
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | #280 | not modelled | |
Updates
Engagement
Reviews
Themes across 1565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩且上头,战斗基本上算是枪战版紫色晶石,也充满了各种常见的意外翻车和重伤倒地但还活着环节,结合了搜打撤的游戏模式没有赶路环节会让人一直想再开一局。非常适合喜欢玩紫色晶石的选手体验,更新还比隔壁破石头快。 最大缺点是当前版本剧情任务不够多。 至于引导差,我觉得都乐意玩破石头的人了,没人会在意新手引导是个什么东西。
ETO PIZDAAAAAAA AA AAAAAAA A
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Эта игра попалась мне ещё на этапе раннего доступа. Когда она вышла в релиз, я решил её опробовать. По первому впечатлению игра классная. Прикольная стратегия с интересными механиками и историей. К сожалению, печально, что даже не наиграв в игру 10 часов, видишь в ней серьезные минусы. Честно говоря, концепция фарма 100 побочных миссий для выполнения одного сюжетного квеста не самая лучшая идея. И дело даже не в сложных противниках, а в истощении расходников. В одной из сюжетных миссий, которая доступна практически сразу после конца обучения, происходит бомбардировка этажа ядерными ракетами, от которых надо держаться подальше. Проблема возникает, когда ракета бьет прямо по входу на этаже, не давая возможности куда-то уйти. И самая главная ошибка это уйти на этаж ниже и вернутся обратно, ведь бомбы не пропадают, так ещё и новые появляются прямо под ногами. Вдвойне становится обидно, когда осознаешь сколько времени было потрачено, чтобы дойти до этого этапа. Возникает вопрос: а разработчик вообще проходил этот этаж и тестировал его? Если нет, то и дальше по ходу игры будут возникать такие моменты, а не хотелось бы. Игра находится в релизе, стоит неплохих денег, и наличие таких казусов в основной сюжетной линии в начале игры не допустимо. Я вкратце попытался описать свой первый опыт игры в этот проект. Если игра вам действительно интересна, то попробовать стоит, в противном случае стоит подождать "второго" релиза.
Best game of 2026
kosmity
Tough as nails, and a blast. Let's just say I've had a lot of "well, back to Gatecrasher" moments. The difficulty menu is the real headline. It's the most flexible I've seen in the genre: a huge range of individual toggles, all changeable mid-campaign from the settings menu. Practically nothing gets locked in at the start. Worth knowing that as of v1.01, the old "Normal" was renamed "Hard" and "Easy" became "Normal." Same game, new labels, but it seems to have defused a lot of the early complaints from players bouncing off the default. Go with Hard if you're a Long War vet or you feed on deaths and restarts as the learning loop, or want a proper feeling of consequence ("normal" mode if you die, you restart the floor, on hard and above, the operative dies, loot drops and the mission is over) . Otherwise start on Normal and tune from there (you can individually adjust the death mechanic alone!). The devs have shipped two strong QoL patches already (1.01, 1.02) that fixed the biggest 1.0 grievances, and they've said there's more coming. Great sign. Congrats to the small team on the launch.
I've been with the game since 0.6 and I have to say I am so glad it has finally released. This is my first review of a game, so I'm gonna try to give an in-depth review, but bear with me. Quasimorph is a game set in a post apocalyptic setting where anarcho-capitalism has taken over and profit is more important than life. There are several different Hexarchies (major corps) and Minor Corporations each with their own history. It is a game where you also have to deal with Quasimorphs, demons from Bramafatura specific to the planet you are on. Each Bramafatura has demons that are weak to some weapon types, but strong to others. You are the captain of a PMC that takes jobs from the different Corpos and aims to make a profit and connections wherever you can. Gameplay: This game has a steep learning curve and is NOT for everyone. It is very punishing especially to new players who don't have any prior info. There are many different weapons types in game based off of ammo for guns, and based off of melee weapons. A knife will do piercing damage, a baton will do blunt, and so on. Each faction has their own armors with strengths and weaknesses that you can take advantage of, but you can also fall dead on missions because of this. Your ship has several different facilities all with unique purposes that are briefly explained after unlocking the big nodes on the tech tree for each facility. These will be important and you will need them late game because it makes the progression and prepping much less tedious. Does this seem overwhelming yet? I'm sure it does, but don't fret, you can always tweak the difficulty before you make your save and during your save as long as you do not toggle Unalterable Difficulty. If you want this game to become something you love, you have to endure pain and frustration, which is what makes the game so rewarding. Many negative reviews point out the games staggering difficulty, boring gameplay loop, and not explaining different types of missions to the player. All of these are fair criticisms yes, but not without fault from the player either. You can always change difficulty when starting a new save or during as stated above by using the sliders under the combat tab of the game modifiers and giving enemies lower AP as well as lower damage and less health. If the gameplay loop is boring, you might want to turn UP the challenge or make progression for factions faster, which you can also toggle under the sandbox tab or the difficulty modifiers page as well as increasing enemy AP health and damage. As for explaining difficulty like power concentration, reward, and skull level. Difficulty, or skull level, is determined by faction power+ faction technology level. This means that even if the mission is a 5 skull, it could only have 2 floors packed with enemies. Or a mission could be a 2 skull, have 4 floors but almost no people on them or people with a pistol with a shirt and jeans as their "combat gear". Btw, all of this is covered in the wiki for the game, quasimorph.wiki.gg. To all of the people who have less than 2 hours in the game, I would truly recommend not putting the game down for good. Right now it is better than it has ever been, it was hard for me to understand first as well, but with enough exploring and experimentation of the mechanics, operatives ,and classes I know you can all become amazing players and have fun even if the game is one where you are always at a disadvantage and have to focus while also being smarter than the enemy and using tactics. To those who have over 20 hours and complain about the difficulty, I would recommend decreasing it and giving the game another try. If going on easy is not your thing, make a custom save and save the preset for later if you end up using the same modifiers for another save. And finally to the people who have over 20 hours and are saying the game doesn't explain enough, there are always guides on Youtube as well as a wiki with not only info, but steps on how to get story missions if that is your thing (although they are a late game thing and you should be prepared). In closing, have a nice day everyone! And happy late 1.0 Quasimorph! And many more painful clone deaths to come!
Эта игра буквально пропитана вайбом Doom. 10 съеденных морпехов из 10. P.S. Скорее всего Doomguy съеден на Марсе Френсисом "Шрайком"
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No, I most certainly do not recommend this game to other players. Within 3 days of having it, I have had already played 332 hours of it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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