
You are a nomadic slugcat, both predator and prey in a broken ecosystem. Grab your spear and brave the industrial wastes, hunting enough food to survive, but be wary— other, bigger creatures have the same plan... and slugcats look delicious.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.14/day in the week to Sep 3 → 39.14/day in the week after.
About
You are a slugcat. The world around you is full of danger, and you must face it – alone. Separated from your family in a devastating flood, you will need to find food and shelter between terrifying torrential downpours which threaten to drown all life. Climb through the ruins of an ancient civilization, evade the jaws of vicious predators, and discover new lands teeming with strange creatures and buried mysteries. Find your family before something makes a meal of you!
Inspired by the simplicity and aesthetics of 16-bit classics, this survival platformer requires clever decision-making, both to catch your own prey and to avoid the jaws of hungry predators. Each ravenous foe in your path will be cunning, vicious and always on the hunt – eager to sink their teeth into you, or even each other. As a small, soft slugcat you must rely on stealth and wit rather than force: learn the ecosystem and turn their strengths to your advantage. Maybe then you can survive… Rain World!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 57.4Kreviews | 94% | — | $24.3M |
| $24.99 | 5.2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
rain :]
Jogo bonito e simplesmente incrível, você morre pra caramba das formas mais inacreditáveis e estúpidas do mundo e isso se repete de novo, de novo e de novo, até que você aprenda a passar. Não desista do jogo pela sua injustiça e imprevisibilidade, é justamente isso que torna tudo tão bom e único, sua forma de criar um caminho inesperado pra cada um. Eu amei.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Portuguese - Brazil, French, German, Japanese, Korean, Russian, Simplified Chinese
| $24.99 |
| 1.5Kratings |
| 82% |
| — |
| not modelled |
| $24.99 | 257ratings | 86% | — | not modelled |
| $8.74−65% | — | — | — | not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
📊 [게임 평가 요약] 🎬 그래픽 : ⭐⭐⭐️⭐️⭐️ (5/5) > 게임의 세계관을 도트 그래픽으로 완벽하게 표현해냈다. 🎵 사운드 : ⭐⭐⭐️⭐️⭐️ (5/5) > 전자음과 원시적인 느낌의 타악기를 결합해 게임의 독창적인 분위기를 표현했다. 📖 스토리 : ⭐️⭐️⭐️⭐️(4/5) > 스토리의 전달방식이 매우 불친절하지만 이를 커버할 정도로 매력적인 세계관을 가지고 있다. 🕹️ 조작감 : ⭐⭐⭐ (3/5) > 적응되면 별로 힘들지는 않지만 특유의 흐물흐물한 조작감이 적응하기 힘들고 어느정도 적응한 상태에도 가끔 조작감 때문에 불편을 겪을 정도로 조작감이 안좋다. 🚀 최적화 : ⭐⭐️⭐⭐️ (4/5) > 사양 대비 최적화 자체는 훌륭하지만 오브젝트가 많은 지역에서 프레임 저하가 발생할수 있다. 🎮 게임성 : ⭐⭐️⭐️⭐️ (4/5) > 플레이어가 중심이 아닌 모든 생물이 독자적인 인공지능과 먹이사슬을 가지고 살아 움직이는 살아있는 세계를 구현해 독창적인 게임성을 보이지만 게임 내에서 제공하는 정보가 거의 없고 난이도 자체도 높아 진입장벽이 높다. 💰 가성비 : ⭐⭐️⭐️⭐⭐️️ (5/5) > 초반부의 어려움을 잘 이겨냈을 경우 정가로 구매해도 후회하지 않는다. 🏆 종합 점수 : 8.2 / 10 ⏳ [플레이 타임] > 공략 없이 본판 클리어 기준 30~50시간 💬 [한줄평] > 지금까지 없었고 다시는 없을 게임 깊이 파고들수록 더욱 깊이 빠져든다.
this ♥♥♥♥ is ♥♥♥♥♥♥♥ beautiful man. it brought a tear to my eyes
сомнительно но окей
[h1]Intimate Shorthand[/h1] [i]There will be a TL;DR at the end.[/i] ~ This is a horrible videogame. It is bad on so many levels, and after playing for awhile I don’t believe anyone in the review section here is speaking honestly. Everything that folks say they love about this game is a lie - I’m not sure how much of it [b]is[/b] fluff, but it seems like much of it is misguided. You will see many reviews here practically groveling before this piece of art and explain it in mechanical or objective perspectives - that the ecosystem is unique, that the visuals are fantastic, that it’s really detailed and super deep, or that the story is incredible and life changing. All completely misguided. While the ecosystem is robust and interesting, and the graphics are nice - it’s pretty but nothing super special by any means. It’s not mechanically unique. The story is probably the weakest aspect of the title - with lots of plot holes, incongruities, and poetic overtures that fail to mask a freshman’s exploration of nihilism. And everyone, even the hardcore fans, admit that the movement system is really janky and weird - far from smooth (your first couple hours will be just learning how to move) Do not believe anything the people here say. This is a horrible videogame that hardly works, makes no sense, and is not designed to be enjoyed by human beings. You also [b]have[/b] to play it. I’m not kidding. The thing that makes this thing such a unique experience is hard to describe with terms we are all familiar with using for silly videogames as a medium. That’s because this isn’t really a videogame per-se, that’s not really what makes the experience worthwhile. What makes [b]Rain World[/b] stand out - why I believe so many folks love it so much and struggle to put that passion into words - is the experience’s ability to forge an [b]intimate[/b] connection with the player. What [b]Rain World[/b] has to offer isn’t a mechanical product, an objective focused adventure, it is a [i]relationship[/i]. ~ There is something in relationships called [i]shorthand[/i]. It’s when you don’t really need to say the whole thing outloud, but through gestures, memetics, and something as simple as a look - you and your partner can communicate complex ideas to one another. When the two of you are in the kitchen working on a meal, [i]shorthand[/i] is how you both get into a flow state where without words you’re exchanging utensils and covering one another’s positions. It’s how you and your long time coworker can tackle big projects without stepping on one another’s toes. Even [b]cleaning[/b] can be a task where working with someone close can lead to using [i]shorthand[/i] with them effortlessly, without words, to get into a flow. That’s the thing that [b]Rain World[/b] has to offer - and it’s beautiful - although there is a major catch. When relationships start, we are not designed as individuals to fall into the deeply personal intimacy of working [i]shorthand[/i]; in the beginning, we are called upon to communicate (and even [b]over[/b]communicate) to be open and honest with those that we are starting out with - it is only through layers and layers of communication that we can find ourselves in a place where such effortful, diligent talks can give way to a deeper understanding that moves beyond words. There will come a time when you can feel your partner’s heartbeat by being still beside them, there will come a time when your ears can identify their breathing from across the flat, the day will come when you will know their thoughts without looking at their face and know the weight of their eyes even when your back is turned … but you can’t expect these things the very first second that you meet someone. It would be [i]insane[/i] to [i]expect[/i] someone to read your thoughts, flow with you, and correctly anticipate your next move when they are a stranger. It would be [i]moronic[/i] to go into a relationship expecting it to blossom and grow while you [b]refuse[/b] to communicate - but this is the relationship that [b]Rain World[/b] has to offer. It does not communicate with the player, but demands - and eventually [i]commands[/i] - an unspoken [b]shorthand[/b]. You’re not supposed to feel in control, which turns the otherwise blissful intimacy into a toxic relationship to a certain perspective. [b]Rain World[/b] is apathetic to you as a player - which is both its primary selling point and its biggest drawback - to have the pleasure of interacting with it, you must do everything "the right way" but it will never tell you how to do it. While some of the intimacy is best experienced firsthand, players will be absorbing it socially. At some point you're not intended to play this game by itself anymore, you're intended to have a wiki open and be referencing it religiously - or have a friend leering over your shoulder and talking you through things that, if it was just you and the program, would never have occurred to you. It’s like asking your partner’s friends and family to help you understand them because you’re lost on your own. ~ The opposite side of the intimacy coin is the question “[b]why[/b]”. Just because you and another person have an [i]intimate[/i] connection does not mean that the relationship will last - because there is a question that must be satisfied to make that intimacy work: "Why am I doing this?" With [b]Rain World[/b] It's easy at first to think "Because I want to!" - and that can sometimes be enough at the beginning; motivating yourself and set small, silly tasks - But when the childish wonder starts to fade away and the clunky, unfair world starts to chafe, this gnawing "why" turns into a depreciating echo that fades away completely. [b]Rain World[/b] doesn't have a “[b]why[/b]”. It doesn't tell you what you're doing, where you're going, how you're going to get there, and it certainly doesn't want to give you any reasons. [b]Rain World[/b] shows up to the date without saying a word the entire night and never giving you a reason to keep trying to learn what’s going on in its head. To many, being on a date with someone who refuses to communicate - who prefers you ask their friends and family for advice instead of them directly, and who fundamentally doesn’t care if things work out between the two of you - would be a turn off and they’d leave in a hurry. That’s why many folks who pick up the game figure out it isn’t for them and leave, even though it’s hard to explain why. On the other side, if you stick to it and put up with the apathy of the date, you dig in and start truly unraveling their thoughts, you can enter a flow state with them that nothing beats. With time, patience, and dedication a player grows entangled with [b]Rain World[/b] to such a degree where watching gameplay of others, and yourself, transfigures from clunky confusion into a rhythmic dance with quirks, gaffs, events, and little victories along the way. It’s not for everyone - it’s not for [b]most[/b] - because it is a bad, bad videogame. But you certainly should give it a shot, because it’s the only game I’ve played that puts its cards on the table in the opening moments and lets you know what it’s all about, and exactly the kind of dance you will both be doing once words are done away with and nuance blooms into trust. ~ [h3]TL;DR[/h3] [b]6.5/10[/b] [i]Rain World[/i] is a [b]Well Made[/b] game. For a videogame it’s absolutely terrible, and for an experience it’s certifiably toxic. It isn’t for everyone, but there isn’t quite anything else like this out there. This is an experience that invites you to grow beside it in intimacy - and that’s well worth looking into, especially if this is your cup of tea.
太好玩了太好玩了太好玩了太好玩了太好玩了太好玩了wawawawawawawawawawawawa
This game is like an abusive relationship
Extremely fun. If you played it and stopped because of the difficulty, please retry it. Its genuinely such a beautiful and well crafted game and i recommend this to millions.
好玩,猫猫也可爱
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 257 | 86% | $24.99 | |
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| $24.3M | 30.7K | 78% | $24.99 | |
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