
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1576 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eh. It's a chore. The pixel art is good, and item variety is excellent, but it doesn't converge into interesting decisions. Very poor gameplay and environment variety, where you notice the repeating rooms within your first mission.
框架很有潜力,属于是市面独一份的2D太空搜打撤?但是问题还是挺多的:数值脚填的,引导太弱且提示只有一次不能重复看,开门杀太多,玩家几乎没有犯错的空间(指不小心用最后一个AP开了门发现里面一车面包人把你射成筛子)等等,可以观望一下制作组后续优化
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 15.7K | 84% | $19.99 | |
| $6.2M | 13K | 90% | $19.99 | |
| $6.1M | 26.9K | 91% | $11.99 | |
| $6.2M | 6.5K | 85% | $39.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 15.2K | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.8K | 91% | $19.99 | |
| $189.8K | 469 | 94% | $14.99 | |
| $16.3K | 88 | 67% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.2M | 4K | 94% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a cool game. I can tell why a lot of people like it but it's not for me. There's a lot of elements I like here but the Gameplay just doesn't do it. I really like the concept but I'm not really a fan of the execution. I find the movement tedious, it gets boring quick. The UI and the and the way everything is structured just feels convoluted IMO. This is not a bad game. It just has some design choices that I really don't like. I'm going to give it a Recommend anyway because even though I didn't like it... I believe the game will hold some entertainment value for other Gamers. $16.74 on Sale and $24.99 Reg price is still too expensive for a game like this IMO. The game is overpriced considering all other options in 2026. I play some of it here: https://www.youtube.com/watch?v=2de5cH9DvSU&t=8412s
Have you ever wondered what it would be like if a 40K Space Marine chapter was a corporate enterprise?
warning game hard. the game starts you with easy missions so you can feel good getting into it and then suddenly some dude turns into an alien freak after dying and that alien freak explodes into acid and you burn to death because your armor meant for stopping bullets doesn't block acid and those bandages you brought dont get rid of acid and then you die of acid because its ♥♥♥♥♥♥' acid oh also once you get used to this and start taking your time, you get into the groove of things and then suddenly you're told "hey man we can't get you evac'd right now" and you're told a baron is after you then you die to a giant dude with horns who took 5 damage from your axe before killing you.
it's like "what if stoneshard was fun" and i love stoneshard.
Я бежал, меня сношали...
This is an interesting game and I want to spend more time with it. However, it also feels very much like the type of game that I need to spend 30 - 40 hours exploring before things really start to click. There is so little QOL and so many things unexplained that the average person who thinks "I don't mind if the game is a little hard" is going to bounce straight off the knowledge cliff. I've completed a few basic missions now and I understand the very basics of getting around but I am constantly bombarded with so much that I don't understand and it boggles my mind that the in-game resources for bridging that knowledge gap are so poor. If this gets a huge QOL update at some point, particularly a robust in-game glossary/appendix that would change my review. Making a game hard can be fun. Making a game obtuse is just frustrating.
конченный баланс. qol отсутствует (малясь патчами поправили). время игрока вообще не цениться
Мне понадобилось 170 часов раннего доступа, чтобы не сдохнуть в 1 миссии после релиза. И нет, не благодаря приобретенному опыту. А благодаря порванным трусам какого-то бедолаги, остановившим кровотечение у моего наемника. 9 леденцов "Ракета" из 10. Последний всегда держу за щекой на черный день.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.