
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31Kreviews | 86% | — | $27.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1008 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really ahead of its time. Love the story and quarky graphics. Is it a bug or intended... You'll never know...
量子破碎 6/10 剧情:贝丝金句:一旦发生被观测到就无法改变,威廉求我不要告诉他任何关于未来的事,因为他不想随时知道即将发生什么事,也没办法过一个任何动作都早已注定的人生。漂移者剧情也没讲完,能有第二部吗。绿美迪每次剧情都是亮点啊,克制的剧本演绎。小指头演技好啊。2010两次拉手手的特写一次急于抽开,一次留存希望,2016想拉手手忍住了。可惜一开始给的内容太多了观感很累。 音乐:一般。 战斗:比控制好玩,但是也只局限于绿美迪水平,枪械和子弹都纸片一样,我说还不如心灵杀手1带劲。尸体还会卡脚,第二幕人都八百米远了还在和主角,没有触发器吗 30帧60帧来回切换好恶心。贝丝和董明珠都是11年的轮回,强烈怀疑是同一个上层维度事件的不同表现个体,连配音也一样,还有mr hatch。期待控制2了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这部游戏更偏向科幻,与艾伦维克和控制所塑造的新怪谈大相径庭,剧情上所有东西都一五一十讲得清清楚楚,而新怪谈的风格就完全是话说一半剩下的放一段沙沙声让玩家自行脑补,所以如果是对绿美迪的新怪谈感兴趣因此想要来体验量子破碎可能会有点失望了,但是就像其他几作游戏一样,游戏的视觉效果相当出色,虽然在很多时候还是会成为战斗时判断敌人站位的阻碍。 全成就难度很低,战斗相关的成就很容易达成,因为主角可以空气回血一周目困难难度也不会有太多难点,除了最终BOSS战,BOSS会不断释放大范围爆炸攻击,基本所有战点靠苟着打都能过所以不用有太多担忧。
If you want a twist and a great story line, in depth details on the characters with storyline decisions.... This game is absolutely for you and ya know along with pretty stellar fight gameplay. I love this game 10/10 will replay again. I am hoping for a second one though... So we will see ;)
dublagem top
Отличная игра, давно не испытывал такого кайфа, я мега удивлён что это игра была выпущена в 2016 году !!! Вот раньше умели делать игры ... Здесь очень классные повороты со временем, фишки с временем, то как застывает мир вообще выглядит потрясно, а при этом здесь очень классная графика, да отстаёт до современных стандартов но не забываем что игра вышла в 2016 году !!! Отличный сюжет, но тяжеловато идёт его понимание из-за временных линий, но он классный. А фишка с сериалом впервые вижу такое в играх, тем более благодаря сериала мы видим что происходит вне взора Джека, что отвечает на наши вопросы. Ну и геймплей тоже очень драйвовый и бодрый, все скиллы связаны со временем и это классно. Одним словом игра имба, покупайте не пожалеете ;3
As a mature piece of software this is now an excellent experience. Runs great, cinematic spectacle. Fun gameplay. Not everything needs to be Elden Ring. [b] I'd say this is the perfect after work game. [/b] The way the chapters are structured each takes about an hour and a half to complete. Then you get the fun little 20 minutes episode expanding the lore. I played a chapter a night then watched the show. Great experience. I'd highly recommend turning on RTX HDR if you can. The bloom and glow of time shifting looked absolutely amazing on my OLED. Particularly when an enemy is called and you get those orange/yellow time trails glowing out of them. I was getting around 90fps everything maxed 4K resolution and RTX HDR enabled
Yo creo que es muy buen juego, al nivel de Remedy. Los graficos son estupendos y la interpretación de los actores también, que metieran capitulos de televisión me parece increíble y a nivel técnico ver como se fragmentan los niveles me parece algo impresionante. Algo no tan bueno es su rendimiento, que deja un poco que desear. Adjunto las especificaciones de mi PC para que se vea, he leido algunos comentarios de la gente que el problema es del port.. lo desconozco, pero obviamente no se disfruta como se disfrutaría, con caidas de fps y teniendo que jugar con los graficos para que no haya stuttering. Me gustó mucho los juegos con los saltos temporales pero si que a veces es un poquito más lento, pero la carga narrativa que tiene hace que valga la pena. A mi me gustó mucho sinceramente, pero si que es cierto que alguna contra si que tiene
I went back to check this part of Remedy's history that had eluded me so far and wow was I glad I did so! The game has a truly compelling story and is very pleasing on a visual level. Throw into that a 3rd person cover shooter with time bending mechanics with truly viceral weapons and I was hooked. After getting these abilities early on I started to wonder if I was OP and the game was easy, but Remedy ramp up the action masterfully and soon your enemies will be using the same chrono strategies you're using which leads to brilliant set pieces and action. The only thing I'd say was poorly done was the game's insistance on making me stream the 20 minute cut scenes in between levels. Despite having good internet they buffered constantly and as you're unable to download them you're kind of stuck. It pulled me out of the experience. Honestly, just watch the appropriate video on YouTube when the time comes and save yourslef a whole lot of bother. This 10-12 hr campiagn is well worth your time. 8/10
Quantum Break honestly felt like one of the coolest sci-fi concepts I’ve played in a long time. The idea of time breaking apart and reality slowly collapsing already had me interested, but the game really pulled me in with how cinematic and chaotic everything becomes once the time powers fully kick in. What I liked most was the atmosphere and presentation. Remedy has this style where everything feels dramatic, mysterious, and slightly unstable, and Quantum Break absolutely leans into that. The whole game constantly feels like reality is falling apart around you, especially during the larger time fracture moments where entire environments freeze, shatter, and glitch out around you. The time powers are easily the highlight for me. Slowing enemies, dashing through bullets, freezing opponents in place, creating time shields — combat becomes way more satisfying once you start chaining abilities together. By the later parts of the game, fights genuinely make you feel like some unstable science experiment sprinting through collapsing timelines. I also really enjoyed the story setup. The whole “time travel gone horribly wrong” concept constantly raises questions about fate, causality, and whether events can actually be changed at all. The game does a good job making the timeline feel dangerous instead of turning time travel into simple magic. The live-action episodes were surprisingly interesting too. At first I wasn’t sure how well the TV-show format would work, but it actually made the world feel larger by showing events from different perspectives. It gave the whole experience this weird hybrid sci-fi thriller feeling that made Quantum Break stand out from most action games. Visually, the game still looks fantastic to me in a lot of areas. The lighting, destruction, particle effects, and frozen time sequences genuinely create some incredible moments. Some scenes honestly feel like you’re walking through a collapsing reality simulation. That said, the game definitely has a few rough spots. Enemy variety could have been better, some combat encounters become repetitive, and parts of the story get pretty complicated if you start overthinking the time travel logic too much. But honestly, I found the experience entertaining enough that I didn’t really mind. The combination of sci-fi mystery, cinematic storytelling, and fun powers carried the whole thing for me. For me, Quantum Break feels like one of those underrated sci-fi action games that maybe wasn’t perfect, but had enough style, atmosphere, and creative ideas that I still remember it years later. It’s basically a playable time-travel thriller where reality itself is having a catastrophic breakdown — and somehow your solution is to run directly toward the problem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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