
COLLECT, CRAFT, and BATTLE your way to the top in this wrestling move collectible card game that lets you innovate like never before. Enter the ring a rookie...leave as the GOAT!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
It's a good game especially when you're considering this game was made by 1 person and he put a lot of afford into it..Unfortunately I cannot play this game cause of the flashy light and the kinda fast-switching cutscenes during the match..
I wanted to love this game. Two of my favourite things, wrestling and card games, combined. And to be fair, there's pieces of a simple but potentially solid game here. But there seems so far to be no strategy to the gameplay, with no variety really in the card effects beyond the amount of damage they do. The cost vs damage curve of cards makes no sense, with spamming low cost cards being the best and really only approach. It doesn't feel like a wrestling game, despite the nauseating but terrible looking graphics between moves, and it doesn't feel like a good card game. Admittedly, the game is in early access (though apparently has been for a few months), so some of this stuff may be fixed over time, but there doesn't feel like there's enough there for me to trust that it'll get to something either feeling like a wrestling game, or with enough strategy and depth for a decent card game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
I'm enjoying this. It's rough as heck, maybe too rough for a 20 dollar price tag, but this was a gift from a wrestlefriend. The actual CCG gameplay is real neat! The resource management of combining cards in your hand to make bigger attacks is a cool and intuitive system, and having a dedicated "Reversal" resource to counter cards takes away The Counter Deck, one of the things I despise about playing most CCGs. The idea of playing attacks and then watching your create-a-wrestler play them out is also a really cool idea, but it needs some implementation tweaks. The quick cuts to different static poses is I assume a good solution from a "game using all my CPU resources" perspective, but over the course of an entire match I start feeling motion sick. The flashing lights when you open a card pack could use another run too, I don't have photosensitivity issues myself but when I tried to show my wife the animation she had to turn away. The actual gameplay has a lot of promise, and with some polishing up this could be a really nice little option if what you find yourself wanting in your life is a wrestling CCG.
[h1]Great start for a soon to be instant classic![/h1] Being fully influenced by NewLegacy to purchase the title, it looked pretty simple to pick up and play. AND IT WAS! The more wrestling representation on Steam, the better! However, I do have a couple of (Quality Of Life) suggestions to help raise potential of this future Main Eventer. -I planned on creating a bunch of kayfabe wrestlers in this game but I've noticed that the suite is quite limited. I'm currently unsure if this is done on purpose or not however due to some of the selections being mis-numbered (i.e. Hairstyle 2 goes straight to Hairstyle 5). That being said, theirs no option for just [b]Normal Long Hair[/b] which 70% of wrestlers have. Maybe this is a oversight at the moment, but it definitely withheld the amount of creations we can do. -I've also noticed that a ton of promotional art for the game features faceless models performing moves. And if you don't mind me asking, I think it would be a SWEET selectable feature to use that model as a base as well to put textures on. Considering the normal model makes certain textures look a little wacky due to how its mapped [i](I had trouble making my Rock look like THE Rock)[/i] -Also this a bit of a [u]nitpick[/u] so feel free to disagree. But making a move deck for a wrestler your trying to replicate is a little annoying without the full access to every move in the game. I fully understand the grind concept to get the cards, but once you download a Workshop Creation anyway you just end up getting cards that you don't own within your collection. Which could be a bit exploitative in that sense. I also don't want to run the risk of someone creating Kane with his move deck consisting of moonsaults because that's all they got. -I would love the option to [b]Re[/b]publish your existing creations for update purposes, like adding new attires to them or new poses and appearance items as the game updates along. -(BUG) The lighting in some arenas makes the blacks on the 3d items of attires (i.e. Boots, Kneepads) look white. Which can throw off certain creations. -(BUG) Lowering the volume on all available menu options still results in some miscellaneous sounds being made throughout the game, such as crowd noises & menu sfx -(BUG) Pressing ESC or just backing out without saving within [b]Create A Wrestler[/b] STILL creates the wrestler. -(BUG) Choosing [b]Windowed Mode[/b] in the options menu doesn't work at all. However I have figured out a workaround by pressing [u]F11[/u] for those who are concerned. -(BUG) I believe Created Cards inserted into created wrestlers Move Decks appear BLANK once the wrestler is downloaded from Workshop. Most of my gripes come from being a creator, I personally think the Gameplay is great as it is! Some personal features I would love however is a RNG system between 3 standard reversal animations and winning animations; A menu pose creator would be nice as well; It should also go without say that we need a female body model eventually. I've codded and modded a few games in my time, So I for-sure know the trials you have to leap through to give us a product we all love! Great Start Shannon, Keep it coming!
Do you like wrestling? Do you like cards? Do you like janky looking wrestler models? Then this is the game for you. This is a really fun game, you can honestly find yourself just sitting here for hours grinding it out. The card game mechanics are good, not too hard to grasp but not to easy where every match is a breeze. You've gotta stay focused or you'll get caught with your pants down and lose because you didn't count properly or something. There's still definitely a whole lot of room to improve (mostly in regards to quality of life stuff I'd say, deck building is a bit finicky at times, especially when you're trying to organise a fully made deck), but overall this is a game with a lot of potential and is well worth giving a shot. Also it has nL in it and that's awesome. I give this game 8 Erick Rowan butts out of 10.
The mechanics of this game are already great. I have been waiting for a game like this since WWE With Authority. If you improve the depth of Single Player mode and add online competitions I will gladly support with more money this game is fun and look forward to seeing its growth
A CTG Wrestling game, holy crap! The game is still in early access and needs some quality of life things. You can only have one wrestler in grind mode and you can't see what your cards do if they are in your deck. Currently you have to take them out of your deck to see what they actually do. You can customise your wrestler (quite limited for now), cards (Including upgrading and mutating them) and even make new cards and poses yourself which is really nice. There are no micro transactions and the game does play out like a wrestling match. You only have a certain amount of reversals in a match so you have to bump the weaker moves and reverse strong ones. You can even watch the match back afterwards but the camera zoom is obnoxious, so be warned if you have motion sickness. There are going to be more cards and play styles coming and I can not wait for it. Would also love to see custom promotions and wrestlers (curated obviously) in grind mode, there are currently three promotions right now. The game is worth the price since your not being nagged to buy more packs with real money, you get money for playing the game.
Mark Out! The Wrestling Card Game is a creative blend of digital card battling and professional wrestling developed and published by DIY Experiences LLC. Instead of focusing on direct wrestling simulation or arcade-style action, the game transforms wrestling moves, finishers, and ring tactics into collectible cards that players use to build customized decks. The idea immediately separates it from most wrestling titles on the market, offering a strategic experience that feels closer to a tactical tabletop game while still preserving the energy and spectacle associated with sports entertainment. It is an unusual combination, but one that works surprisingly well thanks to the game’s commitment to creativity and player customization. The gameplay revolves around collecting wrestling move cards and using them strategically during matches. Every card represents a specific maneuver or ability, ranging from strikes and grapples to devastating finishing moves capable of shifting momentum instantly. Players are encouraged to build decks that reflect different wrestling philosophies, whether focusing on aggressive offense, defensive counterplay, combo-heavy tactics, or unpredictable momentum swings. This gives the game a satisfying level of flexibility, especially for players who enjoy experimenting with strategies rather than simply relying on brute force. One of the most interesting mechanics is the innovation system, which allows cards to be fused together to create enhanced or modified versions. This feature gives deck building more depth because players are not limited to collecting pre-made cards alone. Experimentation becomes a major part of the experience, encouraging players to discover powerful combinations and customize their approach to matches. The system creates a rewarding sense of progression because every new upgrade feels like part of building a unique wrestling style rather than simply chasing stronger statistics. The game’s presentation also deserves praise for embracing the theatrical side of wrestling. Matches are displayed through animated 3D sequences that bring wrestling moves to life whenever cards are played. Instead of static menus and minimal effects, the game attempts to recreate the spectacle of a wrestling performance through exaggerated animations and energetic pacing. The visuals are not especially advanced compared to larger sports games, but the presentation has enough personality to make battles entertaining to watch. Seeing suplexes, finishers, and dramatic reversals animated in real time helps maintain the connection between the strategic card systems and the excitement of professional wrestling. Customization is another area where Mark Out! excels. The inclusion of custom card creation and sharing tools adds a substantial amount of replay value because players can design their own moves and exchange creations with others. Wrestling fans who enjoy building fictional promotions, wrestlers, and move sets will likely appreciate how open the system feels. This feature gives the community opportunities to shape the game beyond the official content, which helps the experience remain fresh long after the initial card collection has been completed. The game includes both single-player and multiplayer options, each serving different purposes. Solo matches allow players to experiment with decks and learn mechanics at their own pace, while online multiplayer introduces the competitive unpredictability that makes card games truly engaging. Human opponents naturally create more tension because matches become contests of timing, bluffing, and strategic adaptation. The multiplayer mode benefits heavily from the game’s customization systems, since no two decks feel exactly alike once players begin experimenting with fusion mechanics and personalized strategies. Progression systems are handled effectively through upgrades, unlockable content, and evolving card collections. The game encourages long-term investment by constantly rewarding experimentation and collection growth. Rather than simply grinding for stronger cards, players are motivated to refine strategies and discover synergies between moves. This gives progression a more satisfying sense of purpose compared to some card games that rely entirely on randomness or repetitive reward structures. Despite its originality, the game does have some weaknesses. The interface occasionally feels rough and lacks the polish expected from larger digital card games. Certain animations can become repetitive after long sessions, and balancing issues may frustrate players who encounter dominant strategies online. The niche nature of combining wrestling with card battling also limits the game’s mainstream appeal. Players uninterested in wrestling culture or deck-building mechanics may struggle to appreciate what makes the game special. Additionally, newcomers unfamiliar with either genre may initially find some mechanics confusing. Even with those shortcomings, Mark Out! succeeds because it fully embraces its unusual identity instead of trying to imitate more traditional wrestling or strategy games. The developers clearly understand wrestling presentation and use that knowledge to create a card battler filled with personality and enthusiasm. Every mechanic, from card fusion to animated wrestling sequences, reinforces the game’s central concept of transforming sports entertainment into strategic gameplay. That level of commitment gives the experience a charm that helps compensate for its technical limitations. Mark Out! The Wrestling Card Game stands out as one of the more inventive indie wrestling titles in recent years because it approaches the genre from an entirely different angle. By combining deck-building strategy with wrestling theatrics and deep customization systems, it creates a multiplayer experience that feels both fresh and surprisingly addictive. While it may not appeal to everyone, players who enjoy card games, wrestling culture, and experimentation will likely find plenty to appreciate in its creative mechanics and energetic presentation. Rating: 8/10
Fun and Refreshing
pretty fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 4 | 25% | Free | |
| $6.4K | 90 | 91% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27K | 105 | 98% | $9.99 | |
| $27K | 72 | 85% | $9.99 | |
| $27K | 52 | 60% | $24.99 | |
| $27K | 73 | 88% | $14.99 | |
| $26.9K | 84 | 51% | $9.99 | |
| $26.9K | 80 | 59% | $14.99 |