
Welcome to the Reincarnation Insurance Program! This top-down roguelite shooter blends Diablo-style looting with Survivor-like mayhem. Face screen-filling zombie tides, use Divine Tech to liquidate them into ash, and farm god-tier gear to forge your OP build.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
R.I.P. merges the bullet-heaven barrage of Vampire Survivors together with the deeply gear-driven progression of Diablo.
In a world full of corrosion viruses and zombies, you will act as an elite R.I.P. employee with a simple goal to resolve the screen-flooding hordes through physical means. Kill monsters, pick up loots, recast gears, and collect various sets - work has never been so exciting!

The corrosion viruses never hibernate. Get ready to face the frenzied onslaught of massive zombie waves. From shambling walkers to swift and deadly mutants - the tide is lasting forever. There is no cover here, only overwhelming firepower and pure bullet-hell satisfaction.
Try entirely different battle feelings - from high rate SMGs and tactical shotguns to experimental heavy rocket launchers. Exploit enemy weaknesses with elemental effects such as Burn, Freeze, or Shock. Turn the battlefield into your playground and obliterate zombies in the most spectacular ways.

R.I.P. isn't just a Survivor-like game, but also a true gear-driven ARPG game. Scavenge hundreds of weapons and tactical gears from the ruins. Beware of the golden beams - legendary items are empowered with game-changing affixes. Few things are more satisfying for a corporate drone than seeing the damage numbers skyrocket.
Not happy with your loots’ stats? Feel free to find the company's master artisans to recast them. The Legend Contracts dropped on the battlefield will grant unique set bonuses, dramatically shifting your build's potential, allowing you to craft a Combat Build that fits you perfectly.

Summon legendary historical spirits for powerful buffs. Freely combine and stack passive blessings with active skills. Keep trying and restart the game to discover the BD that enables you to clear the enemies with one press, and enjoy the purest joy of horde-slaying.

Each mission features colossal mutant lords waiting for you. Agile movement and precise evasion are required to face against them. But do remember, this is a loot-hunting game - as long as your gear and Build are overpowered enough, even the once invincible bosses become training dummies for your "face-tank" damage tests.

Your perfect equipment is ready… but the game is finished. Still craving more? In the current version, alongside the classic survivor Rogue gameplay, we’ve prepared the Void Spire mode for you—a dedicated mode to prove the power of your builds.
In this mode, you can permanently save the builds you create in standard maps and bring them into the Spire to challenge infinitely increasing enemy power across rising floors. Every floor brings better loot and unlimited Divine Tech upgrades — just grind nonstop and enjoy the power climb!

Don't be upset even you fail, because your Contribution Points will be retained anyway, which can be utilized to upgrade your stats and unlock new abilities in the talent tree. Adjust your strategy; you'll return stronger and stronger in the non-stop cycle. R.I.P. will always be waiting for your next performance report.

Engagement
Reviews
Themes across 427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容远比我想象的要丰富得多,构筑有大量可探索的部分,职业之间区别较为明显,还有不少让人会心一笑的彩蛋,希望制作组再接再厉吧
[i]Dies ist eine subjektive Meinungsäußerung[/i] [h1]ERSTEINDRUCK[/h1] Ein klassischer Horde-Survivor mit guten Bullet-Heaven Mechaniken. Hitboxen sind sauber und alles scheint wirklich wie man es sich wünscht. Loot wie bei Diablo IV (Davon kann man jetzt halten was man möchte) und optisch aus objektiver Sichtwahrscheinlich Fantasy-Realismus und eher nett. Vergleichbar mit[b]Yet another Zombie Survivors[/b]. Der Blickwinkel und der Spiel-Bildausschnitt sind für mein Empfinden gut gewählt. Eigentlich alles was ich mag... ABER Die Animationen, der Hintergrund, die Zwischensequenzen und die Charaktermodelle gefallen mir nicht. Gerade das Zusammenspiel vom Hintergrund und der Avataranimation ist irgendwie unsauber. Irgendwas, für mich gerade nicht Greifbares, macht das Spiel für mich persönlich absolut hässlich. Ich habe sofort an AI gedacht und daran, dass ich es eben nicht beschreiben kann, was mir nicht gefällt. Ein ganz schlechtes Gefühl diese Beschreibung nicht machen zu könne. Ich kann mir aber sehr gut vorstellen, dass andere Spieler dies nicht so empfinden. Dazu ist der Preis für das Genre recht hoch und der Platzbedarf bei 11,5GB. Nochmals ABER ansonsten hat mich schon ganz am Anfang das Interesse für eine Mechanik gehooked. 150% Schaden, wenn man manuell schießt. Das hört sich derbe geil an. Eine Belohnung für eine Spielart, die ansonsten so oft ausgeschaltet wird. Ansonsten ein Horde-Survivors-Shooter mit Loot. Ich will das Spiel echt lieben.... aber die Optik macht es mir schwer. Ich gebe dem Spiel morgen erneut eine Chance. Hier mehr: [url=https://store.steampowered.com/curator/45150501/]Bullet-Heaven Deutsch[/url]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #58, worst DE #84 · 6 markets collected
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 20 → 8.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, German, Russian, Korean, French, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本質上是好玩的,但惡性BUG太嚴重,操作手感也不是很好。 再來就是一堆倖存者類型的遊戲都有支援遠端同樂跟線上合作,這遊戲只有單機。跟同類型的相比,就不是很優。 好不是說多好,但爛也不是說多爛,就中庸吧。 因為沒有爛到需要打負評,姑且給個好評。
场外加点+装备,好玩就是有点刷
Super fun. It needs more content bc it does get a bit repetitive, but the loot/build variety gives this something that other games in the genre don't have. I am having a lot of fun with it!
가성비 굿
Un excellent horde survival avec un aspect roguelike, du loot, un système de craft qui permet de perfectionner vos items durement looter pour coller au mieux à votre build. L'EA était prometteuse, l'ajout de endgame est là, bref c'est du bon pour un prix tout à fait raisonnable. Je veux dire le jeux est au prix d'un dlc (voir un demi dlc selon les licences) ! Pas un seul crash ou bug pour l'instant. Hate de retourner sur la void spire avec ma nouvelle save
+
fun for me ,,,, its has some nice build and anime
为什么steamdeck无尽模式点不进去
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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