
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | #93 | not modelled | |
Updates
Engagement
Reviews
Themes across 1597 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good turn based, sci-fi tactical game in a dystopian setting. Mods definitely make the experience better. Without mods its a 7/10 but a solid 8-8.5/10 with mods.
TLDR: Very difficult, very fun, robust strategic layer, lots of loot, lots of sandbox settings to adjust the difficulty (I recommend something between Hard and Unfair) Fantastic game, very well done. There is a lot more variety and depth to the gameplay than I expected. It's quite difficult but the easier difficulty settings give you plenty of space to recover and get better. You can customize a lot of the difficulty settings in a sandbox mode. Personally I think the game is best played on custom settings somewhere between the "Hard" and "Unfair" difficulties when losing a soldier has real consequences. There is a lot of information to consider when selecting missions. Which faction do you want to help or hinder? What type of weapons and armor does the target corp have access to so you can choose your loadout accordingly? How strong is the enemy? How strong is the ally? On some mission types you may have friendlies. On others, you're all alone and the enemy is looking for you. Understanding the different mission types and how they impact loot, enemy behavior, and mission goals is important. While I think having all these different aspects to choosing missions is a great feature of the game, it is perhaps a weakness that the game doesn't really tell you any of this. You just have to learn it from looking over the information available in-game and paying attention to mission types and faction tech, among other things. The strategic layer has a lot going on as well from tweaking weapon stats to swapping perks between classes and adjusting clone base stats. These things become available once you make it a little ways into the game and start unlocking ship modules. Factions war with each other while an enemy to all humanity looms. Who you choose to do missions for impacts how this power struggle plays out and what gear you have access. Looting is fun. I had to double the backpack size in the sandbox settings to feel like I could bring home even half the stuff I want to on longer missions.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Почините миссию с падающими бомбами. Я пытался пройти ее 5 часов. Рандом полный отстой. Дайте хотя бы карту куда бежать. Играть 20 часов и в итоге такое...не рекомендую
Absolutely fisting YES. As in this game will fist you first and ask if you liked it later. It's epic. The fights are visceral, violent and engaging. Equipment looks cool as hell. It's hilarious and also a kick in the nuts so to speak when you die. Hugely awesome. Just some feedback for the devs..in a game so challenging it would be nice to be able to put together a dossier of sorts detailing possible threats a company throws at you. Something you'd earn not given for free. As the game is now I'm considering creating a spreadsheet for it..maybe that's a good thing. Thanks for your work!
- 👍 Fun to grind stuff - 👍 Hardcore too, but still enjoyable - 👍 Loved access for steam workshop with some nice mods
还行,就是内容有些重复,核心玩法就是下地捡垃圾,当个鼠鼠一直往家搬东西。
I love and hate this game at the same time. Died to a door (meant to close it but walked onto the tile instead with a baron next to it) 10/10
An extraction roguelike that feels like a traditional roguelike, it wears a sci-horror cloak that's equal parts Doom and WH40k's immaterium. Excellent pixelart, atmosphere and gameplay I will probably return to it for years to come.
Здесь ♥♥♥♥. Это все что вам нужно.
Been on my wishlist for years and finally bit the bullet and got it it's basically consumed all my time since this is so ♥♥♥♥♥♥ good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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