
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.2Kreviews | 83% | — | $6.1M |
| $16.75−33% | 123ratings | 86% | #280 | not modelled | |
Updates
Engagement
Reviews
Themes across 1552 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I initially quite liked this game. Combat is good - there is a very wide variety of weapons and armor. The setting is dark and atmospheric. But after 8 hours it seems that I made no progress at all. I cannot get even close to beating the first story mission. I pick only the easiest missions and half of the times I complete them without any problem, killing dozens of enemies, and other times I get blown to pieces within minutes. There does not seem to be any way to significantly improve my chances over time. I seem to be stuck in a loop playing almost the same mission over and over again, without any way forward. I suspect I must be doing something wrong, but I tried various approaches and nothing makes any difference. At this stage I am just fed up and don't want to play it any more.
Rough around the edges. Game has potential, but the mechanics are wildly underexplained, and the UI straight up lies to you sometimes (mission difficulties lol). You'll probably enjoy yourself as long as you don't get annoyed by stuff like that, it's not a "bad" game. Hope dev addresses these issues though.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
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| $0 |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has potential if you like the mixed Turn based "RPG" / Top-down extraction shooter. The lore and ambiance feels like a mercenary squad of Doom guys going against Sci-fi corporations + the "Alien" menace, pretty cool setting (and sound effects). The current state of the game is more like a 0.5 than 1.0. The UI is both very ugly and unpractical in every way possible. The game is multi layered randomness, both in a good and bad way, which is OK since it's a very small (one man ?) game studio. There are lots of issues and just a lot more time is needed in the oven for the concept to become a real finished product. With time it will probably become a good indie game ( i can already see a DLC with exotic planets and alien races), but for now, buy at your own peril and frustrations.
Didnt really get more fun than it was in EA, and it wasnt. Playable, but meh. Will re-check the review after story DLC.
Game seems interesting but as others have stated, there is a deeply insufficient tutorial, no QoL, no explanation for many game mechanics, and deeply sadistic combat. Well, I started the very first "story" mission which the game seemed to be encouraging me to do as I had done every other available mission and was not given any explanation as how to get any more. I walked through killing the various enemies all in 1 to 2 shots taking no damage from them. I get to the 2nd floor. I open a door, amateurishly with my 2nd action point, and so the enemy on the other side of the door proceeds to instantly kill me in a single turn. Is this really meaningful skill expression? Forcing me to idle in front of *every* door for a turn so I can open it with my 1st action point and not my 2nd? Requiring that level of obnoxious micromanagement is less "unforgiving" so much as "sadistic" and frankly, not worthy of my time.
Tutorial was fine, but then it throws you off into the ocean.
this game is so complex to the point that I had to watch a video just to know how to start a mission
It's Doom if it was turn based and pixel graphics!
Let me start by saying this review is merely my own highly subjective view of the game and is not meant to detract from others enjoying it. But the game evoked such a response from me that I am compelled the share my experience to help others. This is a tale of expectations vs delivery. For context, I am a prior fan of the traditional rougelike genre, Qud and perhaps more relevantly Cogmind are my main experience in the genre. Quasimorph: I opted to wait for 1.0 to play the game as I wanted to judge it based on a fully cooked state. Now we’re at release and it can be assessed fairly. Among the things I can praise without hesitation are the graphics, the level tiles and lighting effects in particular look good and along with the truly great soundtrack the atmosphere is delivered in spades. The sounds in general like weapon and death effects don’t quite reach this bar, but they are present and do the job. What’s not present is any gui sounds, most menus open silently, confirmation buttons make no sounds. Next we have the GUI in general. There are lots of design choices that lead to friction. For example, you want to see your inventory on the ship? Sure, just press ‘spaceship’ in the lower right and then click an unlabeled box in the upper corner. Okay, now we’re looking at an inventory that takes up a tiny fraction of the screen, like 20%, and all the rest of the screen is unused space, so now you gotta scroll to see your stuff. On the positive, there is a robust sorting mechanism for the inventory. Just no keybind to trigger it, you have to click a tiny square. Unfortunately, every single system in the game is like this, tons of wasted space and random clicking to do the basics, with no keyboard option. Be aware this game is not playable without a mouse, even in the tactical layer. Okay gameplay, I can forgive some rough edges for great gameplay. Let’s do a mission. You pick a clone and gear them up and send them to a dungeon typically 2-4 floors, to complete an objective, then extract, or die trying. Alright we’ve selected and sent in a clone. You get to pick a skill set, which are preset builds that you choose from. Once on the ground, here’s what you’re going to do, no matter what. You will sneak, until you get to door or a corner, you will stop sneaking, open the door, then wait to refill your AP then peek into the room or around the corner, with 1 AP in reserve to go back. This isn’t horrible, but this or finding a corner with cover, and firing your gun to lure enemies are the two tactics. There is no real tactical choice here. If you deviate from this, you will certainly be killed for sure, so you will be doing this move thousands of times over a run. If you do this consistently, you will still encounter enemies, and sometimes you will just get vaporized on the first turn of the encounter. Okay, the game us sold as being hard, and it is, but it’s not due to tactical choices you make, it’s often just bad rng and you’re in an unrecoverable situation that had no better option. Some enemies will camp the exact tile to ensure you cannot engage without first rolling the dice because they will get the first shot no matter what. Okay, no big deal, you die. Git Gud. Welp any skills that you leveled for that clone are gone forever along with his gear. The gear is forgivable, but losing hard earned xp in a game that treats death as a common event means you’ll stop engaging with that skill system immediately. If you do survive a mission you get some loot and whatever you carried out and can upgrade your ship. The ship upgrades are the only progression you retain aside from loot. Alright, if that’s the game let’s engage. Here’s where we hit possibly the worst trade system in all of gaming, ever. Your location has some stations you can trade items with. These stations only want certain items and the only sell certain items. Meaning if someone has something you want and you don’t have the specific thing they want you can’t buy it. In fact you can’t sell stuff elsewhere either because any credit you gain selling is ONLY for that specific station. There will be cases where you just can’t get what you need where you are and you need to travel. Guess what? You get zero indication of what the stations at your destination sell or buy. There’s a stock market screen , but it doesn’t show where a particular item can be found, so you just roll the dice. The lack of information means every choice is just a roll of the dice for the player and again zero strategy. That’s the overall theme here, the lack of information makes it ‘hard’ but it also robs the player of any agency. Yes there’s a lot of mechanics, but they don’t really mesh well and for me it felt repetitive and tedious. As things progress, you get stronger weapons and armor, but the tactics remain identical you and the enemy are just trading larger numbers now. Or you’re the same as you were at the start because death resets your clones. There’s the potential for a good game here but this game absolutely does not respect your time and you can play for hours for nothing. I just can’t recommend this in a world where better games exist in this category, if you’ve played them, this will feel bad by comparison, and if you haven’t then go play those instead. This is a slot machine disguised as a tactics game. In 20 years on Steam this is the first time I’ve left a negative review, and if my rationale above is exactly what you love about the game, that’s fair, by all means leave a positive. But for others like me who were mainly interested in tactics over crushing grind and tedium, while being punished in the face of rng, it just felt bad to me. Which is a pity, of course I wanted to enjoy this. If it was still EA, I’d say it looks promising, but there are so many fundamental design issues in the full release that I’m baffled. It’s entirely possible I’ve been spoiled by games that have 15-20 years of development under their belt, and some might say it’s unfair to compare to the best in the genre, but hey this costs more than they do, and your time is limited. Disappointedly shelving this for now.
Игра бесмыслена и беспощадна как любой рандом. Вместо неё пробуйте что-то, что реально стоит ваших усилий. Могу рекомендовать только неприхотливым мазохистам без чувства собственного уважения. Сюжета нет, но и песочница кал. Качаться нельзя в 50% миссий уровня 1 вас убивают просто по независящим от вас причинам. Оценка сложности вообще не связана с реальностью. Ты тупо можешь игнорировать всё кроме того, что тебя убьёт. Смерть дело исключительно случая. Ну а раз опыт теряется, то гонка прогресса у тебя замирает, а игра уходит вперёд. Тоже касается и прокачки оружия. У тебя тупо нет ресурсов и нет возможности их заработать или вынести. При этом в игре куча ловушек для новичков, т.е. вещей бесполезных, но бесполезность которых ты понимаешь просрав кучу времени.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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