
RAD is a 3D action rogue-like set in a post-post-apocalyptic world, where humanity has faced armageddon not once, but twice.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 970reviews | 74% | — | $375.3K |
| $4.99−75% | 550ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game has had one update since it released. There essentially is no progression. This is a single player story game disguised as a roguelike. Wouldn't necessarily recommend this one, legit boring. As far as combat goes, there are 100 better roguelikes.
нравится
just don't memory leak can occur from lvl 3-2 to end sound design's awesome but combat system on mouse and keyboard is torture.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Spanish - Latin America*languages with full audio support
| $19.99 |
| 273ratings |
| 80% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very enjoyable little game! It doesn't have a very long lifespan, but it does the job and you won't get bored. PS: Be warned, the final boss is tough.
норм
RAD certainly has the whacky and ridiculous charm you'd expect from a Double Fine game, but does not offer much in terms of gameplay. What's there is okay, but could not keep me playing. The game feels grindy and repetetive with only little character progress. It's an okay experience but not very satifsfying. Another two iterations of gameplay polishing basec on user feedback could have improved that. Not very RAD, just okay. Score: 5.5/10
WEA QLA FOME
Hmmm... honestly its a bit difficult review. Is it a bad game? No - but it isn't quite great either. My main gripe, compared to other roguelites that I like - is that it feels somewhat empty. This improves after a few runs (each failed run unlocks more stuff for you), but the core combat isn't super satisfying even with various mutations changing how you should fight, so I am not quite sure how much will I be playing it. Graphics are pretty great, characters and environments are too, but it just sort of feels very basic. Its very polished on the visuals and audio side but gameplay really feels like its secondary to everything else. Sad, but, again, not a bad game...
This was way harder than I thought it would be. I liked the 80's vibe and the announcer. It needed more level and enemy variety but was good for some quick runs every now and again.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 7.3K | 76% | $14.99 | |
| $4.8K | 19 | 95% | $9.99 | |
| — | 0 | — | — | |
| $125.7M | 308.6K | 98% | $24.99 | |
| $6.4M | 62.9K | 95% | $4.99 | |
| $5.3M | 19.8K | 96% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $375.2K | 495 | 75% | $24.99 | |
| $375.1K | 11.3K | 78% | $2.49 | |
| $375.6K | 758 | 67% | $24.99 | |
| $375.6K | 989 | 73% | $11.99 | |
| $375.7K | 452 | 83% | $29.99 | |
| $374.9K | 762 | 82% | $19.99 |