
RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 8 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

RABBIT & STEEL is a co-op action "raiding" roguelike focused around fighting challenging bosses alongside your rabbit-eared friends. Fight foes, gather loot, build your character, and work together to overcome obstacles on your way to the Moonlit Pinnacle.
Combat is deliberately similar to tab-target MMORPGs, being based around global cooldowns, effective skill usage, gear effects, and resolving boss mechanics through teamwork.
This isn't an MMO, though; it's a roguelike!
Start a run, pick a class, invite friends to your lobby and you're raiding in seconds. Anywhere from 1 to 4 rabbits can embark together. If you venture out alone, mechanics that normally require cooperation will be replaced with intense bullet hell attacks.
Of course, it isn't always as simple as slapping down the enemies that stand in your way. Building your character with loot and upgrades you find along the way is key to success. Certain sets of items combo very well together... so make sure your allies don't roll on something you really need!

A few months ago, all contact with the Moonlit Kingdom was lost.
Reports indicate that the city's denizens attack outsiders on sight.
Investigative expeditions are repelled or go missing.
A colossal white tower now manifests in the city's center each night, stretching skyward towards the stars.
Something must be done. The rabbits will take care of this.
The night is short. Move swiftly.

Up to 4 players can play together locally, online, or a mix of the two
A plethora of bosses, stages, and challenging bullet-hell patterns to conquer
A single player story campaign where you chat up your enemies to uncover the mystery of the Moonlit Kingdom
Over 100 random loot items to power up your character
You can kill your friend by clipping them with a "spread" marker for laughs
Honestly they deserve it for rolling on the Darkstorm Knife even though they don't need it and it's SO good for your class
Supports playing with keyboard, mouse+keyboard, or with a controller
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
rrabbett :3
Loveable story, cute characters, fun gameplay loop and incredible soundtrack. Everything you can ask for out of a game about anthropomorphic creature girls. If the cover art interests you, you should love this game.
you could say this is our final fantasy.... fourteen
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $4M | 9.6K | 83% | $18.99 | |
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| $4M | 19.1K | 82% | $9.99 | |
| $4M | 8.1K | 89% | $29.99 | |
| $4M | 4.5K | 89% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $819 | 5 | 100% | $5.99 | |
| — | 0 | — | — | |
| $0 | 6 | 83% | Free | |
| — | 0 | — | — | |
| $252.9K | 2.4K | 89% | $5.99 | |
| $11.1K | 44 | 100% | $9.95 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Ukrainian, French
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I *DO NOT* raid I *DO NOT* play bullet hell games (except this) This game fun though. If you don't normally do these either you could still enjoy. And you get to pet a cute cat store owner. I got this to play with two people one really into raiding and rogue-likes the other just rogue-likes. The raider says this is a lot like raids in FFXIV
I kill bunny? I have no idea what is going on.
rabbits cant count
never though a game could combine an amazing and dynamic bullet hell gameplay with one of the cutest art still and music i've heard in a while. The classes have all unique abilities that all goes in synergie with upgrades and relics which bring a unique turn to each game. Not to mention the multiplayer mod. Truly one of my top 10 favorite game.
Good game but FPS dips on some of the enemies are not fun have lost a fair few runs to it already :(
一不小心把数据清空了怎么办
Without exaggeration I would call this my favourite game of the roguelite genre. The amount of build variety and fun to be had playing with a friend is just unmatched. The game is tricky, but not unfair. Overall it's just an amazing experience to play through and has lovely graphics and music too. My only issue is that you don't get any story cutscenes when playing online, which feels counter intuitive when playing Online is the best way to play, and seems (At least in my eyes) to be the main focus of the game. And if a friend disconnects mid fight, their rabbit doesn't disappear, but still create hurt boxes around them, meaning depending on the fight having a friend disconnect could cost you the entire run.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.