
Welcome to the Reincarnation Insurance Program! This top-down roguelite shooter blends Diablo-style looting with Survivor-like mayhem. Face screen-filling zombie tides, use Divine Tech to liquidate them into ash, and farm god-tier gear to forge your OP build.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
R.I.P. merges the bullet-heaven barrage of Vampire Survivors together with the deeply gear-driven progression of Diablo.
In a world full of corrosion viruses and zombies, you will act as an elite R.I.P. employee with a simple goal to resolve the screen-flooding hordes through physical means. Kill monsters, pick up loots, recast gears, and collect various sets - work has never been so exciting!

The corrosion viruses never hibernate. Get ready to face the frenzied onslaught of massive zombie waves. From shambling walkers to swift and deadly mutants - the tide is lasting forever. There is no cover here, only overwhelming firepower and pure bullet-hell satisfaction.
Try entirely different battle feelings - from high rate SMGs and tactical shotguns to experimental heavy rocket launchers. Exploit enemy weaknesses with elemental effects such as Burn, Freeze, or Shock. Turn the battlefield into your playground and obliterate zombies in the most spectacular ways.

R.I.P. isn't just a Survivor-like game, but also a true gear-driven ARPG game. Scavenge hundreds of weapons and tactical gears from the ruins. Beware of the golden beams - legendary items are empowered with game-changing affixes. Few things are more satisfying for a corporate drone than seeing the damage numbers skyrocket.
Not happy with your loots’ stats? Feel free to find the company's master artisans to recast them. The Legend Contracts dropped on the battlefield will grant unique set bonuses, dramatically shifting your build's potential, allowing you to craft a Combat Build that fits you perfectly.

Summon legendary historical spirits for powerful buffs. Freely combine and stack passive blessings with active skills. Keep trying and restart the game to discover the BD that enables you to clear the enemies with one press, and enjoy the purest joy of horde-slaying.

Each mission features colossal mutant lords waiting for you. Agile movement and precise evasion are required to face against them. But do remember, this is a loot-hunting game - as long as your gear and Build are overpowered enough, even the once invincible bosses become training dummies for your "face-tank" damage tests.

Your perfect equipment is ready… but the game is finished. Still craving more? In the current version, alongside the classic survivor Rogue gameplay, we’ve prepared the Void Spire mode for you—a dedicated mode to prove the power of your builds.
In this mode, you can permanently save the builds you create in standard maps and bring them into the Spire to challenge infinitely increasing enemy power across rising floors. Every floor brings better loot and unlimited Divine Tech upgrades — just grind nonstop and enjoy the power climb!

Don't be upset even you fail, because your Contribution Points will be retained anyway, which can be utilized to upgrade your stats and unlock new abilities in the talent tree. Adjust your strategy; you'll return stronger and stronger in the non-stop cycle. R.I.P. will always be waiting for your next performance report.

Engagement
Reviews
Themes across 427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩,以这个价位来说,算是质量极佳了。 ———————————————————————— 说一些需要改进的地方: 1. 不要用金色边框来表示新装备,我以为出金了,结果是白装,会很难绷。 2. 任务界面,我完成了的任务,请让它置顶。 3. 近战角色的“换弹”就别用子弹图标了好吗,太违和了,你哪怕改成个磨刀或者充能的进度条都好啊。 4. 请问角色在大本营没有脚步声是BUG还是压根没做?反正在副本里偶尔能听到角色脚步声,时有时无的,这个应该是BUG吧。 5. 更换装备、买卖装备、NPC互动、部分UI操作的时候都没有对应的音效,虽然对玩法没有太大影响,但我对游戏音效这方面比较敏感。(有一说一,UI界面音效的重要性其实远高于NPC配音。) 6. 手柄Y键(自动射击切换)有时候会失灵,我必须用键盘Q键来切换,这个肯定是BUG。 7. 部分UI操作并没有很好的适配手柄,甚至有些根本无法用手柄操作。这极大影响了手柄玩家的游玩体验,请尽快优化。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #58, worst DE #84 · 6 markets collected
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 20 → 8.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, German, Russian, Korean, French, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't know that you need to reload a sword swing
If you enjoyed Survivor.IO, Megabonk, or Brotato you'll enjoy this. It's got the pick 3 combat and different arenas and whatnot. it's a more basic gameplay but it seems to work fairly well. I bought the game on sale and I'm enjoying it. I havent ran into any bugs or anything but, I havent played it for too long so i might but, I doubt it. it has some of that small studio charm that I love. Highly recommend the game if you want something you can jump into and out of fairly quickly. it doesnt seem super heavy on the system either.
The game is really fun
Starting this by saying I have not played before 1.0 and I can't say anything about how the early access progress was. Devs/Steam made a mistake on release with the game releasing with no discount but the devs worked with Steam to amend this and refund the discounted price to everyone that bought it pre-sale. Also even with the huge difference in the list of pros vs cons, I still recommend because I think the game has an amazing base and feels amazing to play and I don't think the cons outweigh the pros as with also most, if not all issues can be fixed easily or somewhat easily and I'm posting this more an honest feedback then simply ♥♥♥♥♥♥♥♥ on the game people put effort into it. That saying I should say I recommend only buying on sale due to the issues mentioned further on. I wanted to make this review on my first try playing the game but I waited a bit and wrote my concerns. I still need to progress more to unlock all modes. [h3] The good: [/h3] [list] [*] Game functions, works and feels like a better Death must Die. With a loop of HUB area to missions. I only say it's better because the combat feels very responsive and reactionary (?). Bullets have weight, skills have weight and enemies can be moved around and react to the amount of firepower used. [*] Dash + Perfect dash system is a great choice and it feels great. That saying the game lies more in the ARPG/Roguelike/Hack and Slash area in-combat then to a "Vampire Survivors-esque" game. Playing it on manual feels great and it even better in most situations. (I do prefer that the dmg% bonus wasn't a thing by default besides a skill you can pick in-game) [*] For the most part, bosses attacks are telegraphic and you can avoid all damage if it played correctly. The entire fight feels rewarding. [*] Gearing for the most part is interesting as all characters can function differently depending how you built them with the talent tree + gear. You can have permanent active and passive skills slotted onto gear. [/list] [h3] Now to the bads: [/h3] [list] [b] UI/UX mess: [/b] [*] Only way to check buffs/debuffs on you is by pausing the game hitting TAB and then see a huge list of all the events you interacted with + the buff with a timer on it. It really needs some way to check for buffs without pausing. [*] No way to quick restart a run if failed. Needs to go to HUB then restart the process. [*] Absolutely nothing is explained in-game. In the inventory tab you can hover over stats and sometimes it will explain it and sometimes is: "Increases the damage with ability of type Psych", confusing to know what damage ailments does what (There is poison and burn and both do the same thing?) [*] Needs a "damage compilation mode" for the damage numbers, as every instance of damage is shown as a different number and in higher difficulties you can't even see numbers anymore. [*] The entire dismantling system sees a bit confusing due to the amount of currencies you can obtain and hovering over them does not explain what it is or where does it come from. [*] Trying to mess with the gear while in any related menu (Shop, Storage or Dismantling) is a headache as right-click has another function and the only way you can equip/unequip gear is by clicking, dragging and dropping. [*] Some UI Language bugs. [b] AI allegations: [/b] [*] Store page discloses use of AI in-game for some game item icons which then was further polished by humans. But, the entire art of the game looks AI-generated then polished by humans if I'm going to be honest. It might not even be AI-generated but that speaks to the quality of the art team behind the game, as from icons, cutscenes and character design seems extremely generic with the way you see AI slop games on mobile and sometimes on steam. [*] That includes the voice for Sona (NPC guide character). Yes, she is a robot/AI but the voice feels way too uncanny. [*] The cutscenes are one of the worse for me as they also look AI-Gen. Again, all of those stuff could just be poor art and not AI-Gen and even if it is, it should definitely be polished. [b] Performance issues: [/b] Specs attached on the review [*] DLSS seems to be doing absolutely nothing, no matter if it's balance, quality or performance. FPS stays the same with little to no difference in fidelity (which makes me think it's not working). [*] Same for quality graphics, going from low-ultra changes barely anything if anything at all. [*] Game has the most amount of bugs I seen in an indie release. With the biggest one being the fact that if you are holding M1 (Fire button) while going for a level-up upgrade, when you return to combat, either the cursor/aim or the movement will be locked needing to pause/unpause to fix it. [/list]
一个字,爽~~~
Yes
這遊戲用掌機和手把玩 會有很多問題 你大概玩一小時就會發現放招式 落點 和選項 裝備領取都有非常多設計不良的地方 可以明顯感覺到開發人員就算歷經這麼多次的更新 完全沒有長時間測試掌機和手把遊玩每個技能和UI介面操控 品質極差不建議掌機和手柄遊玩者購買 除非更新全面 還有裝備打到你穿了新裝備畫面還是顯示你穿舊的 真的很煩 還有技能根本就是滑鼠遊玩設計的 體驗極差
В принципе играбельно
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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