
Developed by the award-winning id Software, Quake® is the ground-breaking, original dark fantasy first-person shooter that inspires today’s retro-style FPS games. With Quake (Enhanced), experience the authentic, updated, and visually enhanced version of the original.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Developed by the award-winning id Software, Quake® is the ground-breaking, original dark fantasy first-person shooter that inspires today’s retro-style FPS games. With Quake (Enhanced), experience the authentic, updated, and visually enhanced version of the original.
Enjoy the original, authentic version of Quake, now with up to 4K* and widescreen resolution support, enhanced models, dynamic and colored lighting, anti-aliasing, depth of field, the original, atmospheric soundtrack and theme song by Trent Reznor, and more. There’s never been a better time to play Quake.
You are Ranger, a warrior armed with a powerful arsenal of weapons. Fight corrupted knights, deformed ogres and an army of twisted creatures across four dark dimensions of infested military bases, ancient medieval castles, lava-filled dungeons and gothic cathedrals in search of the four magic runes. Only after you have collected the runes will you hold the power to defeat the ancient evil that threatens all of humanity.
Quake also comes with both original expansion packs: “The Scourge of Armagon” and “Dissolution of Eternity,” as well as three expansions developed by the award-winning team at MachineGames: “Dimension of the Past,” “Dimension of the Machine,” and the all-new “Dawn of the Machine.”
Ranger is trapped in a dimension of endless illusion—reliving the same violent cycles for what feels like lifetimes, dying thousands of times in a futile attempt to escape. Wearied but unbroken, he has heard rumor of The Nightmare Machine.
Beyond the hordes of monsters—twisted by an eternity in the Elder realms—lies the Machine. It is believed its destruction will shatter the illusion, finally breaking the loop.
Fight through the dark fantasy base campaign and expansions in 4-player online or local split-screen co-op, and compete in pure, retro-style combat with support for 8-player (online) or 4-player (local split-screen) matches. Featuring dedicated server support for online matchmaking and peer-to-peer support for custom matches.
Expand your experience with free, curated, fan-made and official mods and missions such as Quake 64, which is available to download and play now. More fan-made and official mods and missions coming soon.
Play the campaign and all expansion packs cooperatively or go toe-to-toe in multiplayer matches with your friends regardless of platform! Crossplay is supported among PC (controller-enabled), Xbox One, Xbox Series X/S, PS4, PS5 and Nintendo Switch.
Play whichever version of Quake you prefer. Ownership of Quake gives you access to Quake (Original), the fully-moddable, untouched version of the game that has been available for years , and Quake (Enhanced), the recently released version of the game with improved visuals, curated add-ons, enhanced multiplayer support, crossplay, controller support, and more.
*Maximum display resolutions vary by platform.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.4Kreviews | 96% | — | $3.8M |
| $9.99 | 2.8Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1195 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]‘There was imagination—even a kind of diseased genius—in some of this stuff.’[/b] After finishing [i]The Ultimate Doom[/i], id Software returned to a concept from its [i]Commander Keen[/i] days and thought about putting out an RPG. After months of fruitless work and experimentation, though, another camp emerged wanting to make a futuristic FPS (which would later fully manifest as [i]Quake II[/i]). The end result was a compromise: a [i]Doom[/i]-like FPS that combined mediaeval horror with a slice of science fiction, and the result was spectacular. [i]Quake[/i]’s story is simple: scientists’ success with teleportation technology enables a monstrous force access to Earth and now a lone surviving soldier (known as Ranger in [i]Quake III: Arena[/i]) has to defeat this force before it can overwhelm Earth. As is usual for id Software’s products during this era, the story clearly takes a backseat to the action; those seeking intricate writing or complex characters should look elsewhere. You start off with an Axe as well as a rapid Shotgun, and as you progress through maps you work your way up to the Double-Barreled Shotgun, the Nailgun (which launches accurate yet visibly slower projectiles), the Super Nailgun, the Grenade Launcher, the Rocket Launcher, and finally the Thunderbolt (which launches an instant stream of powerful thunder). You’ll notice that many of these firearms feel derivative, which is disappointing, but they all remain useful and for single-player they feel well balanced (deathmatch is another story). The first mission pack adds another mêlée weapon that can shock nearby foes (which is only situationally useful), a Proximity Mine Launcher (which is more useful but still somewhat situational), and the Laser Cannon (which rains laser beams that bounce off surfaces). The twoth mission pack adds some overpowered and excessively common ammunition like lava nails, multi-rockets (which act as cute cluster bombs for the Grenade Launcher and four-in-one rockets for the Rocket Launcher), and finally plasma cells (which make the Thunderbolt handle like a mini-BFG 9000). The other level packs do not add much to the arsenal. If the arsenal is nothing special — even with the mission packs — the bestiary fares significantly better: Shamblers who blast devastating thunder, rapid Demons who launch theirselves, Ogres bearing Grenade Launchers as well as chainsaws, Vores who launch annoyingly accurate projectiles, Zombies who can only die through gibbing, and more. The mission packs include foes like Centroids who rain nails, Gremlins who can steal weapons, Wraiths who handle like flying Vores, Ogres who can launch rockets, and so on. [i]Quake[/i]’s final boss is notoriously disappointing, handling more like a puzzle than an enemy, but the good news is that the bosses in the level packs are significantly more challenging. As with [i]Doom[/i], what makes [i]Quake[/i] work is the action combined with the constant sense of progress that the players make throughout the campaign: one can hardly begin to describe the excitement that comes with handling Death Knights in small corridors, dealing with Fiends who charge at you in seconds, taking cover in firefights against Shamblers, and the rewards that you gain like ammo, armor, power-ups, keys, and elsewhat from exploring. I think that the reason that [i]Quake[/i] left less of a long-lasting impact compared to [i]Doom[/i] was that [i]Doom[/i] basically beat [i]Quake[/i] to the punch: [i]Quake[/i] feels derivative and some would argue that [i]Doom[/i] did almost everything better. Sure, [i]Quake[/i] has significant differences like swimming, leaping, different foes and so forth, but the framework is clearly recognizable. Plus, mapping for [i]Quake[/i] is more complicated than mapping for [i]Doom[/i]. It is a shame that people remember [i]Quake[/i] more for its unbalanced deathmatch than the single-player, because a lot more work went into the latter. There is a cooperative mode, but the mild penalty for dying makes it feel antiquated and too easy. The sound is great. Trent Reznor famously provided the ambient soundtrack that suits the setting perfectly, and he selected the sound effects and created a few others, most of which sound good (barring the Super Nailgun). Nightdive managed to find high-resolution replacements for some of the sound effects, but unfortunately not all of them. [i]Scourge of Armagon[/i] and [i]Dissolution of Eternity[/i] both feature Jeehun Hwang’s interesting blend of rock along with classical music for their soundtracks, and while they are great, I think that I prefer Reznor’s tone slightly more. The last level pack, [i]Dawn of the Machine[/i], introduces a brand new track similar to Reznor’s, and I am tempted to say that it is even better than the original. [i]Quake[/i] is notable for being the first fully 3D shooter (barring a few sprites), and while the graphics have certainly shown their age — even with Nightdive’s tweaks — the art direction more than makes up for how dated the graphics feel. Some of the maps are futuristic military bases or industrial centers, while most of the others are dark medieval settings. Some of the monsters, like the Shamblers, the Scrags, and the Demons, look impressively unusual. Some of the weapons look creative, too, such as the Nailgun. Much of the same can be said for the level packs, which expand on the futuristic and dark medieval setting quite well. Overall, [i]Quake[/i] is an excellent FPS, and for the low price of $10, there is little reason to avoid getting a copy of this content-rich rerelease. There are undoubtedly aspects that I wish were better, such as the cooperative mode, and I never understood how its deathmatch mode became as popular as it did, but the single-player is almost as great as [i]Doom[/i]’s. If you like action-packed shooters, get yourself a copy of [i]Quake[/i], whether it is on sale or not.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 4.2K | 63% | $24.99 | |
| $3.8M | 4.8K | 77% | $29.99 | |
| $3.8M | 23.1K | 74% | $5.99 | |
| $3.8M | 4.4K | 70% | $34.99 | |
| $3.8M | 3K | 87% | $34.99 | |
| $3.8M | 7.5K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 10.4K | 95% | $9.99 | |
| — | 2.6K | 89% | — | |
| — | 4.5K | 97% | — | |
| — | 1.1K | 86% | — | |
| $4.3M | 25.5K | 97% | $7.99 | |
| $7.2M | 29.1K | 97% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bellisimo! <3
Quake. 'Nuff said.
I played this game since it came out I`m 77 loved the game then love it now.
Classic
Kapitalna gierka, nigdy sie nie zestarzeje. Bawi tak samo dobrze jak lata temu.
THE DOPEFISH LIVES!
This game is beautiful. The enemies, imagery, music, theme. Literally everything. I strongly wish that someday they will remaster this game and completely ignore the other ones. Start fresh and keep the awesome themes of the mysterious eldritch lands. These DLCs are wonderfully fantastic. I do appreciate them trying to bridge the gap between the first and second game through the newer ones; all of these DLCs are great! This new DLC is especially good. What a wonderful celebration for their 30th anniversary. I really hope this game series gets more love. This is a must play!
Die neue Episode "Dawn Of The Machine" ist ein Musterbeispiel dafür wie man mit einem Klassiker umgeht bzw. was man aus ihm herauskitzeln kann ohne den Titel kaputt zu modifizieren. Der originale Stil bleibt erhalten jedoch mit verbesserten Licht und Schatteneffekten ohne dabei das alte Setting zu verfälschen. Bei der Episode wurden natürlich auch komplett neue Elemente hinzugefügt. Ein Feinschliff der die alte Begeisterung für dieses Spiel definitiv am Leben erhält. Ein Meisterwerk genauso wie die "Aufarbeitung" von Quake II. Die neue Episode zum 30 Jährigen Jubiläum kann man in seiner Komplexität durchaus als neues Spiel bezeichnen. Ich habe es in 30 Jahren selten erlebt das man sich soviel Arbeit bei einem solch kleinen Preis gemacht hat. 5 Sterne! Danke! Denn Das Design der Level und dieses Leuchten der Texturen steht bis heute wie ein Monolith.
С Quake я познакомился примерно в 1997 году. Играл тогда на Pentium 133. После 8-битных игр на приставке Quake казался чем-то просто невероятным: настоящий 3D-мир, скорость, мрачная атмосфера. А когда я увидел, как ребята играют друг против друга через модем, это вообще выглядело каким-то будущим. Тогда игра казалась мне очень сложной и безумно быстрой. Пройти её я так и не смог. Отец разрешал играть только за хорошие оценки, а с этим у меня было не всегда гладко. И вот теперь, почти 30 лет спустя, я наконец прохожу Quake полностью, вместе со всеми дополнениями. Конечно, сейчас он уже не кажется таким быстрым и сложным. За эти годы я переиграл во все части Quake и огромное количество других шутеров. Но самое интересное, Quake до сих пор отлично играется. Да, сравнивать его технически с современными играми бессмысленно, но для 1996 года это был просто потрясающий уровень. И даже сегодня я получаю от прохождения настоящее удовольствие. Отдельное спасибо MachineGames и id Software за то, что к 30-летию не забыли про первую часть и выпустили новый эпизод Dawn of the Machine. Спустя почти 30 лет я всё-таки добрался до Quake. Лучше поздно, чем никогда.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.