
Pyre is a party-based RPG from the creators of Bastion and Transistor. Lead your band of exiles to freedom through a series of mystical competitions in the Campaign, or challenge a friend to a fast-paced ritual showdown in the head-to-head Versus Mode.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

--the SupergiantsSums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.4Kreviews | 90% | — | $3.9M |
| $19.99 | 2.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O mais complexo e possivelmente maior jogo da Supergiant com muito potencial de replay. É um jogo que te engana fazendo o pensar que é apenas um visual novel com joguinho de esporte no meio, mas no fim você sai mudado com sua história e conclusões. A única coisa ruim dele é o primeiro ato que mais parece um grande tutorial, os Rites são fáceis demais e demoram mais para aparecer. Mas o jogo muda a partir do segundo ato que... jogue pra saber. Plot twists ótimos, personagens muito carismáticos e escolhas que te farão pensar e repensar suas decisões várias vezes e para ainda assim tomá-las com certa dor. O pico desse título são as músicas, as melhores feitas até hoje.
Love , Love, LOVE this game, top tier, but i mean come on all super giant games always are. 100% Recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 14.4K | 86% | $9.99 | |
| $3.9M | 16K | 91% | $9.99 | |
| $4M | 9.5K | 97% | $9.99 | |
| $3.9M | 9.6K | 98% | $12.99 | |
| $3.9M | 10.9K | 94% | $19.99 | |
| $4M | 3.9K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.1K | 48 | 79% | $19.99 | |
| $3.3K | 21 | 86% | $8.99 | |
| $8.1K | 26 | 69% | $19.99 | |
| $1.2K | 6 | 100% | $6.99 | |
| $124 | 3 | 67% | $1.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| 237ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Revolutionary fantasy basketball. Does it get any better?
泰坦星基本就是堆数值,cpu也是异常灵活,游戏看起来简单,实则难度奇高不亚于魂类!另外即使一周目结束,战斗前后的cg动画也无法跳过,每次战斗有一半时间在看重复的cg,每次游玩都是对心态的极致考验,后悔开坑。。谨慎开坑!
A somewhat underlooked gem for supergiant games! The atmosphere of this strange and mysterious story is delightfully unique!
Pyre 2
Pyre is a unique game. While previous Supergiant games were somewhat straightforward, a different flavors of RPG, Pyre is a mix of a party based RPG, a visual novel and a sports game. The mix is weird, some elements work, some work to the detriment of the overall experience. The story of Pyre takes place in the Downside, which serves as a prison for the nation of Commonwealth. Your character, unnamed and unseen, becomes an exile due to the greatest crime of all - being able to read. For unknown reasons, Commonwealth govermant has a widespread ban on literacy and shows them instantly as a tyrannical authocracy that holds lesser people under the threat of exile. Our character is saved by a strange trio of a giant horned demon lady, anthropomorhic talking dog, and a regular guy from Middle East. Long story short, all of you have formed the triumvirate of Nightwings, and will participate in the rites to free themslves from exile and return to the Commonwealth. Unfortunately, knowing the rules of Commonwealth, it is not as easy as it seems and there are quite a few of prerequisites and unclear rules on how to actually gain your freedom through the Rites. The story is good, but it becomes a bit dense at a certain point. Writers definitely put a lot of thought into the world and the lore. There are way more characters than previous Supergiant Games. There is a whole book that explains lore and has a full index of each of the races, scribes, triumvirates, locations and so on. Unfortunately, checking all of this out takes a lot and unless you are super into this world, you will be skimming over all of the additional lore that is provided. Not to mention the lack of voice acting. Each of the characters talks in their own way of gibberish with only the judge talking during the rites. There will be a lot of reading. What doesn't help is the structure of the story. First half of the game is a rather linear adventure, where you meet new party members, new rival triumvirates, and travel through new locations. But, after first leg of the journey ends, the map opens up and the structure of the games changes and becomes a bit repetitive. Knowing that, the game speeds up and basically forces you into an endgame, causing uneven pacing with a pretty slow and measured start and rushing to the finish line. The presentation of the game is on point. The character designs are great and serve the baseline that will be expanded upon in Hades. The world map presented as a storybook with each new location unfolding before you. The music is still amazing, with each character having their own unique theme on top of the great ambient tracks and more upbeat tracks playing during the rites. The only limitation is the amount of sprites characters have during conversations. Each character gets only one pose with different facial expressions, with only variation having their Nightwing garments and regular clothes, but there are a lot of characters, so it's understandable. The gameplay is where it gets a bit more weird. The structure of the game is simple. You get a destination towards the next rite, travel to that location and a long the way choose the path, which may provide new resources or buffs, or provide you the time to pursue your vocations, which allow you to gather resources, get permament buffs, or level up one of the characters. Then you get to the rite itself and participate in the weirdest game of basketball. Each team gets three represantatives, each character belongs to a different race, each having different stats, movement and abilities related to their aura. First three characters represent this dichotomy perfectly, with demon Jodariel having the biggest aura and doing the most damage to the enemy pyre, while cur Rukey is the fastes, but having smaller aura with doing the least damage, with the nomad Hedwyn being balanced character in-between. After you choose your characters the goal is simple, get the ball in the middle of the map, and get it to the enemy pyre to douse it's flames. Your character can just jump into the pyre to do full damage, but then you will lose them in the next round, or throw the ball into the flames, but charging it to the full power takes time and can be blocked by the enemy. Each character can level up by gaining the experience after the rite which can enhance their abilities. After the initial novelty wears off, the whole process gets pretty repetitive. While there is a signature Supergiant games mechanic of adding optional challenges for a bigger reward, the reward this time is just more experience points for faster leveling, and it doesn't change the core gameplay that much. There is also a versus mode where two players can locally participate in the rites, so if you are really into the rite gameplay, you can get into the metagame of the rites, but I don't think there is a big community for the Pyre pro-gameplay. So yeah, Pyre is weird and can get somewhat boring and repetitive during the later stages of the game. But It's a very unique experience worth chacking out. As a fan of Supergiant Games, I am pretty satisfied overall with this one.
i really tried. i loved bastion so much. but pyre is a visual novel, a genre i already have less-than-zero interest in, with a minigame peppered in at certain intervals. i don't need (or want) them to just keep making bastions or hadeses forever and i love it when developers try truly new things, but i care about this even less than i cared about transistor. the only emotion i felt in my 14 hours was regret at making the dog shave his moustache.
Красивые графика и музыка и невероятно унылые геймплей и история. Одна из самых скучных игр что я играл.
Volfred Sandalwood i will impregnate you
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