at some point you don’t know where to go, you can always ask Vyna for a hint.
Make yourself at home! Find the push pins to scale the wooden cabinets, the magnetic grapple to cling to the metal pot, or the rocket to fly across the garage at breakneck speed! Each new piece of equipment will help you access new corners of the house, bringing you a little closer to freedom.
- 10 hours of playtime to complete the campaign
- 14 different upgrades, placed randomly each time
- 14 rooms to explore
- 20 characters with unique quests
- 12 base challenges + 12 monthly challenges planned throughout 2026
- 50 Steam achievements
- A Soundtrack played mostly with real instruments
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
给好评的主要原因:不擅长平台游戏的人也可以玩的宝宝平台游戏,一上来就给你二段跳,所有道具前3章就都给你了,提示免费给,还不会死,也没有我最恨的尖刺,就问谁做得到! 但是这游戏真没必要做到10天之长。 差不多玩到第6天就有点烦了,充分体会到了那些陷入时间循环的人过得都什么苦日子……而且中后期好多地方细节处理得不好,明明主角知道自己在时间循环,但是它还是会说一模一样的话而不是吐槽,诸如此类。如果开发者自己都没耐心雕琢细节了,还不如见好就收呢。 虽然剧情挺有意思的,整体而言也挺好玩的,但是玩到第8天了实在玩不动了。
I'm 10 hours in and just scratching the surface of what this game has to offer! And so far it's been tons of fun (and a lot of work for my poor mice-sized brain) First of all, the graphics and the music are just perfect. The controls are great especially on controller, after a while you're just zooming through the map! The UX is great too: the powers are easy to grasp, and I was seldom stuck, plus I knew I could always get help if need be. Some players might struggle but I feel like the game strikes a good balance between enjoyable and hard. The amount of work that went into the game design kinda blows my mind. And I'm really enjoying how deep the rabbit hole goes (well, the mice trap in our case). I'm not even all the way down... A lot of work went into polishing as well: zero bugs, super smooth gameplay and so many little details in the characters, the dialogue, the quests AND the decorum. This is the kind of game that I would have loved playing as a kid. It will create many new core memories for the next generation :) As an adult I had a blast too so don't let the child-ish art throw you off, it's a very respectable challenge for us older ones! There are not many reasons to not grab this game and enjoy all the goodness it has to offer, especially after the price drop (the game was well worth the original price anyway). Edit: also runs perfectly well on Steam Deck! Play with headphones though otherwise you'll miss all the crazy details in the music :)
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Languages: English, French, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
何度も同じことを求められるので、反復作業を苦に感じない人にはおすすめ。 動きは滑らかだし、アクション要素も操作していてとても気持ちが良い。 アイテム使用時の音も好み。 ギミックも順番通りにプレイしていれば必ず解けるようになっているし、ヒントをくれるキャラも存在するので、ゲーム初心者も詰むことはないと思う。 イラストもカラフルで可愛らしく、設定もその可愛さとギャップがあってよかった。
鼠鼠可爱捏!整个游戏就是一个巨大的随机MOD,你永远也不知道下一个礼物盒子开出来的是幸运饼干还是技能。 地图大,礼物多,还有新机制,量大管饱。 我吃撑了,玩到后面感觉就是纯背板。大部分礼物都有一到两种解法,对能力要求不高,跳跳乐也没有什么难度,唯手熟尔。唯一有难度的是传送机制,一定要画图做好标记啊!
I genuinely LOVE the idea. But the execution?...I hate it. Its just...not good. This is probably first game I went from LOVING it - to HATING it, all within 3 hours of playtime. I dont mean the artstyle - that is very peasent to look at - this is strictly a gameplay issue. I did first 4 levels and I genuinely started getting angry playing 4th one. Like half the presents were not gear or upgrades - they were these useless cookies that you cant even use to progress further. It really feels like their only addition is pad out the game time. You will think you are gonna get either a quest item or an upgrade for doing a task but NOPE - half the time its those cookies that do nothing. Not to mention I stopped receving new items. Looks like I run out of new gear by level 4 - I might be wrong but Im not really willing to test it out. [strike]After getting soft locked while playing lvl 5 I decided to quit the game.[/strike] - [b]I didnt get soft locked, game did no wrongdoing there. I just couldnt find an exit but there was one[/b] Also running around the same house doing the exact same tasks constantly got boring VERY quickly. Which is a shame because as I said before: I really LOVE the idea. It looks so cool...but I hate playing now. And to think I was HOOKED on it from the start...well it didnt last long.
中期开始重复性太强+作者男味好重。
This game feels like a dream game for a casual who loves randomizers. I really enjoy watching people play randomizers in games like Ocarina of Time, Super Mario Odyssey, etc.. But the thought of playing a randomizer myself has always felt out of reach. Not only do you need to figure out how to play an emulator or modded game of some sort, it also feels like you need to know the game you randomize really well. Not to mention I can't imagine how long it would take to play a full game. It's mainly felt like an activity for speedrunners. This game makes a randomizer feel accessible. It's short and simple enough per run that it doesn't feel like a time commitment. The mechanics are simple to understand and well tutorialized that knowledge won't be a limitation. There's also a hint system if you ever feel stuck; it shows 1 item you should be able to grab. I can see the inspiration from the Ocarina of Time randomizer (directly mentioned in the game). The randomized aspects feel like I can truly play on "max settings" and not feel incredibly frustrated at my own inadequacy. I would go over what things get randomized, but I feel like the campaign is so well done at introducing everything slowly that I think it's fine that I don't. But if you know anything about randomizers, it has a lot of the settings I often see played. I also really enjoy the gameplay itself. The abilities are fun to use, and very satisfying to gain every run. The movement is SO good; something incredibly important for a randomizer game where you constantly need to backtrack everywhere when you get new abilities and are doing fetch quests. Some other notes: - campaign story was pretty good - campaign as a tutorial was really well done - the design of having multiple possible ways of accessing a check was well done. It has a lot of "you can have ability A or B or C+D to access this check", while also having some checks require 1 very specific ability. - the game tells you when you get a check "out of logic," which is very satisfying to see - My favorite in game dev note was about how the blowtorch shuts off after a while because the dev ran out of breath while recording the wind sound. - Sound design is good. It's funny to realize a lot of the sound effects are just the dev's voice I've only completed the campaign at the time of review. Took ~10 hours.
Avec Randomice, on plonge dans un titre au gameplay simple à prendre en main proposant une histoire intéressante couplée avec des dialogues humoristiques. Le tout est sublimé par des graphismes mignons à croquer. De plus, selon les options ou les défis sélectionnés, son concept de randomizer peut modifier absolument tout, des objets à la position des PNJ, jusqu'à la map en elle-même, ce qui renouvelle chaque partie et offre une durée de vie quasi illimitée. N'oublions pas, pour les plus acharnés d'entre vous, que chaque défi et challenge propose des récompenses sous forme de médailles (Bronze, Argent et Or) pour gratifier les plus rapides, offrant une dimension speedrun à tout cela. Cerise sur le gâteau, le jeu est bourré de références à la pop culture qui ne manqueront pas de vous arracher quelques sourires, mais je vous laisse le plaisir de découvrir sous quelle forme ! Proposé à un prix plus qu'abordable, c'est une petite pépite à ne pas manquer.
早就加入愿望单了,春促打折终于买得起了。刚玩到第三天但是太精彩了!!在平台跳跃游戏里最讨厌的就是死了重来,但是在这个游戏里永远不会死!!虽然是银河城但是也很清楚自己要做什么,环环相扣的谜题设计,超级舒服!
C'est de la frappe poto
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