
A first-person shooter meets quarantine inspection in post-apocalyptic Chicago. You’ve got 30 days until the army arrives. Hold out, fix your car, and fight your way through Chicago to the main checkpoint to save your little brother.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 6 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
28 days ago, you got the call - your brother’s checkpoint had fallen. Now it’s surrounded by the dead.
He’s not like you. He’s a scientist, chasing a cure.
You’ve spent your life as a cop - fighting, surviving.
Now, to save him, you’ll need a reinforced ride and a plan to hand your own checkpoint over to the U.S. Army.
You’re the last surviving soldier at the only checkpoint still standing in the north of the city.
Your mission: save as many uninfected civilians as you can. If you let the infected slip out of Chicago, the entire world could fall. Hold the line. Buy more weapons and upgrade your defenses. The Army promises to arrive in 30 days - then comes the raid. You’ll fight your way through the ruins of Chicago to reach your brother… and try to save him at any cost.
Every survivor has a story - and they’ll tell it to you. But don’t believe everything you hear. Inspect each one carefully and decide their fate.
Will you let them pass? Hold them for a second screening? Or are they too far gone - and need to be eliminated?
The choice is yours.
First-person gameplay that blends inspection sim and zombie action.
Screen refugees with a full-body scanner and other tools to detect signs of infection.
Decide each refugee’s fate: clear them to leave Chicago, hold them in a quarantine room for observation, or eliminate them.
Head out from the base to clear infested zones.
Earn cash to buy weapons and repair your car for the toughest raid across a ruined Chicago.
Use special gear to find out if a survivor is infected or smuggling contraband. Personal inspections, scanners, and a range of devices will help you.
So will a good shotgun.
Zombie waves grow stronger by the day. Crawlers, Spitters, Aggressors, Marine Zombies… A good shotgun helps. But not always.
Repair your car and get it ready for the brutal run through Chicago to your brother’s checkpoint.
Save him—no matter the cost.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《Quarantine Zombies》是一部第一人称恐怖游戏,我们需要在检查站中生存下来。每天一个个检查到来人员是否感染,选择放行或者直接击杀。 击杀感染者会获得奖励,击杀正常人会扣除奖励。所以我们需要利用好透视仪和温度仪,以及手上的枪械,判断前来人员是否感染,最好做出对应的处置。在感染者来到检查站周围时,我们也需要去进行清扫。 游戏的门和各种开关,都可以一键打开,但是值得注意的是,我们需要自己主动关闭,不然会想不到的事情发生。 游戏开局,只能免费购买一把透视仪,通过透视仪,可以观察到,检查人员身上有没有伤口,然后进行判断。如果认为检查人员被感染,可以切换小手枪,一枪爆头。判断成功获得1000块钱,判断失败扣除1200。 在获得一定金钱以后,便可以在小屋网购,然后会空投到小屋外面的空投区域。 网购的时候,一定要注意,先补充子弹,其次在购买温度仪。子弹是核心,如果缺少子弹,被感染者包围营地的时候,无法进行清扫,会卡住游戏进度。 游戏目前推出了一半的中文翻译,所以游戏的指引不是很高,需要我们进行摸索,反而增加了游戏的乐趣,正是因为摸索,才让游戏显得更有趣。期待一下后面的完全版中文翻译,游戏体验下来不错。 游戏的建模比较复古,风格偏向于消逝的光芒,看起来还是挺不错的,手感比较流畅,视角抖动也比较真实,值得体验。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
german pls
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
overall playing this was pretty fun, originally playing demo i was skeptical specially comments on the full play version of this saying Quarantine zone was better and actually playing Quarantine zone vs this Quarantine zombie, i prefer this over that, zombies are kind of "griddy" but way better then Quarantine zone's version, the symptoms and actually diagnosing them does get hard to spot and sometimes can check a person out 100x's and still can't see symptoms but the in game hint's from your character helps to making sure a better decision on a patient, i really love the ability to leave the zone too which gives it better feel to the game then being stuck in a zone and doing the same things over and over again as for checking someone, making a decision on them, and then sleeping just to do what feels like the same thing all over again like Quarantine zone does. plus this is cheaper and better quality, can't wait for more updates, more to the paths/ expansions to the game (don't wanna spoil to much lol) but overall 10/10 recommend, and i feel if you made it possible to explore more of the land, find survivors around the map and/or in buildings and bunker/etc., added the ability to loot and scavenge for stuff, and have ways to keep a Quarantine zone of your own/ maybe even multiple in a sense of finding new places to create into a Quarantine zone as your own with random survivors that you find or show up and can diagnose them as original, picking there fate or to keep in the base, with each survivor having different/random (if needed) stats/attributes for improving your zone would make this game beyond fun. but definitely an opinion, still is a pretty fun game the way it is.
This game is an unomptimized mess, I cannot in good conscience recommend this game. Go play Quarantine Zone The Last Check instead.
okey i hope this game be better
well there are some issues, but I had fun :)
everyting i like it
honestly gonna try to get my money back on this one cause its broken and not fun.
Quarantine Zombies: Contamination takes the familiar zombie outbreak formula and approaches it from a more unusual direction, combining first-person combat with checkpoint management, survivor inspection, resource preparation, and a story built around a desperate rescue mission. Developed and published by Stones Games, the experience places players in a devastated Chicago where civilization is rapidly losing control of an infection. Rather than simply sending the player into ruined streets to eliminate endless groups of undead, the game creates a broader responsibility: determine who can safely pass through a quarantine checkpoint while preparing for the increasingly dangerous days ahead. The central inspection system provides much of the game's identity. Survivors arrive at the checkpoint seeking protection, but appearances cannot always be trusted. Players must examine individuals for signs of infection and determine whether they should be cleared, quarantined, or treated as an immediate threat. Various inspection tools help reveal suspicious symptoms, while some survivors may attempt to hide evidence that could expose their condition. This turns routine processing into a game of observation and judgment. Allowing an infected person through could have serious consequences, while treating an innocent survivor as a threat introduces another kind of moral pressure. The Contamination content expands this concept with additional symptoms, inspection methods, survivor variations, and interactions. Greater visual diversity helps encounters feel less repetitive, while the possibility of concealed infection encourages players to pay closer attention instead of mechanically repeating the same procedure. Additional examination equipment provides more ways to investigate questionable survivors, strengthening the feeling that the checkpoint is genuinely attempting to prevent an outbreak rather than simply acting as a backdrop for combat. Outside the checkpoint, Quarantine Zombies becomes a more conventional survival-action game. Players can venture into dangerous sections of the city, search for useful resources, and confront different varieties of infected enemies. The presence of Crawlers, Spitters, Aggressors, Marine Zombies, and other threats introduces some variety into encounters because not every infected creature behaves in exactly the same manner. Firearms remain an essential survival tool, but melee actions such as punching and pushing provide alternatives when enemies get too close or ammunition becomes precious. The transition between careful inspection and frantic combat creates a useful change of pace and prevents the game from relying entirely on one style of interaction. Progression is closely connected to the passage of time. The protagonist is attempting to survive until military forces arrive while simultaneously preparing for a personal journey through Chicago. Each day therefore represents another opportunity to gather supplies, improve equipment, strengthen defenses, and become better prepared for future attacks. The approaching deadline gives these activities more meaning because the player is not simply accumulating resources indefinitely. There is a destination and an objective waiting beyond the relative security of the checkpoint. An important part of that objective involves the protagonist's younger brother, a scientist connected to efforts to find a cure. Reaching him transforms the story from a general survival scenario into something more personal. The protagonist must eventually leave the checkpoint and cross a dangerous city, creating a conflict between protecting the people currently depending on him and preparing for the rescue mission that motivates his continued survival. The narrative is straightforward, but it gives the player's preparations a stronger emotional justification than simply trying to remain alive for another day. Vehicle restoration contributes directly to this progression. A pickup truck needs to be repaired and prepared for the journey, turning vehicle improvement into a visible measure of how close the protagonist is to attempting the rescue. The Contamination changes make the repair process easier to understand and provide clearer feedback about progression. It is a simple but effective idea because improvements to the truck represent something concrete rather than another abstract upgrade statistic. The vehicle becomes part of the player's long-term plan for escaping the immediate situation and reaching the next stage of the story. The setting also works well with the game's combination of systems. A quarantined Chicago provides plenty of opportunities for abandoned streets, fortified positions, damaged infrastructure, desperate civilians, and swarms of infected enemies. The atmosphere benefits from the contrast between the controlled procedures inside the checkpoint and the chaos beyond its defenses. Improvements to survivor appearances, clothing, faces, voices, and zombie variations further support the illusion that the player is dealing with a large-scale disaster involving many different people rather than repeatedly encountering a handful of recycled characters. The ambitious mixture of mechanics can also be one of the game's weaknesses. Combining shooting, enemy AI, inspection systems, survivor behavior, progression, vehicle restoration, defense, and exploration creates numerous opportunities for technical roughness. Combat responsiveness and enemy movement are particularly important because even an interesting survival concept can become frustrating when encounters lack consistency. The developers have addressed areas such as pathfinding, geometry, checkpoint performance, shooting behavior, interface elements, progression problems, and general quality-of-life concerns, and the Contamination update represents a notable effort to refine the overall experience rather than merely adding another collection of enemies or weapons. What makes Quarantine Zombies: Contamination interesting is ultimately the relationship between its quieter and more violent moments. Carefully examining a civilian can generate tension without firing a weapon, while an infected assault can abruptly turn that controlled environment into a fight for survival. Decisions about resources also matter because money and equipment used today may be needed during a more dangerous encounter later. Repairing the vehicle, upgrading equipment, surviving attacks, processing civilians, and preparing for the rescue mission all contribute toward the same larger objective. Overall, Quarantine Zombies: Contamination is an interesting survival hybrid built around suspicion, responsibility, preparation, and increasingly dangerous combat. Stones Games has created a game where identifying infection can be just as important as eliminating the infected, while the thirty-day structure and rescue storyline provide direction to the player's daily routine. Technical refinement and greater depth across some systems would make the experience stronger, but the expanded Contamination content improves variety and helps the game's central ideas work together more effectively. Its distinctive mixture of checkpoint inspection, zombie fighting, exploration, vehicle preparation, and survival management makes it worth considering for players who prefer unconventional approaches to familiar post-apocalyptic themes. Rating: 6/10
좀비 통관 게임! 콘트라밴드 폴리스처럼 입국 승인/거절하는 방식인데 대상이 사람 또는 좀비라 신체 검사에 특화되어 있음. 체온, 상처, 눈깔 상태등을 점검하는 방식인데 억까도 좀 있고, 완성도가 조끔 엉성하긴한데 그래도 컨셉자체가 신박해서 신선함. 플레이하는 재미보다는 유튜버들 방송용 영상 보는게 더 재미난 게임!
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