
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | #93 | not modelled | |
Updates
Engagement
Reviews
Themes across 1597 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tres bon jeu /
Been following this for about a year and a half now, every update just continues to add literal hours of gameplay to this, and with the ability to change the difficulty to more suite the player, it can be played by anyone.
Great game I been having a lot of fun ,there is so much stuff to do and learn, so many weapons, factions, different playstyles, builds. There is just so much to do and it's super fun. One thing that I love is how the devs just keep updating I really like this new quality of life update that they just released.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I truly enjoy turn-based games so seeing a few youtubers play this game when it was still in early-access looked very promising. I'm coming fresh off of XCOM and it's opened my eyes to the difference between having a squad to watch your back vs. doing CQB all on your lonesome. The good: - Combat feels meaningful and the game punishes you for losing focus or being greedy, but in a good way. I've had a few encounters where in my brain fog I just didn't look behind me or I forgot to peek a corner and instantly got blasted. This may appeal to some people or turn off others but I really enjoyed the learning curve. - The variety of builds and customization of your characters is a nice touch. You can swap out perks and upgrade stats which helps a lot with building your ideal playstyle. - Story and Lore: You have to seek it out a little bit and really explore the game yourself to get it all but there's a lot out there to parse through and digest. I think that as it is, the setting is very provoking and in conjunction with the music I got the same epic gritty feeling from works like BLAME. The bad: - AI still needs work. Sometimes I can be stuck in "defend the cargo" missions and I'll have to actively seek out enemies who I'm told will be approaching me. This might not actually be an AI issue but regardless it can get tedious. - Armor and resistances could be more clear: What I mean by this is that there are several types of resistances that determine your chance to resist certain damage types. While this isn't an uncommon design choice, it isn't explained very clearly in the beginning and it took me a few hours to realize that the little icons on the bottom of your inventory screen are the resistances that you possess. - In similar vein to armor and resistances, I also think that healing could also be more clear. The tutorial briefly goes over it but an explanation of how different healing items can heal different types of wounds would be amazing as I've had a few early encounters where I naively used a bandage on a fracture wound. TLDR: Game good, need polish, worth money, 4.25/5
если вы хотите секса но у вас нет девчули то игра вас выебет морально и физически
好玩捏,记得自定义里把死亡后地板重开点开
gud
dope game loop.
正式版更新生活质量设置后,适合轻量玩家了
hell yes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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