
Raging Blasters is a vertical scroll shmup featuring high speed scrolling and the exhilaration of destruction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
VERY GOOD.
A very fun, relatively simple shmup. As a newbie to the genre (currently working on my fourth 1cc), this is easy to recommend to fellow beginners. Of the games I've played, this game offers enough challenge to excite while being structured enough in how the enemies deploy to be understandable relatively quickly. As well, the main scoring mechanics--chaining kills and collecting crystals upon enemy death--are simple enough to where I felt like I understood how to min/max from the second or third play through. Combine that with relatively easy to reach extend scores and it's one of the rare shmups I've played where there is a survival payoff to score play that feels achievable, since it doesn't take that many points to get extends. I only have two complaints: 1) the weapon type power-ups are too plentiful--I often found myself dying trying to dodge them to avoid my weapon changing to something I don't want. After playing and learning more about the genre, this seems to be pretty typical of the Compile-type shmups (Aleste for example), so I definitely think it's intentional; it's just not an aspect that I particularly like. 2) On normal, some of the bosses, especially the last boss's final form, can be a bit tedious if you don't have the right weapon. Not having the right weapon either requires you to repeat a very specific pattern (in the last boss), or requires you to do the same pattern over and over for a long time; either way, when this happens the fight becomes boring. This is only a problem because it's somewhat easy to accidentally getting the wrong power-up. Granted, it is your fault when this happens, but it'd be nice if the fights didn't feel quite as rigid. Overall, a big recommend, and I haven't even tried the caravan (score attack) mode. Definitely going to return to the hard and expert mode once I knock a few more 1ccs off my list.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Delightful shoot 'em up! Also beginner friendly which is what we need more of if we want to attract me players to the genre.
とっても遊びやすいクラシックな縦スクロールシューティングゲームで安心してプレイできます。 BGMがカッコよくてずっと聴きたくなります。
Excellent introductory "Child's first shooter" on the easiest difficulty (normal). It's still plenty fast for them and gets them acclimated to the old school shooter genre. But no, this is not a bullet hell at all, which is totally fine. I got to the last boss on the easiest difficulty after maybe five runs but wasn't quite able to 1 cc it. Reached the final boss a little later in the night and also lost to it, but I just decided to continue so I could figure out the boss and I did. Should be my first one cc next time I get there now that I know exactly what to do with the final boss. I plan to ramp up the difficulty to the next level after I hopefully 1 cc the easy mode. Unless you are going for an easier one cc, I would not suggest starting on normal mode if you are a seasoned shooter or shmup player. It's one of those difficulty levels where you die from boredom due to any inattention. I'm interested in going to the next difficulty level though because I think the game could start to really come alive then when there's a proper amount of difficulty.
great game for beginners a very good place to start your 1cc quest even expert mode is something you can go for after hard if you are new, highly recommend
Fun little shooter, short playtime. Finished on my first attempt so normal mode is pretty chill. Reminds me of some of the shooters on the TG16 like Blazing Lazers with it's fast moving backgrounds. Has a caravan mode too for the score hunters. Possibly a bit too simplistic with the weapons that don't upgrade, and the short playtime. Definitely worth a sale price, but I wouldn't spend $15+ on it.
Great intro into shmups for your first 1 cc
Good game inspired by retro shmups from compile. The game has a minimalist approach in terms of game design. The bullets patterns are simple but fun. The graphics have a minimalist look that were made in MSPAINT. However in this case is not a bad thing. In fact, many shups could take a lesson from them as in practice they have a visual clarity . Bullets are big and clear, background is mostly black, enemyes are big, etc. For me they are perfect, specially i am in middle 40 and the vision is not the same. The music is the high point of the game. fantastic minimalist chiptune. there is online leadeboards, but no replays. The difficulty is low. A shmup veteran should crank the difficulty to the max as normal and hard are easy to 1cc, but even expert might be easy for shmup expert. Being a caravan game the objective is to kill most quickly possible similiar waves of enemyes, therefore you won´t have many enemy types. There are many modes and remote play. In fact you can even play 2 ships at the same time with a controller (something unique that i never seem). The switch edition has technical better graphics (not better) and probably will suit better some people. personally i prefer the pc graphics because of visual clarity. The price tag is ok, but slightly high considering the average price of shmup on steam and the production costs of the same and comparing to the switch version. you should wait for discount (less than 10 euros).As a game sometimes less is more, and that is the case.
Like Shmup Junkie said. Fun shooter indeed, simple but in a good way.
Players by region
Where this game's players are, estimated from review languages.
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