
Command the checkpoint in a collapsing city. Screen survivors, manage scarce resources, and hold back the undead. Every choice matters and one mistake could unleash the plague beyond your walls.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 2 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 82% | — | $8.5M |
| $19.99 | 4.5Kratings | 52% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打发时间的小游戏,个人玩了2小时就腻了,还不错 =w=
Rozgrywka: Tu nie jest źle można powiedzieć że mamy co robić , zarządzanie obozem pilnowanie czy ocaleni maja wszystko itd ulepszanie sprzętu/obozu i sama inspekcja ocalonych i czasami też misje tak zwane "wytyczne" które sprawiają że musimy dobrze zwracać uwagę nie tylko na objawy ale też dane, wygląd czy tez to co maja w plecaku i czasami też dostajemy takie misje poboczne które dodaj nam jakąś mała historię. Kampania: Sama w sobie nie jest zła ani dobra "ale" na dalszych etapach robi się nudna i powtarzalna , szczerze nawet nie ma co się o niej dużo rozpisywać nie jest to bardzo rozbudowana kampania. Grafika: Szczerze graficznie gra wypada dobrze a jeśli chodzi o jakieś błędy graficzne to widziałem może jedne przez cała kampanie. Bugi: Są choć nie takie które by utrudniały nam grę , jedne na który ja trafiłem to przy inspekcji gdzie wszystko dobrze sprawdziłem i dostałem "słaba inspekcja" mimo że wszystko było jak trzeba ale czytałem że nie tylko ja na takie coś natrafiłem , drugi to zombie zaczęły mi się pojawiać w bazie i to nie są Ocaleni którzy się przemienili bo czasami pojawiają się one w obiektach. Podsumowanie: Gra jest naprawdę fajna i mimo wszystko ją polecam jeśli lubisz tego typu gry , czy jest warta swojej ceny to już pozostawiam wam do oceny .
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6M | 14.9K | 86% | $29.99 | |
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.5M | 22.2K | 93% | $19.99 | |
| $8.6M | 13.5K | 83% | $19.99 | |
| $8.6M | 5.5K | 85% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $555 | 3 | 67% | $4.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $84.3K | 138 | 64% | $18.99 | |
| $38.2K | 67 | 72% | $14.99 | |
| $16K | 78 | 44% | $5.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good game to pass the time. Campaign makes a lot of fun as you progress
Game keeps cutting out and I lose all progress. Multiple times
Instant 10/10 as you can sentence streamers to death
super hra odporúčam 10/10
soooooooooooooooooooo good
Quarantine Zone: The Last Check is a bureaucratic nightmare in the shadow of the plague. Imagine working at a tax office, except instead of checking tax returns, you are checking whether a petitioner is mutating into a monster. Quarantine Zone is a minimalist checkpoint simulator where you decide who survives and who catches a bullet. What is the gameplay? You stamp papers, take temperatures, and look for infection evidence while trying not to lose your mind over excuses like "the green skin tone is just bad lighting." The vibe: A perfect mix of dark humor, clerical boredom, and the paranoia that the next survivor will bite your head off in three seconds. Verdict? A great, light brainless time-killer for a few evenings, provided you overlook the clunky controls and minor technical bugs.
имба за 10$
it is good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.