
Step into the Arena. Compete against players from around the world in this fast-paced shooter that combines the dark mythos of the original Quake with the skill-based competition of Quake III Arena. Become a Champion.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Stats
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Reviews
Themes across 218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The amount off bullets that you have to hit is to much
Это лучшее что может быть на развитие реакции
If i compare Quake Champions with (especially) Unreal Tournament 2004, i have simply answer, Unreal Tournament is way better in every aspect, this is only fast paced diarrhea which i hate more and more and more.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
long queue times are one thing, the game has a low playerbase so whatever the long load times make the long queue times so much worse
Great game I just started plz don't die
25 min spent in this bullsh`t 20 min of matchpicking, nice 3бал мать разработчика
THE BEST GAME EVER CREATED
Buen juego, Quake nunca muere.
оно мертво. онлайна нет по ощущениям вообще. игру не ищет(12 минут сидел в экран смотрел) да е6ись он конём, этот квейк
Cant beat Instagib. 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 4.1K | 96% | $14.99 | |
| $1.5M | 5.6K | 76% | $9.99 | |
| $71.6M | 221.7K | 96% | $19.99 | |
| $3.5M | 15.9K | 87% | $9.99 | |
| $1.6M | 4K | 88% | $14.99 | |
| $393.6K | 3.3K | 83% | $4.99 |