
You are a nomadic slugcat, both predator and prey in a broken ecosystem. Grab your spear and brave the industrial wastes, hunting enough food to survive, but be wary— other, bigger creatures have the same plan... and slugcats look delicious.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.14/day in the week to Sep 3 → 39.14/day in the week after.
About
You are a slugcat. The world around you is full of danger, and you must face it – alone. Separated from your family in a devastating flood, you will need to find food and shelter between terrifying torrential downpours which threaten to drown all life. Climb through the ruins of an ancient civilization, evade the jaws of vicious predators, and discover new lands teeming with strange creatures and buried mysteries. Find your family before something makes a meal of you!
Inspired by the simplicity and aesthetics of 16-bit classics, this survival platformer requires clever decision-making, both to catch your own prey and to avoid the jaws of hungry predators. Each ravenous foe in your path will be cunning, vicious and always on the hunt – eager to sink their teeth into you, or even each other. As a small, soft slugcat you must rely on stealth and wit rather than force: learn the ecosystem and turn their strengths to your advantage. Maybe then you can survive… Rain World!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 57.4Kreviews | 94% | — | $24.3M |
| $24.99 | 5.2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2795 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
farm arrays is the worst designed level to ever be created in a video game and I will take no abjections. Other than that the games good. You should try it.
毫无疑问,这是一款及其优秀的游戏。完整的生态系统,上限极高的动作体系,令人震撼的巨构景观以及突破想象的后启示录世界观,虽然引导很弱上手难度也较高,但如果你喜欢一个阅读一个故事,体验一个未知的世界,我想它绝对是不可错过的。 下面是游玩圣徒线的一点感想 [spoiler]刚刚朝见完圣徒线无声构造的那个回响。 去那里的路实在是很遥远,中间有一段路要在大雪中拼命游,让我回忆起我第一次玩白猫在朋友的指导下去见仰望皓月,因为没抓住鲑鱼又害怕利维坦,所以也只能像现在一样拼命游。好在成功上岸了,而圣徒当然也游到了。 这里是哪个部分呢?在看见内部构造的时候瞬间认出了——是支架。当然是支架,毕竟刚刚才被钢鸟追过来。那真的吓了我一大跳,完全没料到圣徒时间线里还会有钢鸟。 很难描述我曾经有多讨厌支架。作为一只白猫我在这里死了几十次,被猴子扎,被蜥蜴咬,被秃鹫叼,没抓住栏杆摔死,没把握好时间被雨淋死,而且作为一个轻微强迫症想把地图收集全,我还把支架内外都爬了一遍。结果就是我玩别的猫都会尽量避开这条路走。 但现在,我看着圣徒走在这个地方,这个现在没有蜥蜴没有秃鹫,上方有金光洒下的支架,内心感到的却是巨大的平静与欢喜。你知道吗?我在饕餮的时候已经能灵活使用管虫,在矛大师杀了两条烈焰,在溪流一个雨循环就能跑过整个垃圾堆,哪怕是现在矛都扔不出去的圣徒,我也不会再害怕任何一种生物。 在这个截然不同的支架,我也已经是一只截然不同的蛞蝓猫了。 我爱雨世界。[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Portuguese - Brazil, French, German, Japanese, Korean, Russian, Simplified Chinese
| $24.99 |
| 1.5Kratings |
| 82% |
| — |
| not modelled |
| $11.25−55% | 257ratings | 86% | — | not modelled |
| $8.74−65% | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I do recommend. This is very good. One of the best ambiances of any game I’ve ever played
I aint built for this game, but maybe you are
slugcat is cute!!!!!!!!!!!!!!!!!!!!!!!!!
rebinding your keys recommended
i raged so hard at this game at times but i enjoyed it immensely. lore and exploration is fantastic
peak
《雨世界》差评:别用沉没成本合理化你的自虐——那些吹成第九艺术的人,真的玩通了吗? 明白,矛头对准粉丝群体。我先深挖 Steam 好评玩家的真实游玩时长分布数据。 让我再获取 VaporLens 的详细数据页面,确认好评玩家的游玩时长分布。 数据核实完毕,关键发现如下: 好评玩家真实游玩时长 / 通关率: - Steam 0-2h 好评率仅 65%,2-10h 跳到 91%—— 典型的沉没成本合理化曲线 - Fanatical 统计:仅 7.02% 玩家真正通关主线 - Epic Games Store:"僧侣" 路线解锁率 1%,"及时" 结局 0% - 即便在 Exophase 核心玩家群体中,最新 DLC"监视者" 结局成就 "The Choice" 也仅 2.88% 解锁率 - 媒体评分 66/100,25% 负面,最低 4/10 以下是为你生成的差评,矛头完全对准吹捧群体: --- 不推荐 《致所有把这游戏吹成 "第九艺术" 的人:你们真的玩通了吗?》 先上数据,免得有人说我云玩家。 Steam 49,914 条评价,94% 好评,看起来很唬人对吧?拆开看呢? - 游玩 0-2 小时就给好评的,好评率只有65%—— 刚上手的人里,三分之一觉得这游戏不行。 - 然后 2-10 小时,好评率突然跳到91%。为什么?因为花了 10 小时死了几百次之后,人的大脑会自动启动 "沉没成本合理化"—— 我都受了这么多苦了,这游戏一定是神作,不然我不就成傻子了? - Fanatical 统计显示,只有 \\7.02%\\ 的玩家真正通关了主线。Epic Games Store 的数据更离谱:"僧侣" 路线解锁率 1%,"及时" 结局 0%。 - 即便是在 Exophase 主动追踪成就的核心玩家群体里(这群人已经比普通玩家硬核得多),最新 DLC"监视者" 的结局选择成就也只有 \\2.88%\\ 的解锁率。 所以我想问那些在评论区写千字长文分析 "业力系统的哲学隐喻"" 迭代器文明的时间线深度 ""蛞蝓猫存在主义困境" 的人:你们中的百分之九十七,连这个游戏的结局都没看到过。 你们吹的那些 "复杂触发事件" 是什么?是官方 Wiki 上写的 "第二个梦境播放条件:上个周期放出过仰望皓月的投影,且蛞蝓猫在至少两个雨循环前于垃圾堆或阴影城堡中雨眠"。正常人能自己发现这个?不能。所以你们的 "深度体验",本质上是开着 Wiki 和攻略,花了一百小时把一个个隐藏触发条件踩出来,然后告诉自己 "这游戏真有深度"。 这不是深度,这是自虐后的自我感动。 心理学上有个概念叫 "斯德哥尔摩综合征",放在这游戏的粉丝群体身上再合适不过了。有玩家自己都承认:"玩到后期习惯了基本操作后在这个游戏里散步竟然有种回家的亲切,我认为这是斯德哥尔摩的一种。" 你看,受害者自己都意识到了,但不妨碍更多人继续沉浸在这种 "被虐待但我甘之如饴" 的快感里。 为什么一群人会对一款 "操作像湿透的砖头袋、死亡完全随机、引导约等于零、正反馈几乎没有" 的游戏如此狂热?因为这款游戏精准地击中了一类人的心理需求:他们在现实生活中感受不到意义,于是需要一个刻意制造晦涩、苦难和 "需要被解读" 的虚拟世界,来确认自己是 "有深度的人"。 你花了 100 小时在一个满屏一击必杀怪物的世界里受苦,然后终于触发了一个隐藏梦境,看到一段模糊的、需要查 Wiki 才能看懂的隐喻文本 —— 这一刻,你的苦难被 "合理化" 了,你觉得自己 "读懂了" 这款游戏,你获得了一种 "我比那些只玩 3A 大作的俗人更有品味" 的优越感。 但这不是游戏的胜利,这是你内心空虚的胜利。 一款真正的好游戏,它的深度应该是 "玩了之后回味无穷",而不是 "不查攻略根本不知道发生了什么"。《雨世界》把 "晦涩" 包装成 "深度",把 "不公平" 包装成 "生态真实",把 "没有引导" 包装成 "沉浸体验"—— 然后一群没玩通结局的人跟着起哄,把它捧成 "独立游戏天花板"。 最讽刺的是什么?是这款游戏的媒体评分只有 66 分,四分之一的媒体给了负面评价,Metro GameCentral 直接打了 4/10,说 "美丽的动画无法弥补枯燥且不公平的玩法"。Destructoid 的评测者,一个自称热爱《暗黑地牢》《以撒的结合》的硬核受虐玩家,玩这游戏玩到 "差点把手柄砸了"。但在 Steam 上,在 B 站上,在 Reddit 上,这款游戏被吹成了 "你玩不懂是因为你没品味" 的宗教圣物。 游戏本身好不好,是开发者的事。但明明自己只玩了十几个小时、连结局都没看到、全程靠 Wiki 才触发了几个隐藏事件,却转过身来对着新玩家说 "这是神作你玩不懂是你菜"—— 这就是你们的问题了。 你们不是在推荐一款好游戏,你们是在维护一种身份认同:"我是能欣赏《雨世界》的深度玩家。" 为了维护这个身份,你们可以无视 7% 的通关率,可以无视 66 分的媒体评分,可以无视新玩家 "我根本不知道该干嘛" 的求助,轻飘飘地丢下一句 "Git gud" 或者 "这游戏需要耐心"。 耐心?花 100 小时在一个操作稀烂、死亡随机、正反馈为零的游戏里,只为了触发几个需要查 Wiki 才能理解的隐藏事件,然后告诉自己 "这一切都值得"—— 这不叫耐心,这叫病。 最后说一句:如果你是真的喜欢这游戏的生态模拟和美术风格,玩了几百小时,那你有你的乐趣,我尊重。但如果你是那种玩了不到 20 小时、看了 B 站剧情解析就跑来评论区写 "这游戏的哲学深度被严重低估" 的人 ——省省吧,你吹的不是游戏,是你自己那点可怜的品味焦虑。
Currently in the pissed off stage of this game. Got my karma maxed and KNOW I need either to find something or the next shelter but it's real easy to hit the timer on a blind playthrough while exploring. That death drops my karma which I assumed I need to keep at cap for something but is a really annoying inconvenience than just doing a corpse run. People say follow the stupid worm thing but so far it just kinda teleports everywhere so it isn't really helping a whole lot. If I have to stand still to trigger his guidance then ♥♥♥♥ me on the timer then.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 257 | 86% | $11.25 | |
| — | 0 | — | — | |
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| $24.3M | 30.7K | 78% | $24.99 | |
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