
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | #138 | not modelled | |
Updates
Engagement
Reviews
Themes across 1586 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
сева гей
dat good good
Some games, like Dark Souls, feel the most fun when going in blind the first time and learning about the game and the mechanics by experiencing them. For some masochistic freaks, Quasimorph is one of those kinds of games. But for me, it's been pretty much the opposite. Whether I'm learning about the the mission system and how you side with factions, the content and requirements of quest-chains, how to manage faction power in the stock market -- I've walked into pretty much every system in the game face first, and ended up getting hammered by outcomes I don't want and can't change. Sometimes that means I would have to restart my entire playthrough to give some random piece of junk to a different faction in order to do the questline I'm actually interested in doing; maybe I need to spend a couple hours avoiding falling bombs in a quest that's too hard for my current power level, or quit and lose the couple hours I've already spent getting to that point with nothing to show for the effort I already put into the mission; other times, that means I have to spend hours and hours attacking a specific faction to get their power low enough to unlock the next quest in a questline (a questline I don't really care about, but am locked into) the only alternative to progressing the questline I don't care about, is losing my progress and jumping ship to a questline I care about even less... Basically, my playthrough has been a very thourough exploration of the sunk-cost fallacy so far. I don't know how long it's supposed to take to beat the main story of the game, but I'm almost 100 hours into my first playthrough, and I'm not done yet. I've had lots of fun, and I'd say I got my moneys worth from the game even if I never touched it again. There's still a lot of systems, locations, factions, and quests that I haven't really seen or interacted with. I really like the lore of all the companies and locations, and I'd like to see how other factions and locations are developed over time and with DLCs. But, I also wish I had like a Prima guide or a Nintendo Power or a functional wiki by my side so I could stop stumbling into multi-hour long wastes of time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вы когда-нибудь задумывались какого это быть клоном наемнической компании в мире анархо-капитализма в котором бутылка водки стоит дороже пистолета в 2 раза? Вот-вот. А в этой игрушке бродилке дрочилке вы можете сполна ощутить это на себе. На начальном этапе игры, на маленьких тех. уровнях Quasimorph может показаться довольно унылым и однообразным, но на поздних этапах игры крайне увлекательно разбираться в этом дерьме. Настоятельно рекомендую не повторять моих ошибок, не удалять сэйвы из-за потери мотивации, интереса и тд. , иначе оно может только усугубить положение. Еще хочется подчеркнуть то что разработчики в первом же патче после релиза разработчики сменили названия сложностей с легкой на нормальную. Это было вызвано ревью бомбингом от нормисни которая попросту не смогли справится с изначальным виденьем игры разработчиков, давно не видел таких забавных вещей вживую. Ну если честно на легкой сложности, ОЙ, ТОЕСТЬ НОРМАЛЬНОЙ сложности игровой процесс донельзя скушен по мимо самой хардкорности игре попросту нечего предоставить, убрав её вы получите просто продукт игра содержащий. Это явно не то что должен пробывать человек для своего первого опыта в quasimorph'е, а ведь это вероятно им и будет. Очевидно абсолютно не ознакомленный человек для начала попробует либо нормальную сложность, либо легкую в случаях хардкорных проектов, а так как НОРМАЛЬНАЯ сложность самая низкая из возможных, эта будет именно она.
[h1] むずいよう、じかんがとけるよう^q^ [/h1] はー、またしんだ なんだこのくそげー …でもまたやっちゃう ふしぎ 初心者向けにまじめにレビューする [h3] なんかミッション中にへんなの出てきてわからんごろしされた!クソゲー! [/h3] [b] ミッション中は右下のQM値(クアージモーフォーシス値)を常に気にしろ [/b] ミッション中右下のQM値が1000になるとどっかからボスがしゃしゃってきて倒すまでかえれまてんになるので 基本的には1000にならないようにタイムアタックするか なぜかボスがそもそも出てこない火星とか土星にさっさと飛ぶのがおすすめ めっちゃつよいので出てこられたら基本的に序盤はどうあがいても死ぬしかない マジでゲーム内で説明くらいしろ [h3] QM値どうやってさげんの [/h3] [b] 基本的にはモルヒネだより [/b] モルヒネというアイテムで200下げれるのでいっぱいほしいが 量産するのが謎に難しいのでミッション内でケシをみつけたら 死んでも持って帰れ ミッションの階数が4階とかだと10個は持っていきたい 依存症?吸着剤とか割と対策アイテムもあるし依存症無効のキャラクターもいる 他にもタバコとか少しだけQM値が下げられるアイテムがあるけど 基本的に量産できないし手に入ることが稀なのでお察しください [h3] おなかがへってちからがでない… [/h3] [b] 自船でプラスチックから食料が生産できるので作りだめしとけ [/b] ステルス→歩き→走りの順番でカロリー消費が多くなる 基本的には歩きと走りを繰り返すのでどうしてもカロリー問題はついて回る プラスチックからチューブ飯のようなものが作れるのである程度は確保しておくこと プラスチックと布は敵の装備を解体して手に入る 可能なら序盤は1スタックずつくらいは持って帰りたい [h3] 人肉たべていい? [/h3] [b] おかわりもいいぞ [/b] ちゃんと焼いて食べればおなかも壊さないし、初期キャラのイザベラなら 生肉でも感染症無効なのでそもそも焼かなくてすらいい [u] ただし人肉食は一つ食べるたびにQM値が100もあがるので 火星と土星以外では絶対にたべないこと [/u] じゃけんおとなしくムームーチクチクたべましょうねぇ
I love this game, but it does not love me. Buy it if you'd like, it's akin to smashing your testicles with a hammer sometimes, but when you do good or get out alive a hair's length away from death, the dopamine hit is absolutely insane.
Ouhhhh I’m quasimorphing it ouuuhhh ouhhh
Awesome game. Remember to check the toilets!
Рекомендую
Single player turn based Escape From Tarkov: Space Anarcho-Capitalist Edition <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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