
PunjiVR is an unforgiving tactical shooter set during the Vietnam War. It experiments with and takes full advantage of the VR medium, including unique features like: Physics-based movement (climbing, crawling, running), a unique inventory system, ballistics, physics-based gunplay, and so much more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

PunjiVR aims to create a realistic but accessible war experience that takes full advantage of Virtual Reality.
Unique and Satisfying Gunplay: (Physics-Based Recoil, Weapon Jamming, Weapon Sway, Advanced Handling, & More!)
Eargasmic Audio: (Realistic Weapon Sounds, Distance Propagation, Environmental Reverb)
Intelligent & Challenging AI: (Take Cover, Communication, Flanking, Suppression, & More!)
High Lethality: (Realistic Damage and Ballistic Models, Ricochets, Bullet Penetration, Bullet Drop)
Unique & Replayable Mission Design
Large Variety of Weapons & Tools
Custom Loadouts & Advanced Inventory System: (Item weight and bulk affect how much you can store, but also your speed, agility, visibility, and weapon handling)
Traps!
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VR-First Design:
PunjiVR is developed solely as a Virtual Reality experience.
Full Body Physics (including physical jumping, crawling, & climbing)
Unique Locomotion Controls (combination of joystick movement with armswinger)
Realistic & Interactive Weapon Handling
Minimal UI and No Laser Pointers
Unique Inventory System
Plenty of Settings/Options to make PunjiVR yours
Unique Inventory System
PunjiVR utilizes the unique features and aspects of VR to create a new style of tactical shooter that immerses you into the conflicts of Southeast Asia like no other.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dev is very dedicated to the game and keeps up good updates. Has very niche and innovative features for vr. Has the typical jank.
Sadly I can't recommend this game at this state. The Basemechanics are implemented and mostly pretty immersive. But they are still rly fumbly and buggy. The biggest Problem is the missing content and somewhat guided missions like in a real campaign. You just get thrown in some dull scenarios without any instructions. Also the AI of the enemies is wild at best. Sometimes they stand in Front of you and won't attack or make stormtroopers proud. Or the kill you from hundreds of meters away trough the darkness and all of the foliage. They one shot you too, or at least there is no damage feedback or means to heal yourself. Also recognizing them is pretty hard in that graphicsstyle, which I don't mind at all. But then at least don't have the scope fov be like looking though a pencil sharpener. And I don't even know how you're supposed to fight anyone on that distance with iron sights.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed this game, and I still recommend it if you like basic vr shooters and especially if you like Vietnam war games... With that said I do have to state my disappointment that this game most likely wont be finished, especially with the time thats gone by and work thats already been put in, on top of the statements made of content or features that are not to be seen. I put in multiple rounds of testing feedback and even had some of my wants met, and this makes it even more sad to see this games current state, and hear the devs recent posts. I wish they would keep it alive in some way even if that means outsourcing or getting some extra help but im sure that can be very expensive in these times, though I know there are people out there who would take this game in and help revive it With all that being said its still a thumbs up for what it is, but keep in mind this game has been all but abandoned and is mostly proof of concept levels based on certain mechanics rather than fleshed out missions with real depth or any kind of story more than some names and simple objectives...
Really janky reloading being really hard to reload in battle, terrible inventory system that's just annoying to use. Really annoying maps that you just get sniped half way across the map from. Terrible AI just sittin in corners and waiting and spamming voice lines to give themselves away. The audio design is good, the tunnel rat map is eh, the last stand maps are the most fun, the extraction map is terrible and just has a weird audio bug where you'll constantly hear a random pinging noise over and over. I feel like if this game spruces up it's guns, and has general fixes and better AI and some better maps, it could change my mind. But now it's only a game of potential. Please don't scuff it, i dearly hope this game changes in months time and it makes me like this game and henceforth changes my review.
Saigon. im still only in saigon.
Guns are very realistic, and there are many unique features, such as physically crawling, fully putting in mags instead of them snapping into place, bipods that move around, and much more. One of my favorite VR games.
Controls are horrible, the gun does not line up in a way where you can easily aim down sights without cramming your controller against your headset, after 30 minutes in knew i would be requesting a refund.
Keep up the development
Idk what you want me to say its in the name
finally a vietnam war VR game
Players by region
Where this game's players are, estimated from review languages.
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