
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | #280 | not modelled | |
Updates
Engagement
Reviews
Themes across 1565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hard rogue extraction
太贵了。另外开局任务那门,点格挡就锁住了,问题是锁住的门竟然无法解锁了。。。身上满了拆装备好像材料会消失啊!! 实在是太坑了,几个多动敌人在一起,自己行动点还不知道怎么提升,感觉完全就是没什么策略而言的完全靠装备去硬拼。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is like a bowl of cornflakes, it tastes great. However the developers are kinda just pissing in that bowl of cornflakes by having absolute awful UI + tons of unexplained systems. Basically "lose"/"die" to stuff to learn how things supposed to work + google/discord but hope that the information you find is not outdated (which realistically there is a very good chance). All of this makes it at times a chore to play which is sad because if the developers would focus on providing accurate information this could be a great game.
♥♥♥♥♥♥♥ hell how did i already have almost 300 hours in this? anyway yes this game is actually really good and its very diffrent than other games that exist (wich i really like) but be warned tho this game is not for casual players. this game is very much designed for masochistic people who really loves a challenge this game will test your patience and you will make alot of mistakes and potentially cry about it. anyway really great game and honestly worth the full price if you are into hard and diffrent games. a suggestion for the devs when it comes to DLC and a new faction. i would actually love to see a faction like the strogg from quake 2 and 4 something tells me that they would fit perfectly in the quasimorph universe
Эта игра буквально пропитана вайбом Doom. 10 съеденных морпехов из 10. P.S. Скорее всего Doomguy съеден на Марсе Френсисом "Шрайком"
105 hours and at least 20 rage quits. Just buy it and suffer as you should.....
The core gameplay during the missions is very cool, but I have to agree with other critics that the game's systems in the HUB are obscure. Thankfully someone answered my questions in the comments of my review, but really it should have been the game that taught me all that. Parts that had me confused before I got answers in the comments - Q: I get credits from missions, but I can't use them anywhere since 100% of stations just tell me there's nothing to buy. That seems extremely strange A: For some reason after some weeks of playing, stations *finally* had stock I could buy from. If there's some "no stock" rules for the first few weeks the game definitely needs to make it clearer. - Q: There are tons of ship upgrades that look quite interesting. But I have 0 clue where to purchase/farm the items required for those upgrades, and the game certainly doesn't help me figure it out. A: Still very unclear, and only mods currently help a bit on this point - Q: There are plenty of factions that I can back through my actions. But I have no idea which to support since the factions have no lore A: that one was my bad, there actually is an "info" section in the stock market - Q: the game is insanely easy in the missions I encountered during the first 5h. A: There's a custom difficulty option that turns the early missions extremely simple, it's enabled by default, I suggest disabling it if you want "normal" challenge in your first few hours. TLDR: Very cool game, especially the core gameplay of the missions themselves. However the game *really* needs a part of the tutorial dedicated to navigating the HUB & trading & upgrades.
frustrating at start but great when you get the hang of it. same with other roguelite/roguelikes. dont buy it if you don't like challenging gameplay but huge part of the satisfaction of this game comes from the challenges
🔥🔥🔥
Game is advertised as turn-based. In the tutorial mission an enemy starts shooting at me in real-time -> refund requested.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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