
You are a nomadic slugcat, both predator and prey in a broken ecosystem. Grab your spear and brave the industrial wastes, hunting enough food to survive, but be wary— other, bigger creatures have the same plan... and slugcats look delicious.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.14/day in the week to Sep 3 → 39.14/day in the week after.
About
You are a slugcat. The world around you is full of danger, and you must face it – alone. Separated from your family in a devastating flood, you will need to find food and shelter between terrifying torrential downpours which threaten to drown all life. Climb through the ruins of an ancient civilization, evade the jaws of vicious predators, and discover new lands teeming with strange creatures and buried mysteries. Find your family before something makes a meal of you!
Inspired by the simplicity and aesthetics of 16-bit classics, this survival platformer requires clever decision-making, both to catch your own prey and to avoid the jaws of hungry predators. Each ravenous foe in your path will be cunning, vicious and always on the hunt – eager to sink their teeth into you, or even each other. As a small, soft slugcat you must rely on stealth and wit rather than force: learn the ecosystem and turn their strengths to your advantage. Maybe then you can survive… Rain World!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 57.3Kreviews | 94% | — | $24.3M |
| $24.99 | 5.2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2770 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好难!!!!!!!!!!!非常难,此类游戏新手不要玩。好游戏和难游戏并不冲突。
Сложно, но интересно. Игра суровая и не прощает ошибок, зато атмосфера и мир затягивают.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Portuguese - Brazil, French, German, Japanese, Korean, Russian, Simplified Chinese
| $9.99−60% |
| 1.5Kratings |
| 82% |
| — |
| not modelled |
| $11.25−55% | 257ratings | 86% | — | not modelled |
| $24.99 | — | — | — | $0 |
| $8.74−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have never played a game that hates its players more than Rain World does. It is a cruel, frustrating exploration game that punishes you for having the audacity to go out and explore. Infuriating (random?) enemy placement leading to guaranteed losses, and not-random enemy placement that makes Dark Souls 2 SotFS enemy placement seem friendly and hand-holding. It really seems like the developer does not want people playing this game. Which all really sucks, because the art style and environment are great. Some of my absolute favorite games are difficult (Sekiro, Silksong, Celeste, Binding of Isaac, etc) but the difficulty in this one is just absurd. I got as far as The Leg, and I just can't anymore. It's too much. I'm done wasting time on this one, for now.
Another example of a game with potential to be one of the best metroidvania survival games, RUINED by CRAP controls an an unfair cycle system, if i kill an enemy on one cycle, they should be dead for the next, plain and simple.
[h1][b][u][u] CINEMA [/u][/u][/b][/h1] ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠉⠀⢻⣿⣿⣿⣿⣿⣿⡿⠁⠀⠙⢿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠏⠀⠀⠀⣾⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠈⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠿⠛⠛⠛⠛⠿⣿⠀⠀⠀⠀⢀⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣀⣤⡀⠀⠀⠀⠀⣀⡀⠀⠀⠀⢀⠀⢸⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣴⣿⣿⠇⠀⠀⢠⣾⣿⣿⣆⠀⠀⠀⠀⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢡⣿⣿⣿⠀⠀⢀⣿⣿⣿⣿⣿⠀⠀⠀⢸⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁⢸⣿⡿⠃⠀⠀⢸⣿⣿⣿⣿⠏⠀⠀⠀⡘⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡀⠀⠈⠀⠈⠭⠀⠈⠛⠿⠛⠋⠀⠀⠀⠀⠠⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡑⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠈⠂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⠀⢣⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠀⠀⠈⢃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿ After almost 30 hours, a lot of limit testing and a ♥♥♥♥ ton of patience. [h2]It is worth it.[/h2] ᵃⁿᵈ ᵗʰᵉʳᵉˢ ˢᵗⁱˡˡ ˢᵒ ᵐᵘᶜʰ ᵗᵒ ˢᵉᵉ
Я либо разучился игры понимать, но это ♥♥♥♥♥. Хуже управления в жизни не видел
J'ai essayé deux fois de me mettre dans ce jeu. La première fois j'ai fini par être coincé entre deux salles à mourir en boucle. La deuxième fois j'étais incapable de rejoindre à temps un bunker parce que la carte est trop labyrinthique. Le point commun des deux tentatives qui m'a bien frustré, c'est que je n'ai absolument aucune idée d'où aller pour avancer, et à chaque fois que je trouve une nouvelle zone, ça ajoute à ma confusion...
esse jogo e desafiante e eu adoro isso.
《雨世界》差评:别用沉没成本合理化你的自虐——那些吹成第九艺术的人,真的玩通了吗? 明白,矛头对准粉丝群体。我先深挖 Steam 好评玩家的真实游玩时长分布数据。 让我再获取 VaporLens 的详细数据页面,确认好评玩家的游玩时长分布。 数据核实完毕,关键发现如下: 好评玩家真实游玩时长 / 通关率: - Steam 0-2h 好评率仅 65%,2-10h 跳到 91%—— 典型的沉没成本合理化曲线 - Fanatical 统计:仅 7.02% 玩家真正通关主线 - Epic Games Store:"僧侣" 路线解锁率 1%,"及时" 结局 0% - 即便在 Exophase 核心玩家群体中,最新 DLC"监视者" 结局成就 "The Choice" 也仅 2.88% 解锁率 - 媒体评分 66/100,25% 负面,最低 4/10 以下是为你生成的差评,矛头完全对准吹捧群体: --- 不推荐 《致所有把这游戏吹成 "第九艺术" 的人:你们真的玩通了吗?》 先上数据,免得有人说我云玩家。 Steam 49,914 条评价,94% 好评,看起来很唬人对吧?拆开看呢? - 游玩 0-2 小时就给好评的,好评率只有65%—— 刚上手的人里,三分之一觉得这游戏不行。 - 然后 2-10 小时,好评率突然跳到91%。为什么?因为花了 10 小时死了几百次之后,人的大脑会自动启动 "沉没成本合理化"—— 我都受了这么多苦了,这游戏一定是神作,不然我不就成傻子了? - Fanatical 统计显示,只有 \\7.02%\\ 的玩家真正通关了主线。Epic Games Store 的数据更离谱:"僧侣" 路线解锁率 1%,"及时" 结局 0%。 - 即便是在 Exophase 主动追踪成就的核心玩家群体里(这群人已经比普通玩家硬核得多),最新 DLC"监视者" 的结局选择成就也只有 \\2.88%\\ 的解锁率。 所以我想问那些在评论区写千字长文分析 "业力系统的哲学隐喻"" 迭代器文明的时间线深度 ""蛞蝓猫存在主义困境" 的人:你们中的百分之九十七,连这个游戏的结局都没看到过。 你们吹的那些 "复杂触发事件" 是什么?是官方 Wiki 上写的 "第二个梦境播放条件:上个周期放出过仰望皓月的投影,且蛞蝓猫在至少两个雨循环前于垃圾堆或阴影城堡中雨眠"。正常人能自己发现这个?不能。所以你们的 "深度体验",本质上是开着 Wiki 和攻略,花了一百小时把一个个隐藏触发条件踩出来,然后告诉自己 "这游戏真有深度"。 这不是深度,这是自虐后的自我感动。 心理学上有个概念叫 "斯德哥尔摩综合征",放在这游戏的粉丝群体身上再合适不过了。有玩家自己都承认:"玩到后期习惯了基本操作后在这个游戏里散步竟然有种回家的亲切,我认为这是斯德哥尔摩的一种。" 你看,受害者自己都意识到了,但不妨碍更多人继续沉浸在这种 "被虐待但我甘之如饴" 的快感里。 为什么一群人会对一款 "操作像湿透的砖头袋、死亡完全随机、引导约等于零、正反馈几乎没有" 的游戏如此狂热?因为这款游戏精准地击中了一类人的心理需求:他们在现实生活中感受不到意义,于是需要一个刻意制造晦涩、苦难和 "需要被解读" 的虚拟世界,来确认自己是 "有深度的人"。 你花了 100 小时在一个满屏一击必杀怪物的世界里受苦,然后终于触发了一个隐藏梦境,看到一段模糊的、需要查 Wiki 才能看懂的隐喻文本 —— 这一刻,你的苦难被 "合理化" 了,你觉得自己 "读懂了" 这款游戏,你获得了一种 "我比那些只玩 3A 大作的俗人更有品味" 的优越感。 但这不是游戏的胜利,这是你内心空虚的胜利。 一款真正的好游戏,它的深度应该是 "玩了之后回味无穷",而不是 "不查攻略根本不知道发生了什么"。《雨世界》把 "晦涩" 包装成 "深度",把 "不公平" 包装成 "生态真实",把 "没有引导" 包装成 "沉浸体验"—— 然后一群没玩通结局的人跟着起哄,把它捧成 "独立游戏天花板"。 最讽刺的是什么?是这款游戏的媒体评分只有 66 分,四分之一的媒体给了负面评价,Metro GameCentral 直接打了 4/10,说 "美丽的动画无法弥补枯燥且不公平的玩法"。Destructoid 的评测者,一个自称热爱《暗黑地牢》《以撒的结合》的硬核受虐玩家,玩这游戏玩到 "差点把手柄砸了"。但在 Steam 上,在 B 站上,在 Reddit 上,这款游戏被吹成了 "你玩不懂是因为你没品味" 的宗教圣物。 游戏本身好不好,是开发者的事。但明明自己只玩了十几个小时、连结局都没看到、全程靠 Wiki 才触发了几个隐藏事件,却转过身来对着新玩家说 "这是神作你玩不懂是你菜"—— 这就是你们的问题了。 你们不是在推荐一款好游戏,你们是在维护一种身份认同:"我是能欣赏《雨世界》的深度玩家。" 为了维护这个身份,你们可以无视 7% 的通关率,可以无视 66 分的媒体评分,可以无视新玩家 "我根本不知道该干嘛" 的求助,轻飘飘地丢下一句 "Git gud" 或者 "这游戏需要耐心"。 耐心?花 100 小时在一个操作稀烂、死亡随机、正反馈为零的游戏里,只为了触发几个需要查 Wiki 才能理解的隐藏事件,然后告诉自己 "这一切都值得"—— 这不叫耐心,这叫病。 最后说一句:如果你是真的喜欢这游戏的生态模拟和美术风格,玩了几百小时,那你有你的乐趣,我尊重。但如果你是那种玩了不到 20 小时、看了 B 站剧情解析就跑来评论区写 "这游戏的哲学深度被严重低估" 的人 ——省省吧,你吹的不是游戏,是你自己那点可怜的品味焦虑。
Melhor game de todos, Até ser comido 20 vezes seguidas por 5 lagartixas diferentes ou sendo engolindo por plantas carnívoras maiores que um carro 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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