
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31Kreviews | 86% | — | $27.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1008 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:)
Если кто и подобрался вплотную к стиранию грани между кино и видеоиграми, то это не Кодзима, а Remedy
É jogo bom, apesar de alguns momentos serem um pouco repetitivos e as escolhas não terem tanto impacto.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, makes me go back to 2020
Уникальная игра, которая была эксклюзивом для Xbox. И где вы видели игру и сериал в одном флаконе?
Quantum Break is a really interesting experiment, but by the end I realized how much the actual "game" is holding the experience back. The show aspect is really interesting because it lets you see characters and events from perspectives that aren't locked to the player character, making them feel more alive and relatable. In isolation, the game part is fine (although I'm being generous), and the TV show part is fine. But what makes Quantum Break special is how those parts intertwine and enhance each other's experience. It really becomes greater than the sum of its parts. But the gameplay just isn't as fluid as it should be, and it's REALLY souring the experience. The time powers, shooting, and movement feel clunky and don't seamlessly flow into one another. The weird mouse sensitivity and lack of audiovisual feedback on shots landing just make it even worse. There's a constant disconnect between what I want to do (the buttons I'm pressing) and what Jack is actually doing. As a designer/programmer, you need to minimize that friction as much as possible in your games. Also, the last boss fight has to be one of the worst I've ever seen in any game, ever, which left a really bad taste in my mouth after finishing the game. I'd BARELY recommend it. What it does with mixing the show and game elements is cool, and it's a Remedyverse game, so for completionist's sake, might as well play it. I just wish they spent 6 more months playtesting and polishing it so we would have a 9/10 game on our hands, not the 5/10 we have now.
Optimiser avec le *k Le CPU prend tarif pendant que le GPU lui se repose, suffit juste de voir la température qui grimpe en flèche pendant que sur d'autre jeu opti mon proco est entre 50 & 60 degré De plus, le jeu est immonde malgré que tout soit a fond, il y a un vieux effet dégueulasse a 10m devant, on voit clairement que c'est purement & uniquement un vieux portage de pacotille, je ne vous parle même pas de la fluidité quand tu tourne la caméra a la souris malgré le +120FPS A partir du moment ou il y a des guide pour essayer de corriger les problèmes, c'est chaud.. Bien que ça ne change rien de mon côté
Jeux très sympa; se termine en une vingtaine d'heure en prenant son temps. C'est une sorte de mini série en jeu vidéo, beaucoup de cinématique, le scénario est au centre du jeu. Seul bémol est le combat de fin qui je trouve est inutilement difficile, alors que le reste du jeu même en difficulté élevée n'est pas très dur. Ce n'est pas très équilibré sur ce point, pour mettre un boss aussi compliqué à vaincre il aurait fallu monté la difficulté crescendo, mais là l'écart est vraiment trop important. Rien à dire sur le reste, j'ai passé un bon moment.
Quantum Break was a really good game. The graphics are great and the story and live action episodes included are awesome too. The only downside to this game was the final boss (Especially on hard). It was a real experience killer but got there in the end. Overall it was a great game, very ahead of it's time. Hidden gem indeed!
Cool story, decent gameplay. 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $38.6M | 108.3K | 92% | $19.99 | |
| — | 0 | — | — | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $29.3M | 30.6K | 73% | $49.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6M | 45.7K | 94% | $29.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $27.8M | 27.8K | 96% | $29.99 | |
| $28M | 51.5K | 85% | $29.99 | |
| $27.2M | 22.4K | 89% | $34.99 |