
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31Kreviews | 86% | — | $27.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情很好,但是非常零碎,很多剧情细节都在每关的收集品中大篇幅地塞给玩家,很破坏游戏节奏和体验。枪械的手感稀烂,很多动作都非常僵硬。游戏优化也很烂,很多场景疯狂掉帧,玩起来有点难受。但是游戏的技能设计和技能的表现力非常强,音效、特效确实是拉满了,非常的帅,而且技能没什么真空期,瞬移接瞬移接时停接冲刺战斗起来非常爽快。综合下来虽然有缺点,但是优点更多而且绝对值得一玩体验一下游戏对时间的理解和体现
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[b]Despite the obvious and useless in-game option, there is no way to remove the forced and ancient upscaling technique, leaving a blurry mess even on a 4K display.[/b] These guys are tech nerds, and one of the first DLSS implementations was in Control, but not here. Nowadays, GPUs can safely run this thing natively, but there's still no way to completely disable it. The in-game option can only make it "not totally horrible".
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Único jogo dos mais recentes da Remedy que me faltava zerar, e que grata surpresa. Narrativa, gameplay, gráficos, tudo espetacular. Um jogo muito único e especial, uma experiência que todo mundo deveria ter ao menos uma vez.
Looks unreal, but honestly, this game just isn't for me. That doesn't mean it's a bad game though.
Besides the hoops you have to get through to make the game widescreen and not look like trash. Great stuff.
Remedy's games are always something special.
Janky but good game. Wait for a discount before buying.
Офигенная игра, играл с наслаждением, возможно еще раз когда нибудь пройду
love it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 108.3K | 92% | $19.99 | |
| — | 0 | — | — | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $29.3M | 30.6K | 73% | $49.99 | |
| $10.7M | 68.6K | 92% | $9.99 | |
| $8.1M | 18.3K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6M | 45.7K | 94% | $29.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $27.8M | 65.6K | 90% | $19.99 | |
| $27.3M | 138K | 97% | $9.99 | |
| $28M | 51.5K | 85% | $29.99 |