
Command the checkpoint in a collapsing city. Screen survivors, manage scarce resources, and hold back the undead. Every choice matters and one mistake could unleash the plague beyond your walls.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 2 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 82% | — | $8.5M |
| $19.99 | 4.5Kratings | 52% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第25天,一半的人卡在门口,进不来。任何手段都试了。草,垃圾游戏,浪费老子68元。
A good game to pass the time. Campaign makes a lot of fun as you progress
THIS GAME IS SO FUN ITS HAS COOL GUNS AND OTHER STUFF WONOT SPOIL
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is difficult to recommend, but I didn't have a poor enough experience to leave a negative review. Everything is at least competent, if never exceptional. But it's either too long or missing enough features to justify it's length. The game is compelling when it's still unveiling new tools and symptoms but at about the half-way mark this stops. Instead of either increasing the pressure through tighter resource/space management, suddenly developing a plot, simply getting weirder, or something else that might keep things interesting the game just keeps trucking along as is. Eventually it kind of just decides to stop and you get an ending that may as well be a pixelated image of the president giving you a thumbs up and calling you a real cool dude. I've also seen complaints about people having issues identifying symptoms, and this can definitely be an issue, but I feel like it's become an overstated complaint as generally it's quite obvious when a supplicant should be quarantined or liquidated. At least I thought so.
I got this game a while ago and i honestly love it, i don't get bored of it at all , i still haven't completed the normal gameplay version even after having it for 4 months and i love that. There is also a endless version that i will play after.
Je le recommande à condition que les devs fassent un meilleurs taf sur l'opti, nous sommes en juillet 2026, j'ai acheté le produit à sa sortie quasi, et j'ai tjr eu des pb. Sinon le contenu est riche.
it is good
not bad
когда мне дали пистолет в зоне не осталось выживших
the game is so addicting and the game is not boring and the game has good graphics
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $555 | 3 | 67% | $4.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $84.3K | 138 | 64% | $18.99 | |
| $38.2K | 67 | 72% | $14.99 | |
| $16K | 78 | 44% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6M | 14.9K | 86% | $29.99 | |
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.5M | 22.2K | 93% | $19.99 | |
| $8.6M | 13.5K | 83% | $19.99 | |
| $8.6M | 5.5K | 85% | $34.99 |