
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 82% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | #280 | not modelled | |
Updates
Engagement
Reviews
Themes across 1565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alright, so I'm here to tell you that this game requires you to fail, a lot. You will mess up in every way conceivable while carrying out the mission--even before it starts; You should know that it's alright. Dying is going to happen frequently. Accidents are bound to happen, just roll with it and try to adapt. Be familiar with your operatives, they're specialties will help you build them into an efficient instruments. Hunger is a silent killer, and there's no downside to hitting up the vending machine. Always have cover and a way back, your "territory" (my opinion) is the extent of your lethal potential at any time relative to turn count. Basically, that means don't get caught by surprise. Good luck, soldier. o7
Открыл дверь - сразу умер от огненной турели. Говорила мне мама брать с собой бутылку воды. 10 бутылок воды из 10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 24.5K | 91% | $11.99 | |
| $6.2M | 15.7K | 84% | $19.99 | |
| $6.2M | 13K | 90% | $19.99 | |
| $6.2M | 6.5K | 85% | $39.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 15.1K | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.8K | 91% | $19.99 | |
| $189.3K | 420 | 94% | $14.99 | |
| $16.3K | 88 | 67% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.2M | 4K | 94% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| — |
| — |
| $0 |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm on a pretty crappy laptop and the game runs as smooth as butter. Loving it like a Stockholm Syndrome patient loves being beaten by their captor.
there are things I like in this game, but it has some serious issues for a game in its full release; early on I hit a soft lock, that put the game in an inescapable death-loop, with no option out even through mission failure. This was on a low risk mission, whereupon entering the last floor, there was a sudden and massive quasimorphosis event, and the duke was summoned, at which point the player gets stuck in an endless death-loop fighting an impossible battle against endless hordes of demons. I expect a game in early access to have issues, but they should have worked this out before releasing the game. The only way to end the loop would have been to abandon the run start over from the beginning or do as as I did, install the developers console and use a cheat code to end the mission; I would rather have lost the clone, which is I assume what would have happened on a harder difficulty setting. After this experience, I am not sure I even want to waste another minute on this. This isn't the only issue, there are lots of other bugs as well, for instance, that lockup the uI, or turn the whole screen blank mid game for no apparent reason. My advice is stay away from this buggy mess.
With Quasimorph coming to 1.0, I needed to leave my review. This is a brutal, beautiful, in-depth tactical extraction game with haunting difficulty, meaningful progression, and a clear vision and art direction. Very excited and proud of the developers to make it here
Ну надеюсь у разраба за закрытой дверью тоже будет ждать ваншот от кучки ребят без возможности что либо сделать... В целом игра нормальная, торговля шляпа не проработанная... Советовать до балансировки эту игру даже врагу не стал бы...
UI is horrendous ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥. And unfair difficulty is honestly just cranking numbers, to put you at possibly every disadvantage. Genuily garbage.
It breaks my heart to have to leave a negative review on this game. I love Quasimorph, very very much. It has so many things that I love about video games like this: Fun turn based combat, deep complex systems like for health and cybernetics, the ability to loot absolutely everything. The list could go on for a while, but unfortunately this game is ruined by some of the worst balancing I have ever seen in my life. The sheer amount of times I've rounded a corner, or opened a door, only to be greeted by 8 guys with flamethrowers, turrets, and machine guns, who just mow you down in a single turn is deeply frustrating. Even on the lowest difficulty missions I get absolutely swarmed with decked out super soldiers, and I fail like 98% of my missions because of this. I'm leaving this negative review not because I don't like the game, and want it to fail, but because I hope the devs will see this and seriously consider rebalancing what they have here. I will continue to play in the hopes that I can find some way to work around this frustrating and horrible balance, but this review will remain negative until important changes come.
devs too busy snorting oxycotin to improve gape
The game has no respect for the player's time. If you want to jump to a different planet you have to sit through the stupid travel animation every single time when there is nothing for the game to load, it should be instantaneous. If you want to choose a mission you have to sift through 30 missions whose travel times are too high for you to even reach and serve no purpose but to clutter up the screen, and you have to do this every single time you want to do a mission. Playing with controller even the inventory is bad, when you select "Take" an item it should instantly move it to an empty inventory slot for you to drop it into, but "Take" just selects it and you have to manually move it over. Every. Single. ♥♥♥♥♥♥♥. Time. ♥♥♥♥ this game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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