
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1586 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
...
Good game. But Ui and tarding is hard to understand. I hope devs will simplify those..
Отличный и интересный проект. Было очень интересно смотреть как он меняется и двигается к релизу. Тот самый случай когда разраб смог сделать из раннего доступа игру которая осталась собой но стала куда лучше
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сложная игра, постоянно развивается, много механик и билдов. Залипательная
Ci ho voluto credere a tutti i costi, purtroppo è un NO. Non c'è vera strategia, solo capire il META e il ripetersi di meccaniche da scimmia, tipo: apri porta e lasciati un AP per toglierti dalla linea di tiro. Troppo random e troppi pochi modi per mitigare il random. Le informazioni sono nascoste in tab scomodi e poco accessibili, quando ci sono. Altrimenti wiki e il solito post su reddit vecchio di 2 anni fa. Già il dover cercare info fuori dal gioco nel 2026 la dice lunga. La mancanza dei QOL più base è francamente inspiegabile e ingiustificabile, capirei se fosse una beta, ma è già la 1.03. IA imbarazzante. Siamo lontani da un bilanciamento anche solo accettabile, il che è indicativo del fatto che la matematica alla base del sistema non è buona se devi andare a tentativi. Pixel art così così. Musiche ok. Niente localizzazione in italiano, sarebbe bastato poco, e non è questione di sapere l'inglese o il polacco, è questione di un servizio al consumatore che manca. Peccato davvero perché hanno usato meccaniche vecchie e cheap per idee nuove potenzialmente molto buone, che però non riescono a concretizzarsi in divertimento. Peccato davvero, sono innamorato di quello che sarebbe potuto essere.
Игра ♥♥♥♥♥♥♥♥. Купи Квазиморф. Страдай, умри, повтори.
This game its amazing beyond my words.!!!
Love the concept. PMC hub, contracts, extraction, loot, factions, combat where you have to think — not “pew-pew horde.” I’m having a great time: the difficulty feels fair, there’s a lot of systems, and progress actually matters. Honest downsides: the UI is rough, the graphics are modest, and the onboarding makes it easy to get lost (I accidentally amputated my own arm — it happens). For this kind of depth, that’s acceptable. This game is clearly underrated by the community. If you like tactics / buildcrafting / “think → survive,” get it.
面白いが気を付けていても視界外から3,4行動力の敵が一気に詰めてきて殴られることがままあるので部屋とか死角を覗くコマンドとか遠隔カメラとかの視界を得る手段や防御や回避に専念できるコマンドが欲しい。危険性に気づいていてもそれを解消する手段がないというのは理不尽ポイント。壁ごと焼き払えるレーザーを手に入れれば対策出来なくもないが、武器の選択肢は広く持ちたいのと結構ゲームが進行しないと出てこないので。
Quasimorph is one of the best indie extraction games available right now when it comes to pure gameplay mechanics. Along with Zero Sievert and Stoneshard, it sits firmly in my personal top 3. The game is brutal and unforgiving, and that is exactly what I love about it. One wrong move can kill the character you’ve been carefully building and investing in for the last couple of days. You lose the run and everything you were carrying. While there is meaningful meta progression that softens the blow and prevents you from starting completely from scratch, the core loop remains high-risk, high-reward in the best possible way. That tension is what keeps me coming back. The loot variety is excellent. There is a wide range of weapons, armor, modifications, and materials to find, which keeps every successful extraction feeling rewarding. The turn-based combat is tight and demanding, with strong emphasis on positioning, resource management, and decision-making under pressure. Combined with the extraction structure, it creates a gameplay loop that feels deeper and more satisfying than most other games in the genre. If you enjoy hardcore, high-stakes extraction experiences and already appreciate games like Zero Sievert and Stoneshard, Quasimorph is an easy recommendation. It delivers the same unforgiving intensity while offering its own distinct mechanical identity. GG.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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