
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31Kreviews | 86% | — | $27.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1008 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Remedy的野心之作,但明显玩砸了。为了美剧式呈现,新加入了太多东西,所以也牺牲了太多东西,有点四不像了,结果是氛围平淡、动作设计与操作感一般、剧情文字过于繁多且破碎,还暴露出了Remedy在人物感情刻画上的短板。 所幸Remedy及时调整,在Control上奉献了更为和谐的经典惊悚氛围体验,在心灵杀手2里奉献了更为成熟的影游结合体验,同时不留痕迹的藏住了自己在人物刻画、动作设计、玩法体验上的马脚,所以游玩体验更好了。 虽然说了不少缺点,但量子破碎还是值得推荐的,画面精良、剧情上佳、观影体验不错,虽然没那么吸引我,但绝不是让人玩不下去的那种,整个游戏体验十分的舒适流畅,光是看各种光陆怪离的奇观也算值得了。 最后是个人感想,Remedy这种重体验、轻玩法的路子,是十分难做且吃亏的。不过一旦口味对上了,就十分喜欢。希望制作组能一直做下去,我也会一直买。
After having played Control and Alan Wake 2, I wanted to see an older game from Remedy. This one is not the most popular in the Remediverse, but it is certainly interesting. The casting is fairly solid and the story is a classic Remedy told one. It plays out interestingly, almost like an interactive TV show. It has a lot of early 2000s drama energy. Along the lines of Lost and 24. If you want the full experience of the Remediverse, I recommend you at least give it a try.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6M | 53.7K | 69% | $11.99 | |
| $27.6M | 45.7K | 94% | $29.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $27.8M | 27.8K | 96% | $29.99 | |
| $28M | 51.5K | 85% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 108.3K | 92% | $19.99 | |
| — | 0 | — | — | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $29.3M | 30.6K | 73% | $49.99 | |
| $10.7M | 68.6K | 92% | $9.99 | |
| $8.1M | 18.3K | 85% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Niby spoko ta gierka, ale bez szału. Daję na plus bo pograłem 10h, ale tak jak każda gra od Remedy do tej pory nic specjalnego. Można wziąć za parę groszy na wyprzy bo inaczej się nie opłaca.
Convoluted story, they try hard to throw words at you to think it's "clever game", but really it's just gibberish; I think it's part of Remedy's trait for games. The juggernauts are more annoying than challenging, because of their minute weak spot and somewhat unbalanced counter-measure to your habilities, and they move awfully fast for a BIG ASS *metal* exoskeleton. Notes scattered around: if you want to understand much of it and each characters reason, you would have to read many notes. And lastly: all cutscenes locked at 30 fps; Evil Within (2014), mind you, was launched with 30 fps cap, after backlash they patched 60 fps in and everyone was satisfied. Remedy had not learnd this lesson just yet... The combat and movement felt good at beginning, but fell short in later stages of the game.
Цікаво грати, класні кіношні вставки
Было круто увидеть уникальную интерпретацию путешествий во времени. Геймплейно и сюжетно мне показались решения вполне обоснованными. По сюжету претензий не имею - отличный протагонист, антагонист, влияние на жизни персонажей, а также петля событий где мы регулярно возвращаемся в одни и те же места и моменты, раскрывая контекст происходящего. По геймплею претензия только в балансе врагов ближе к концу игры. Если раньше было похоже на смесь макс пейна и контрола, то в конце просто стрельба из укрытий, потому что иначе ты умираешь с двух тычек. Однозначно рекомендую. Выборы безусловно влияют, но чтобы увидеть остальные развилки лучше сохранить время и открыть это на ютубе. Всем кайфа от игры. P.S: как говорит один антагонист с похожей мотивацией "Если такое явление как временной парадокс действительно существует, то я хочу увидеть его своими глазами". Надеюсь что когда-нибудь мы увидим в медиа историю, которая раскроет тему последствия временного парадокса
легкая платина и отличный сюжет который продолжается в алан вейк 2 от части но очень плохой пк порт
its an ok game, I'll give it a 6/10. (note I bought it on sale for 7 euro's The game has a lot of potential and has a unique feature with real life footage in between as a way of story telling. The story is ok, with some weird quirks. The gameplay however is not that great, playing with time is cool but this game is obviously a port from a console and is not at all optimised for keyboard/mouse play. Also the framerate is all over the place. Some of my irritation with the gameplay: - The enemies are inconsistent even though they clearly have types. meaning that some weak enemy might go down in one shot and in other time you will need to empty you entire magazine on them. - You character randomly moves to a different weapon even though I did not tell it to do so. - The camera randomly shift form left should to right shoulder (really annoying) - The enemies throw grenades at you even though they are ordered to keep the machine you’re standing next to in one piece.. this doesn't make sense to me.
dhwe
exatamente oque espera de um jogo de viagem no tempo complicado com final amargo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.