
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 82% | — | $6.2M |
| $16.75−33% | 123ratings | 86% | #280 | not modelled | |
Updates
Engagement
Reviews
Themes across 1565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo é bem desafiador, exige muita leitura e análise das variáveis. A progressão é lenta, mas a ambientação e estética são recompensadoras. Excelente jogo para quem busca a temática cyberpunk!!
Fantastic game - great community that is appreciated and valued by the developers. Very cool - the vibes are spooky, it's got kind of a 'zero sievert but more punishing and turn based' deal. Strong rec if you like Extraction Shooters and/or XCOM.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
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| $0 |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
гениально
Honestly would give this one a pass unless you can get it for a few bucks on sale. Its like a slow pixel overhead turn based version of doom with some very minor ship or base building elements. There are classes and gear but its not really vey exciting. Graphics 5/10, Sound and music 6/10, Gameplay 6/10 An interesting little game but really lacks and depth in my opinion. Pass unless on sale.
Чёрт возми игра слишком неинтуитивно сложная, всё что я смог понять это сложнейший интерфейс и механики, я за 22 минуты провёл 3 часа на вики но всё равно бомж валера стрельнул мне в глаз на первой миссии через пол мапы, на самом деле не было бы того что мы стартуем уже в прокачке и тд я бы играл в игру, но это большой минус, я хочу сам развивать контент в игре а мне дают уже всё на ложке в рот, типо вот пушка бери иди стреляй, вот экипаж иди играй, ну скука несусветная, я хочу получить геймплей а получил пошаговый поиск гайдов на реддит, а так улучшат интерфейс ибо я взял не те патроны, улучшат менеджмент лобби и механики лобби может быть и вернуть в эту и гру пока что я запросил возврат средств ибо это не для меня игра
Quazimorph - это игра, которая "сожгла" мой прошлый древний ноутбук. Нет-нет, сама игра не виновата. Просто мой старичок решил кончится и сгореть, запуская что-то очень суровое и неординарное. Я его понимаю.
За 5 часов игры так и не понял почему это продается как полноценная игра. Однообразный геймплей, неясная прогрессия, унылая музыка на рипите, когда приобретал думал будет веселый рогалик с прогрессией, но честно говоря совершенно не понял основную идею. Из врагов валиться куча какого то бесполезного лута, миллион вариантов аптечек бинтов и каких то-стимулянтов, в целом сложилось очень негативное впечатление.
I'm on a pretty crappy laptop and the game runs as smooth as butter. Loving it like a Stockholm Syndrome patient loves being beaten by their captor.
Quasimorph is a roguelike with guns. A theme I've enjoyed playing DoomRL and Jupiter Hell. But I'm not seeing what the appeal is here. The combat I experienced in 6 hours is mostly just revealing a randomly generated map, followed by repetitive left clicking on uninteresting randomly spawned enemy groups. Enemies just walk straight towards your last known position. If I lose it's because I didn't bring enough supplies, not because I failed to play strategically. I never saw class based active special abilities in the time I played. With the exception of grenades, combat really was just left clicking to shoot and reloading after the enemies died. The problem is I never much got to use grenades or other items. Inventory space is so extremely limited I'm unlikely to bother bring them, and as I'll cover in the next paragraph, there's no easy way to get more anyway. Finding and crafting items is needlessly difficult, requiring the player to memorize obscure icons and repeatedly jump between screens, rather than just highlighting what is a good option or letting the player track what they need. Certain traders only buy certain goods and certain recipes require certain parts. But there's no way to know other than memorization or writing it down. You can't check what you have in storage in the middle of a mission. Even on the trade screen itself the game won't highlight what the trader will actually buy, you have drag back and forth individual items to see if the sell button is disabled or not. Or leave the trade screen, go to the trader information panel, memorize the list of icons, then go back and find the same icons on the trade screen. Even some common goods are hard to come by. For example, you always need medicine which requires rotten meat. But rotten meat is really rare, I think I only saw it 3 or 4 times in the 6 hours I played. This is supposed to be a game in the future in space, why can't I just directly buy medicine from some store? Factions offer missions, and completing them gives you random gear for doing so. But random gear as a reward is not very compelling. Why not let the player pick from several rewards prior to starting the mission, as most other roguelikes do? This way randomness is still present while letting the player work towards a build. Every mission I saw was pretty much the same too. Repetitiveness is tolerable if I'm making progress towards a storyline, such as getting closer to the Amulet of Yendor. Not so much if I'm just grinding for no apparent reason. Randomly generated maps in roguelikes usually don't bother me. Semi-random maps can be fun, providing variation while still being interesting through designed encounters. A monster zoo room or treasure room. Or every 3rd levels has a boss. Or on level 5 there is always an underground city. But in Quasimorph it's all just just the same stuff over and over, random as far as I can tell. Explosive barrels are fun in the tutorial because they are placed in a way to help you. In regular levels they are just somewhere random and are rarely useful. Traversing the level is OK most of the time, especially after speeding up the animations in the options. You can open the minimap, look for some unexplored area, and click there to auto-path. But sometimes friendlies spawn on the level. If your movement is blocked auto-path won't work and you have to tediously click tile by tile to swap past them. It happens enough to be worth mentioning in my list of complaints. In summary, DoomRL and Jupiter Hell are both far better examples in this genre in terms of player tactics, level design, enemy variety, and depth. Play those instead.
Played this game during Early Access, hard but fun. Played at Launch, still hard still fun with QoL. If you like Ballbusting you'll looove Quasimorph. I'm addicted. I'm-
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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