
Welcome to the Reincarnation Insurance Program! This top-down roguelite shooter blends Diablo-style looting with Survivor-like mayhem. Face screen-filling zombie tides, use Divine Tech to liquidate them into ash, and farm god-tier gear to forge your OP build.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
R.I.P. merges the bullet-heaven barrage of Vampire Survivors together with the deeply gear-driven progression of Diablo.
In a world full of corrosion viruses and zombies, you will act as an elite R.I.P. employee with a simple goal to resolve the screen-flooding hordes through physical means. Kill monsters, pick up loots, recast gears, and collect various sets - work has never been so exciting!

The corrosion viruses never hibernate. Get ready to face the frenzied onslaught of massive zombie waves. From shambling walkers to swift and deadly mutants - the tide is lasting forever. There is no cover here, only overwhelming firepower and pure bullet-hell satisfaction.
Try entirely different battle feelings - from high rate SMGs and tactical shotguns to experimental heavy rocket launchers. Exploit enemy weaknesses with elemental effects such as Burn, Freeze, or Shock. Turn the battlefield into your playground and obliterate zombies in the most spectacular ways.

R.I.P. isn't just a Survivor-like game, but also a true gear-driven ARPG game. Scavenge hundreds of weapons and tactical gears from the ruins. Beware of the golden beams - legendary items are empowered with game-changing affixes. Few things are more satisfying for a corporate drone than seeing the damage numbers skyrocket.
Not happy with your loots’ stats? Feel free to find the company's master artisans to recast them. The Legend Contracts dropped on the battlefield will grant unique set bonuses, dramatically shifting your build's potential, allowing you to craft a Combat Build that fits you perfectly.

Summon legendary historical spirits for powerful buffs. Freely combine and stack passive blessings with active skills. Keep trying and restart the game to discover the BD that enables you to clear the enemies with one press, and enjoy the purest joy of horde-slaying.

Each mission features colossal mutant lords waiting for you. Agile movement and precise evasion are required to face against them. But do remember, this is a loot-hunting game - as long as your gear and Build are overpowered enough, even the once invincible bosses become training dummies for your "face-tank" damage tests.

Your perfect equipment is ready… but the game is finished. Still craving more? In the current version, alongside the classic survivor Rogue gameplay, we’ve prepared the Void Spire mode for you—a dedicated mode to prove the power of your builds.
In this mode, you can permanently save the builds you create in standard maps and bring them into the Spire to challenge infinitely increasing enemy power across rising floors. Every floor brings better loot and unlimited Divine Tech upgrades — just grind nonstop and enjoy the power climb!

Don't be upset even you fail, because your Contribution Points will be retained anyway, which can be utilized to upgrade your stats and unlock new abilities in the talent tree. Adjust your strategy; you'll return stronger and stronger in the non-stop cycle. R.I.P. will always be waiting for your next performance report.

Engagement
Reviews
Themes across 427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun, obviously heavily inspired by death must die so if you liked that youll probably like this. You do seem to be forced into using mouse + kb which is unfortunate. You CAN use a controller but you have some targeted attacks, and it sucks for those. There is also an auto-fire/aim feature, but you get an actual damage bonus if you arent using it, and with how the game plays, auto aim performs way worse even ignoring the damage penalty, outside of boss fights.
It has some pretty good parts, but lack variaty with the choices ingame. fast hitting weapon is all u need with % specs and all other charaters are pretty much ♥♥♥♥ in comparisin...
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best KR #58, worst DE #84 · 6 markets collected
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 20 → 8.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, German, Russian, Korean, French, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Auto Aim - Auto Shoot does not work even though I chose it, acts like manual aim - manual shoot BIG NO VERY DISAPPOINTED AFTER THE REFUND WHEN IT CAME OUT I FIGURED I'LL WAIT WHEN VERSION 1.0 RELEASES AND SEE. NOPE,NOPE,NOPE DO NOT BUY. Unless you like it, these are my thoughts, have fun you POSITIVE REVIEWERS NO IM NOT BEING SARCASTIC GG.
玩起来还行,挺解压的。也有不好的就是这个装备背包系统如果能在任何地方一键售卖分解就好了,整理背包挺麻烦的。还有就是每把固定时间久了会疲劳。如果能是固定怪物数目加倒计时时间双计数就好了。打什么等级的地图都是十几二十分钟。还有不是宣传说美女肉鸽,大家伙穿的有点闷热。
me alegro que lo hayan dejado fino no se puede pedir mas no puedo congtegme ghongggggggggggggg
EA阶段买的又成🤡了?
总体来说很好玩,有几个问题希望制作组能优化,毕竟开发也有一年了,现在也出了正式版,有一些小东西非常影响游戏体验 1:手柄优化问题很大,点天赋无法识别手柄上下左右,无法选中我想查看的天赋,建议加个用摇杆点天赋 装备分解、卖出会出现bug无法关闭上一级以及无法分解的问题(这个问题键盘操作也会出现) 2:TAB也就是“战斗成长”可以看这局选的科技,问题在于手柄看科技非常难以辨认我在看哪个科技,没有高亮显示,还可以再加一个手柄按X再显示具体详情,精简页面,比如不按X时只显示科技名字功能等级作用,概率范围伤害冷却等都可以不显示 3:手柄装备装备时需要手动拖动,神话合成也是,就算是鼠标操作也是点一下再拖到装备栏,写一个右键一键装备的代码不难吧 4:出神话装备建议更新一下音效和特效
几个关键点都是脑残设计 1.开枪射击时,移动速度会大幅下降,也就是你要么一直跑路不打怪,要么一打怪就停下移动,那你被怪围着是打还是跑?这种设定第一次见。 2.翻滚比走路还慢。别人家类似的游戏,翻滚或者瞬时躲避的速度都是快于移动速度,这个游戏倒好,翻滚躲避速度反而比移动速度慢,很不适应。 3.天赋树提升十分有限,不但如此,天赋点还特别少,只够点亮一条线
打到一半老是闪退关机,这优化也太差了
感觉内容太少,比起吸血鬼幸存者来说,地图就只有五个,只是不同难度的区分而已,而且刷完后面的高难度地图还要返回去刷前面地图的低难度地图解锁低难度地图的下一个难度,低难度又不能加速,只能硬跑十几分钟
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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