
Don the coat of a clever entrepreneur, take over a small railway company in the early 1800s and turn your steam engines into the workhorses of the economy. Grow your company into the largest railway company of the continent and outsmart your competitors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.7Kreviews | 73% | — | $4.2M |
| $49.99 | 1Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It seems like the negative discussion around RE2 is that it doesn't add sufficient value for money on the previous game. I disagree. Having played over 300 hrs of the first RE, and almost 80 hrs now of RE2, I can confidently say this is the better game by far. Signal, track and train management are cleaner, stations have a lot more utility and flexibility, and the goofy cartoon cut-outs have been done away with. The base game starts with several European regions for more varied scenarios, instead of the same US map regions being recycled several times. Micro-intensive employees, hired and placed individually, have been replaced with a cleaner global system. Regional concessions and railway towns add new depth and strategic considerations. Most importantly to me, the game auto-saves based on my actual played time (rather than in-game months), and, unlike RE1, has not yet crashed after 80 hrs. Perhaps my only gripe is that private railway lines, while welcome and clever in principle, are effectively worthless at all but the highest difficulty (since building your own track is otherwise better and cheaper). Even then, I appreciate the historical relevance of small private railroads enough to just build past them. If you own neither game, but already like what you see, don't bother with RE1. The sale won't be as cheap, but RE2 is the same and much better.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 10 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 117.83/day in the week to Jul 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Portuguese - Brazil, Traditional Chinese*, Simplified Chinese*, Japanese*, Russian*, Arabic, Turkish +1 more
| $49.99 |
| 477ratings |
| 74% |
| — |
| not modelled |
| $24.99−50% | 30ratings | 82% | — | not modelled |
| $49.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dull and simplistic. Simplifying things in a grand strategy sphere can be a good thing, but it needs to be match with compelling gameplay, and this title just doesn't do it. Think "Railroad Tycoon", when you created your tracks, segment by segment. You had the joy of finding the best (or worst) routes; you made generally fast decisions on switches and multi-tracks; you quickly and easily decided your train compositions; you built your stations without hindrance.... and on and on. This title makes ALL of this an annoying chore. The tutorials are sketchy at best; the track laying sucks the fun out of the building element; the personnel menus are simplistic and basic; every little "sweet" detail is sanitised and watered down to allow the engine to move quickly and easily. And what is left is a homogenised viewscape where you plop a couple of station down, left click on each one and watch tracks lay themselves, enter a confusing menu of engines and rolling stock which actually makes the whole lovely process of deciding what goes where an absolute headache, and then sit back and twiddle your thumbs. This game seems to be in the high percentile score for reasons I don't understand. Yes, you can click on a train and "ride along" in the driver's seat, ala Roller Coaster Tycoon - but, WHY? Who cares?? Dawww, it's preeeeety! Are millennial game designers so starved for real world experiences they have to go on a virtual train trip at the expense of good game play? This game is a tragedy. Don't buy it - do yourself a favour and seek out Railroad Tycoon on GOG instead.
There are multiple issues I want to address. I wish I had considered Mixed reviews as red flag. 1. [i]Always consider Mixed reviews as Red flag.[/i] 2. For a 30$ long, it's poorly designed. 3. The automatic signaling system is garbage and only works for simple routing, for complex lines, it wastes time. 4. The sounds are bugged. In ride along mode, the engine sound can't be heard. It's been released 3 years now and still the bug exist. What a shame. 5. Coop mode is not much enjoyable as one or more must compromise for other's enjoyment. [b]I am simply not recommending cause it's not worth 15$ while there are far more capable games on market do better job than RE2.[/b]
Nice game... terrible A.I. Train will sit and and wait for a train that over a hundred miles away, just so it can cross it's path... not us e the same rail line... just passes over the rail line to go to a whole other track...
Bitte lasst uns doch einfach alle DLC Lokomotiven im Freien Spiel auf ALLEN Karten benutzen und schränkt uns nicht so stark ein, wo wir welche Lokomtiven nutzen können. Für Szenario und Kampagne verstehe ich absolut, dass de Loks eingeschränkt sind, aber wieso darf ich den Content, für den ich bezahlt habe nur in kurzen abgeschlossen Szenarien nutzen. Gebt uns doch einfach ne Option dafür, diese Option an und auszuschalten. Kann doch jeder selbst entscheiden wie historisch akkurat er sein Freies Spiel oder Modellbau gestalten möchte. Der Kritikpunkt kommt bei jedem neuen DLC auf und ich verstehe nicht, wieso sich die Entwickler da so extrem dagegen stellen. Es ist sonst so nen nices Game und ich denke, dass diese eine Option das Spiel soviel besser machen würde und insbesondere die Reviews ins Positive drehen lassen kann.
It's a good thing I am retired because this game probably would have resulted in me losing my job. I have been hooked on it since I first downloaded it and I now eagerly await each new DLC. The beauty is that my trains don't go careening off the table going around turns like they did when I was young. By the way, I am waiting for Australia... hint, hint. I will now settle for China. Thanks.
I enjoyed the first game, so I decided to try this one. The graphics are more realistic, but not everything actually looks better. The UI, in particular, feels like a downgrade — it’s less intuitive and harder to use. Some of the new features are nice, but the clunky menus make it hard to enjoy the game.
Railway Empire 2 is a sluggish, bloated mess that somehow manages to make trains—literal engines of speed—feel like molasses on rusty rails. The pacing is glacial, the mechanics are convoluted, and the so-called “streamlined” track-building is anything but. You spend hours micromanaging stations that barely expand, unlocking locomotives at the speed of continental drift, and watching your empire crawl forward like it’s stuck in the 1800s for real. It’s all wrong. The UI feels like it was designed by someone who’s never seen a train, and the “strategy” boils down to watching paint dry while your budget evaporates. Honestly, if Choo-Choo Charles were DLC, it would be the only thing worth downloading. Aranearum Island, with its creepy lore and actual tension, would inject some desperately needed life into this snoozefest. But alas, it’s not DLC—it’s a separate game with actual personality. Railway Empire 2? It’s just a sandbox full of sand and no shovel. so if I were you folks I'd play Planet Coaster Instead.
❌ [h1] Schienenzwang und Geografie-Katastrophe – Komplett unspielbar für Gelegenheitsspieler! [/h1] Ich bin einfach nur noch maßlos enttäuscht und frustriert. Ich wollte einfach nur eine Runde entspannt Züge bauen, stattdessen sitze ich hier mit Puls 180. Der größte Genickbruch im Vergleich zum Vorgänger: Der Zwang zum komplexen Schienenmodell! Warum wurde das einfache System gestrichen? Im ersten Teil war das Schienenmodell noch optional. Da konnten die Züge im einfachen Modus einfach durcheinander durchfahren. Das war super für alle, die sich auf das Wirtschaftssystem und den Aufbau konzentrieren wollten. Jetzt wird mir dieses extrem komplexe System aufgezwungen und es nimmt mir jeglichen Spielspaß, noch bevor ich überhaupt richtig angefangen habe zu spielen! Ich will ein Spiel zur Entspannung spielen und nicht erst tausend Diplome in Logistik und Stellwerktechnik machen müssen, nur damit ein Zug von A nach B kommt. Als wäre das Schienen-Chaos nicht genug, zieht einem die Kartengestaltung komplett die Schuhe aus. Die Landschaften sind völlig unrealistisch und strotzen nur so vor Fehlern. Wer hat hier bitteschön die Geografie recherchiert? Seit wann hat Luxemburg gigantische Berge? Und warum liegt Bremen auf einmal mitten im Landesinneren und nicht mehr am Wasser? Solche peinlichen Schnitzer zerstören die komplette Immersion. Hier noch mal mein Frust in der Zusammenfassung: • Zwang zum Hardcore-Modus: Der Wegfall des einfachen Schienen-Modus killt das Spiel für Gelegenheitsspieler komplett. • Wegfindung aus der Hölle: Trotz stundenlangem Signal-Gefriemel blockieren sich die Züge permanent gegenseitig. • Geografie-Note Mangelhaft: Luxemburg als Berglandschaft und Bremen im Binnenland – peinlich für ein historisches Spiel. • Kein Fortschritt: Fühlt sich an wie ein hübscherer, aber schlechter spielbarer Klon des ersten Teils. Fazit: Wer den unkomplizierten Spaß aus Teil 1 sucht, wird hier bitter enttäuscht. Wenn ich studieren will, gehe ich an die Uni. Dieses Spiel wandert bei mir direkt in die Kategorie "Fehlkauf". Spart euch das Geld und spielt lieber weiterhin Teil 1!
nie popisali się.... Część 1 dużo lepsza. sknery nawet polskiego języka nie dodali
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.6K | 78% | $44.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $4.2M | 7.5K | 85% | $29.99 | |
| $4.1M | 10K | 79% | $12.49 | |
| $4.1M | 15.7K | 73% | $9.99 | |
| $4.1M | 81.8K | 85% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6M | 9.7K | 83% | $29.99 | |
| — | 30 | 82% | $24.99 | |
| $636.1K | 425 | 71% | $39.99 | |
| $113.9K | 84 | 75% | $34.99 | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $614.4K | 404 | 60% | $39.99 |