
Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 2.2/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 15.8Kreviews | 80% | — | $733.9K |
| $9.99 | 1.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Несмотря на то, что я уже видел игру на стримах, проходить её самому оказалось не менее интересно. Игра небольшая, но наполнена множеством отсылок к фильмам, играм и поп-культуре. Отличный таймкиллер на несколько вечеров.
Very fun and nostalgic however key mechanics like stat decay need better information this is a game that just about is doable without a wiki or look up. I also hate roy car progress as it can never be fixed but it is not stated.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Japanese, Polish, Turkish, Czech +1 more
| $9.99 |
| 502ratings |
| 74% |
| — |
| not modelled |
| $1.99−80% | 224ratings | 60% | — | not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Если вам нравится напряженный гринд, то понравится эта игра. Весь геймпей - фармим деньги/качаемся/дерёмся/♥♥♥, еда закончилась. Деревья прокачки неплохие, сюжет в духе боевиков 90х, куча отсылок и рофлов. Если брать по скидке, то на пару вечеров под пиво - самое то.
This game is a waste of time and I am just over it after 17 hours of gameplay (I hate myself). The game consist of two part: The fights and preparation to them. And fights are actually fine. You choose actions like kick punch dodge etc... and create a build for each fight. Enemies may have different attributes and feature you have to choose your approach carefully. Even though there are only 3 fighting style, always more than one way to beat your opponents exist which makes the combat enjoyable. On the otherhand, prepation phase is toooooo boring. Because There are too few ways to gain resources like happiness and ability points compared to how much you actually need. At the end of every day, you lose good amount of ability points so you have to exercise to get them back. But to exercise, you need to be fed and have enough energy. To have energy, you need to eat and rest. To eat, you need money to buy food. And the cycle just keeps going and going. You end up spending so much time in real life managing these resources without actually doing the fun part of the game. It gets especially annoying in the early game. If you spend more time working to make money, you lose much more ability points. If you more exercise, you need much more food and energy. If you MORE rest, you lose MUCH MORE time. Almost every necessary action costs some kind of resource, and everything feeds into another looooooooooooooooong resource grind loop. Moreover, the late game is also the same. Nothing becomes easier; the grind just takes a different form. It is grind, grind, and, you guessed it, more grind. It is terribly designed game and it does not deserve anyone's time. Trust me on that.
Update: It turns out there's an issue with the Linux runtime, huzzah! So, my fellow Linux users, you need to enable Proton to be able to receive achievements. Devs, fix your game... Original: I legitimately like the game, but a major bug causes you to receive no achievements what so ever. As a self proclaimed achievement ♥♥♥♥♥, this is awful. I've tried many of the "fixes" suggested on the Steam forums, but nothing works. I cannot write a honest review with this bug in mind. Sorry, but I cannot recommend it.
I'd only get it on sale. Theres a couple of things that are better in this in comparison to Punch Club 2 but those are overshadowed by other annoying mechanics. The Decay mechanic is genuinely frustrating to deal with because training doesn't prevent it which doesn't make sense Decay should only happen if you don't train. You're better off just getting Punch Club 2 instead its the more fleshed out and actually enjoyable version.
Съел пиццу Доставлял пиццу Доставил пиццу крокодилам Подрался с ними за пиццу 10 пицц из 10
Habs nochmal versucht, aber nee.. Frisst dir da nur nen Wolf und kommst nicht vom Fleck. Was ich da an Pizza fressen muss, müsst ich schon wie der Oger aus Meddlfranken aussehen. Is mir zu wild das ganze. Schlechtes, nerviges Konzept. Zeitverschwendung.
Отлично! Вот мой обзор на Punch Club: Punch Club: Тайкун боксера с пиксельной графикой и ностальгией по 80-м Punch Club – это симулятор управления, разработанный Lazy Bear Games и выпущенный в 2016 году. Игра представляет собой смесь тайкуна, RPG и файтинга, выполненную в пиксельном стиле, с отсылками к фильмам и поп-культуре 80-х и 90-х. Сюжет: В Punch Club вы играете за молодого человека, чей отец был убит на его глазах. Выросши, он решает стать бойцом и раскрыть тайну убийства отца, поднявшись на вершину бойцовской карьеры. Сюжет полон юмора и отсылок к классическим боевикам и фильмам о боевых искусствах. Геймплей: Геймплей Punch Club состоит из трех основных элементов: Тренировки: Вы должны тренировать своего персонажа, повышая его характеристики и изучая новые навыки. Тренировки требуют времени и энергии, которые нужно восполнять. Работа: Чтобы заработать деньги на еду, тренировки и снаряжение, вам нужно работать. Разные виды работы дают разный доход и влияют на ваше здоровье и настроение. Бои: Участвуйте в боях, чтобы зарабатывать деньги, повышать свой рейтинг и продвигаться по сюжету. Перед каждым боем вы можете настроить свою тактику и выбрать навыки, которые будете использовать. Особенности: Система прогрессии: Улучшайте характеристики персонажа, изучай новые навыки и открывай новые стили боя. Управление временем и ресурсами: Планируйте свое время и ресурсы, чтобы эффективно тренироваться, работать и участвовать в боях. Элементы RPG: Принимайте решения, которые влияют на развитие сюжета и отношения с другими персонажами. Пиксельная графика и ретро-стиль: Игра выполнена в пиксельном стиле, с большим количеством отсылок к 80-м и 90-м годам. Юмор и самоирония: Игра полна юмора и шуток, которые делают игровой процесс более интересным и увлекательным. Плюсы: Увлекательный геймплей, сочетающий элементы тайкуна, RPG и файтинга. Система прогрессии, позволяющая развивать своего персонажа в разных направлениях. Пиксельная графика и ретро-стиль, создающие ностальгическую атмосферу. Много юмора и отсылок к поп-культуре. Разнообразные задания и цели, которые не дают заскучать. Минусы: Геймплей может показаться однообразным. Некоторые бои могут быть довольно сложными. Визуальный стиль может не понравиться некоторым игрокам. Вердикт: Punch Club – это увлекательный симулятор управления, который предлагает уникальный игровой опыт. Если вам нравятся игры с элементами тайкуна, RPG и файтинга, выполненные в пиксельном стиле, то Punch Club – это отличный выбор.
Muito bom, o jogo no começo até o meio é bastante cativante e cômico, daí para frente se torna um pouco sacrificador. O arco de se tornar o 'World Champion' pode ser bastante repetitivo, a gameplay se torna monótona, o que tira o gosto do jogo. O fim deixa a desejar, honestamente, poderia haver uma batalha com o Red Eye Man e apenas depois haver a revelação. Bom jogo, envolve bastante gestão no começo, o que trouxe-me gosto, bem feito. Adorei a experiência.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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