
A village builder / survival game. Expand your village by day and fight monsters at night. Learn how to survive, and try to prevent your imminent demise . . .
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is awful. If you like the complex resource management of games like rimworld or the automation of factorio or something like that FORGET IT. YOU HAVE TO MICROMANAGE EVERY SINGLE GUY. On top of that the pathing is beyond stupid. It's incredibly unforgiving, Your people get one shot. You can't pause [this is actually one of the more fun aspects of the game] The resources are so sparce and spread out that you have to constantly keep like 10+ people in mind on where they are at any given time And as a result if you mess up a little bit your people start dropping and you can't keep up your food eco, and your run dies. Awful game DO NOT PLAY THIS GARBAGE.
Value for money that's for sure
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
This game was frustrating the first time I played it, but after I figured out the basic mechanics, it became both really fun and also pretty easy. I initially put a few hours into it because my two kids kept asking me to play it to entertain them (they call it "Skeleton Game"), but honestly it's also just a really charming little game I have totally fallen in love with. I'm working on getting all the achievements now. I do recommend this as a chill little village sim along the lines of Banished, once you figure out how to handle the skeletons (I go with either archers or walls, or both), and if you're okay with micromanaging your people. Really, I think this is one of Sokpop's best, a hidden gem of a masterpiece.
not a long game but it's fun and worth the price
This is too difficult, my civilization failed 12 times in a row. I wouldn't pay $0 for this, the dev just doesn't know how to make a video game. You're supposed to give people at least one way to succeed, and usually several. There is no way to win in this game, the enemies are invincible, kill all villagers, and spawn inside your village. No you cannot build defenses because the enemies will walk into your village LONG before you have resources to build defenses. You're set up to fail and the developer doesn't know how to make a fun video game. It seems like a coder who thought just coding is enough to know how to make a game. No. Knowing how to program is not enough to build a game. You need to understand "fun" which you clearly do not.
A little town builder that has you race against time to construct the eponymous structure. Challenging – failure on the first run is likely. Fun. Also, the art is charming.
It's frustrating lol
Pyramida é um jogo de estratégia e gerenciamento que, apesar de apresentar gráficos bastante simples, destaca-se pela qualidade de seu design artístico e pela atmosfera cuidadosamente construída. Os cenários possuem um visual agradável e harmonioso, enquanto a trilha sonora e os efeitos sonoros criam um ambiente calmo e imersivo, contribuindo significativamente para a experiência do jogador. A principal característica do jogo está em sua elevada complexidade estratégica. O jogador deve administrar de forma eficiente os recursos disponíveis, planejar o crescimento de sua vila e tomar decisões que garantam sua sobrevivência e desenvolvimento ao longo do tempo. Cada escolha influencia diretamente a evolução da partida, exigindo planejamento constante e boa capacidade de gerenciamento. Embora o jogo transmita inicialmente a impressão de não possuir um objetivo final definido, sua dificuldade aumenta de maneira gradual à medida que a vila se expande. O crescimento das demandas de administração, aliado à necessidade de otimizar continuamente os recursos, faz com que novos desafios surjam constantemente, mantendo a experiência dinâmica e exigindo adaptações estratégicas permanentes. Em razão da combinação entre sua proposta diferenciada, atmosfera envolvente e elevado nível de desafio, Pyramida representa uma excelente opção para os apreciadores de jogos de estratégia e gerenciamento que buscam uma experiência profunda, progressivamente desafiadora e com alto fator de rejogabilidade.
This one is real good as a small management sim. The graphical style is gorgeous, there's just the right amount of content, and you can get to a point where you sort of just relax and let your work perform itself.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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