
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | #280 | not modelled | |
Updates
Engagement
Reviews
Themes across 1565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So this game is brutal but you can tone down how much so in the settings if you so desire. Still... expect to get punished severely for sometimes minor mistakes. Watch your six, and maybe don't rush in headfirst.
hard rogue extraction
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 15.7K | 84% | $19.99 | |
| $6.1M | 26.9K | 91% | $11.99 | |
| $6.2M | 6.5K | 85% | $39.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 15.1K | 88% | $24.99 | |
| $6.1M | 14.5K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 5.1K | 91% | $19.99 | |
| $189.8K | 469 | 94% | $14.99 | |
| $16.3K | 88 | 67% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.2M | 4K | 94% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't get me wrong - I wouldn't spend 50 hours playing a game I don't like. I think I played around 35 hours in early access and the last 15 hours after the 1.0 release and honestly there's not much of a difference between now and then. There are lots of various in-game mechanics that are completely ommited from the first tutorial-ish missions and are not really explained to the player. Like - why the hell didn't they tell at any moment, that the passage of time is very important in this game, that if you jump from planet to planet searching for better loot/missions, the corporations will very quickly gain technical levels - but you most likely won't be able to keep up, and you'll end up severly underpowered compared to your enemies in the following missions... I shouldn't have to watch the time so closely in a turn based bame Then there's the horrible trade, ship tech tree that is just painful to unlock, lots of ui and qol issues (they are being slowly fixed, but for a 1.0 there's really too many issues like the ctrl-click in the inventory management that works so unreliably, that they introduced additional option to move items with just pushing the ctrl key... never seen anything like this in any other game) I was really excited for the release, even got the supporter pack to celebrate it a bit, but then it hit me - when the honeymoon ended I'm not having as much fun as I think I should... I hope that with some more rebalancing (and perhaps with a bit of tweaks to the RNG so it wouldn't force players to grind so much) it will get back on track. At the moment (1.0.2) the game is rather tedious and repetitive and without the help from tutrials it's difficulut to move around in it competently - hence the negative review, that I hopefully will change one day.
kosmity
В общем начал играть на новичке, но по факту никакого интереса нет, ведь ты богатый по вещам, воскрешаешься у лифта и т.д, поэтому перешел на среднюю сложность и будто она уже тоже не сложная, я даже против квазиморфов воюю, ТЦК клан вроде, всегда по силе в самом верху. Разумеется фракции еще не очень развиты и на более поздних участках скорее всего меня начнуть ♥♥♥♥♥, но за миссий 10 на средней умер 1 раз по тупости, всем новичкам советую лекгую сложность чтобы прросто глянуть как играется, а потом ставить сложность выше. Я еще поиграю на средней и если норм, то перейду на максимальную, ну и обновлю отзыв. Всем лута побольше и заражений поменьше)) P.S кто-то закрыл игру на 100%, попахивает наеbalovom. С релиза 20 дней а это значит что для ачивки в 100к килов нужно пройти больше 3к миссий в каждой убив по 30 типов. В жизни в такую сказку не поверю. А ну вот, у ачивки за 10к киллов и за 100к одинаковый процент получения, я играл час назад и как минимум эти ачивки были с нулями. Я хз почему прицепился к Сэмеру, но это не красиво, фу таким быть, так еще и в наглую
frustrating at start but great when you get the hang of it. same with other roguelite/roguelikes. dont buy it if you don't like challenging gameplay but huge part of the satisfaction of this game comes from the challenges
Эта игра буквально пропитана вайбом Doom. 10 съеденных морпехов из 10. P.S. Скорее всего Doomguy съеден на Марсе Френсисом "Шрайком"
Game is advertised as turn-based. In the tutorial mission an enemy starts shooting at me in real-time -> refund requested.
🔥🔥🔥
♥♥♥♥ this game. whoever came up with the mission with the orbital strike needs to retire.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.