
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | #280 | not modelled | |
Updates
Engagement
Reviews
Themes across 1565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rippin darts and eating hearts all hail Tezctlan. In what other game can you pound whisky and sell black market sex dolls to rival clans for profit. I'm Gonna need and extra large bio-printer just so it can fit my huge balls in it. Don't get caught lackin on the dark side of mars. 10/10 would skin a low wage worker for his organs again.
Can be a bit hard to get into but it's a lot of fun if you're good at games. Awesome music.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 15.7K | 84% | $19.99 | |
| $6.1M | 26.9K | 91% | $11.99 | |
| $6.2M | 6.5K | 85% | $39.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 15.1K | 88% | $24.99 | |
| $6.1M | 14.5K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.8K | 91% | $19.99 | |
| $189.8K | 469 | 94% | $14.99 | |
| $16.3K | 88 | 67% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.2M | 4K | 94% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terrific game, just one gripe is that I was hoping by 1.0 there would be proper gamepad/steam deck support. I wouldn't call this Steam Deck verified at this time.
Игра всё ещё в раннем доступе, ждём фул релиза ещё через 3 года. Как написал один чел в обсуждениях стим: "...да и не игра это, а генератор миссий." Как написал один чел у меня в комментариях: "...просто вышло так, что игра сделана для 3000 человек"
I love and hate this game so much. As a long time lover of turn-based tactical games, growing up on fire emblem and xcom, the tactical gameplay experience of Quasimorph scratches a very particular itch. The game incorporates a lot of systems and while it can be confusing to learn they all make sense once they're put into practice. Food, wounds, damage types, resists, pain, status effects, quasimorphosis; most of your missions you'll fly by without having to use much more than a can of beans and a medkit or two and it might seem tedious. But then you get those moments where everything goes wrong. You have a building infection, or you're surrounded by enemies and losing AP to pain. Some intern with a saw gun dismembered your arm on the first floor and you're stuck bleeding out. Those are the moments when everything comes together. You start grinding the gears, managing every move, every click. Do you move or use a medkit? Do you take the shot or get behind cover? When starting out it might feel like the game dealt you an unfair hand and you're guaranteed to lose, but after playing more you survivie more and more of those situations purely on skill, planning and good decision making and there's nothing quite like it. That being said this game IS unfair and will murder you ruthlessly without hesitation, losing all the gear and progress you had made (on that particular mission at least). While it was clearly designed as part of the game experience, I found the game much more enjoyable after turning on restarting floor on death. I would recommend this to any new players but with the caveat that you don't just amputate your head and restart at the first sign of trouble. Use the restart as a safety net, not a savescum, and you'll probably find the roguelike experience still very rewarding. My two biggest criticisms are the floor generation, and the ship upgrade loot and as they are the times I feel like RNG plays too big a part. Whether or not you find the elevator early or late on early floors changes the difficulty massively. This goes away once you get some ship upgrades which also makes you feel like you were being unfairly punished early on by unlucky exploring. As for the ship upgrade items, you can try to find items against certain factions or purchase them through a barter system, but it can be often difficult to find that one specific thing you need. Maybe you don't have the right barter items, or the items are for a faction you've been antagonizing so you can't trade with them. Alternatively you might have 99% of upgrade items you need for an entire tree but you're missing a key item at the start so you're locked out of ANY upgrades until you find it. Quasimorph is an amazing game and while the devs clearly had a vision of this hardcore punishing tactical experience they've also adapted the game to be configurable to everyone. If you like complex systems or turnbased tactics, I highly recommend you at least give it a shot. We need more games like this these days.
I've been following the game quite some time now, and i'm thrilled to dive in. Looking how many things have been added and changed i have to say, as pure roguelike lover, that this game is gonna keep me company for a looooong time! (and what a great discount!) Thank you devs! Keep it up!
Великолепная игра, лучший саундрек, Корпорации уёбищнее и отвратительнее чем демоны из другой реальности. Сеттинг 10 из 10
Эта игра буквально пропитана вайбом Doom. 10 съеденных морпехов из 10. P.S. Скорее всего Doomguy съеден на Марсе Френсисом "Шрайком"
kosmity
105 hours and at least 20 rage quits. Just buy it and suffer as you should.....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.