
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 82% | — | $6.2M |
| $16.75−33% | 123ratings | 86% | #280 | not modelled | |
Updates
Engagement
Reviews
Themes across 1565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лучшее, что выходило за последние пару лет
Чёрт возми игра слишком неинтуитивно сложная, всё что я смог понять это сложнейший интерфейс и механики, я за 22 минуты провёл 3 часа на вики но всё равно бомж валера стрельнул мне в глаз на первой миссии через пол мапы, на самом деле не было бы того что мы стартуем уже в прокачке и тд я бы играл в игру, но это большой минус, я хочу сам развивать контент в игре а мне дают уже всё на ложке в рот, типо вот пушка бери иди стреляй, вот экипаж иди играй, ну скука несусветная, я хочу получить геймплей а получил пошаговый поиск гайдов на реддит, а так улучшат интерфейс ибо я взял не те патроны, улучшат менеджмент лобби и механики лобби может быть и вернуть в эту и гру пока что я запросил возврат средств ибо это не для меня игра
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| — |
| — |
| $0 |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
За 5 часов игры так и не понял почему это продается как полноценная игра. Однообразный геймплей, неясная прогрессия, унылая музыка на рипите, когда приобретал думал будет веселый рогалик с прогрессией, но честно говоря совершенно не понял основную идею. Из врагов валиться куча какого то бесполезного лута, миллион вариантов аптечек бинтов и каких то-стимулянтов, в целом сложилось очень негативное впечатление.
I'm on a pretty crappy laptop and the game runs as smooth as butter. Loving it like a Stockholm Syndrome patient loves being beaten by their captor.
Я немножко поиграл в эту игру, и, если честно, ощущения специфические. В какой еще игре ты можешь сделать из клона киборга-квазиморфа ближнего боя и под метал запилы балалайки (там ее мало, но доставляет) идти валить всех встречных-поперечных попутно их пустить на консервы, подружится с песелем покормив собачку ее хозяевами, принять котиков, алкоголь и дымится как паровоз, а уже на корабле пустить глазки врагов на таблетки. При этом читая сообщения на терминалах офигевать от философской базы, лора. Да, где-то не проработано, да не хватает бэка на предрелизе, но например когда проходил миссию против солнечного ковена по ветке тецктлана (квазиморфов) финальный диалог произвел впечатление... 10 ЫХА-ХА-ХА-Ха из 10
Зовите меня мистер №1 - 100 высадок, 1 эвакуация! 1000 квазиморфов из 10!
Scratches an itch I didnt know I had, very compelling systems and depth with a lot of player freedom. some people complain about balance but honestly its all about approach and expectation of what youre facing, you can be just as broken as your enemy if you know what youre doing, in which that experience further pushes you into better runs.
你他妈能不能告诉我,为什么打着打着一星难度我都打不过了,地图开局就有一群怪围殴我,你这游戏是回合制大哥!
Alright, so I'm here to tell you that this game requires you to fail, a lot. You will mess up in every way conceivable while carrying out the mission--even before it starts; You should know that it's alright. Dying is going to happen frequently. Accidents are bound to happen, just roll with it and try to adapt. Be familiar with your operatives, they're specialties will help you build them into an efficient instruments. Hunger is a silent killer, and there's no downside to hitting up the vending machine. Always have cover and a way back, your "territory" (my opinion) is the extent of your lethal potential at any time relative to turn count. Basically, that means don't get caught by surprise. Good luck, soldier. o7
It's Jupiter Hell modded to be Syndicate. If you like Jupiter Hell and happen know what Syndicate is, congrats on being old and I congratulate you on your imminent purchase of this title.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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