
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31Kreviews | 86% | — | $27.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Uhhh I heard this game was just okay but it's actually an amazing mixed media experience Really fun, engaging story and characters. I actually wanted to read all the flavor text and images, I never do that. Expertly done bv remedy.
“在时间的尽头” 《量子破碎》是继《心灵杀手》和《控制》之后我游玩的第三部Remedy工作室的作品,应该说Remedy的作品风格都很吸引我,下一步准备品鉴下《心灵杀手2》,也期待即将发售的《控制:共振》。 《量子破碎》是一部优缺点都十分显著的游戏……正如我对《控制》的评价里写的那样,也许Remedy的特色就是如此。一方面,游戏画面特效相当有冲击力,以相当漂亮的手法从视觉上展现了时间旅行、时空跳针、闪烁、涟漪等效果,另外性能优化做的也不错。但另一方面,游戏在光照、阴影方面的呈现又稍有欠缺,导致游戏存在部分场景光影切换割裂感很强(比如从大房间进入小房间)、少数场景的角落过于黑、华丽的特效在战斗时反而会阻挡视野等问题,这些问题也部分继承到了《控制》上,且毕竟是十年前的老游戏了,在画质方面也需要包容一下。但总体来说,游戏的呈现效果还是很不错的。 游戏的特色之一是采用了类似美剧的章节设计。在每一幕之间会有需要进行选择的剧情分叉点,并根据玩家的选择播放对应的真人剧集用以补充设定和完善剧情。这部分剧集相当精彩,角色、动作、剧情以及结合起来呈现的整体效果都极其出色。但比较遗憾的是在游戏中剧集采用的是在线播放,而我的网络又恰好不怎么样,于是只能选择每到播放剧集时就退出游戏去B站看高清流畅版……当然,这无伤大雅。 游戏的整体剧情稍微有一些晦涩,时间穿梭的设定也很容易把人绕晕。游戏的可收集文本中大部分都是篇幅较长的往来信件,再加上只有繁体中文,虽然能看懂,但大篇幅的繁体拍我脸上也让我感觉读的头晕目眩。 游戏整体的通关时间不长,普通模式下战斗也不难,只有最终boss战时要注意身上闪红光时用冲刺来闪避。作为一部2016年的老游戏,我认为在游戏设定和创新方面还是可圈可点的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 995 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
设定放现在依旧很能打!
Замечательная игра, которая смогла оставить след в моем сердце. До момента покупки ее в стиме, я проходил ее раза 4 и все эти разы были великолепными. Сюжет, механики и возможность выбора будущего - все шикарно. Единственный минус - оптимизация, даже на мощных пк игра будет немного фризить. Однозначно - 9/10.
Recommending this as an art project. It looks pretty good, I liked the dialogue and general story beats, even if it's not setting new benchmarks everyhwere. The fighting is fun, but quite repetitive. If you see the trailers or pieces of gameplay you will know if the vibe of the game fits you. What did bother me were the text dumps of about 7 files at once, where the narrative game becomes a bundle of short stories. They do add flavor, but not to the extent to stall the experience for a substantial time. Then the real life movies felt out of place, because there was nothing in them which couldn't have been solved in-engine. First episode was buffering like mad, and all of them had horrifiying judder. And characters pressuring you to continue while you read something is also a weird mistake. And exclusive fullscreen with vsync was the only thing to make it smooth running. The generally recommended reshade lumen mods broke framepacing badly.
[h2] Quantum Break - это неплохая игра/кино. [/h2] Это моя первая игра от Remedy и это хорошее произведение, плохих сторон тут как таковых нет, играется бодро, проходится быстро, стилистика приятная, минусы есть как и спорные решения но они в общем незаметны. [h3] Сюжет и уникальный формат [/h3] Сюжет тут это сильная сторона игры. Если вам нравится научная фантастика, тематика времени и пространства в современном сеттинге, зайдет однозначно. Главная фишка это то, что игра разделена на главы, после каждой из которых вам показывают полноценную серию мини сериала на 30,40 минут, поэтому заранее готовим покушать, час играем, полчаса смотрим кинцо. При желании серию можно скипнуть, но тогда потеряется нить повествования и частично понимание что происходит. Между главами есть развилки (выбор за антагониста), которые частично меняют сюжет и события в игре. Отдельный плюс это неплохой актерский состав. [h3] Геймплей и боевая система [/h3] Основа боевки, это так называемые хроноспособности гг. Они открываются постепенно и это неплохо объясняет, почему обычный челик в одиночку уничтожает толпы врагов. На них завязана вся динамика игры. По сложности, играл на максимальной сложности, особых проблем не возникло, мувы врагов как правило учатся быстро. Единственное исключение это финал, где могут ваншотнуть, но это не проблема (главное понять тайминги). Разнообразие врагов небольшое (хотя для линейного экшена большего возможно и не надо). В основном это стандартные солдаты, штурмовики в тяжелой броне или оперативники со способностями, похожими на способности гг. Арсенал оружия скудный к сожалению. В итоге всю игру ходишь с двумя самыми мощными пушками, остальные просто не нужны. [h3] Графика и оптимизация [/h3] Для своего года выпуска визуально игра выглядит отлично, эффекты разрушения времени сделаны достойно. Оптимизация нормальная, но в паре локациях, где одновременно задействовано много спецэффектов и частиц, кадры могут немного проседать. Это не критично и общему впечатлению не мешает. [h3] Итог [/h3] По итогу Quantum Break хороший гибрид игры и фильма, можно похвалить за актерский состав и саму игру в целом, так сказать игра на пару вечеров, побегать, пострелять без напряга да и кинцо глянуть, все в одном. Оценка 8/10. PS. На платину легко закрывается кста.
Um jogo com mecânica super interessante e historia excelente. nota 10/10
História e gameplay ótimas.
If you missed this one, you should definitely run through it before you dive into Alan Wake 2 or Control: Resonant, like I did! And not just for the character overlap and callbacks! it's another fast-paced, action-packed sci-fi romp as only Remedy can deliver. Not a long game, either, even if you do *both* branching narratives. (and you should!) Glad I got it on Steam sale, and greatly enjoyed it.
**Quantum Break**... o que dizer desse jogo? A cada minuto, a cada hora, eu só queria continuar jogando. Mesmo sendo uma pessoa bastante exigente quando se trata de jogos, *Quantum Break* conseguiu me surpreender do começo ao fim. A forma como o jogo se complementa com a série é simplesmente incrível e torna a experiência ainda mais imersiva. As referências a *Alan Wake* são um prato cheio para quem acompanha o universo da Remedy. Na minha opinião, é um jogo extremamente subestimado. Merecia muito mais reconhecimento do que recebeu. A história prende do início ao fim, os personagens são marcantes e a mistura entre gameplay e episódios em live-action funciona muito melhor do que eu imaginava. Sem sombra de dúvidas, é uma experiência inesquecível e um jogo que considero praticamente perfeito. **Nota: 10/10.**
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 108.3K | 92% | $19.99 | |
| — | 0 | — | — | |
| $49.1M | 35.4K | 94% | $59.99 | |
| $29.2M | 30.6K | 73% | $49.99 | |
| $10.7M | 68.4K | 92% | $9.99 | |
| $8.1M | 18.3K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6M | 53.6K | 69% | $11.99 | |
| $27.5M | 45.7K | 94% | $29.99 | |
| $27.7M | 65.5K | 90% | $19.99 | |
| $27.4M | 58.4K | 92% | $29.99 | |
| $27.3M | 46.2K | 85% | $29.99 | |
| $27.3M | 138K | 97% | $9.99 |