
Train, fight, and rise to the top in this knockout sequel to the smashing fighter management simulator! Mentor your fighter and guide him to become the ultimate champion: choose from different combat styles, control his routine, and watch him kick some butt like a proud sensei!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 1.5/day in the week after.
About




Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 3.8Kreviews | 82% | — | $468.1K |
| $24.99 | 505ratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PC1 is far better even with the decay. If I could rate this mixed, I would. But as it is, I'm finding myself getting frustrated way more often than enjoying this game so I'm rating this one down. The biggest issue that I found is that if you don't pick a good OP build from a guide right off, you can get stuck in a 'grind loop' where you're spending all your time training students and matching fights so you don't lose GBP or whatever the ♥♥♥♥. There are so many currencies and side tasks to do that you sometimes can get barely any training done before someone or something is griping at you to do something else. It gets tedious. Then when you do try to progress, sometimes you're lucky during the fight, many times you're not. As an example, I specced my character very heavy into agility and dodge skills and he just... doesn't. He'll take several hits in a row despite having full initiative and energy. Doesn't matter if you've got dodge in every slot that you could, pick a dodge favoring school that 'increases your chance', have dodge-enhancing ability that 'increases your chance', an ability that pushes them away so you avoid the ropes, and facing opponents that do not have any defense nor any abilities that counter dodging. They're still able to connect multiple times and you just get pasted anyways. I think a lot of the frustration comes is because I don't have a clue how good various builds/skills are because "40% increased chance to dodge" doesn't mean ♥♥♥♥ when you have no baseline to go off of. And you can't really 'respec' if you don't like the fighting style (or find that it's garbage), so if you've picked a bad build, you're stuck with it for most of the game (the last chapter gets wacky). At least losses are no big deal at all and you can just eventually get lucky (or grind enough to greatly outstat them). I did manage to finish the game after banging my head on the last league quite a few times over the dumbest ♥♥♥♥. If you're really curious, be prepared to get frustrated so maybe I'd get this on sale. Especailly towards the end of the third league. At least the last chapter is easy but it's still a pretty crap ending.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Ukrainian
| $19.99 |
| 186ratings |
| 92% |
| — |
| not modelled |
| $4.99−75% | 39ratings | 78% | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um jogo muito divertido e com uma proposta bastante interessante. Punch Club 2 consegue combinar gerenciamento, treinamento, exploração e uma boa dose de humor em uma experiência bem diferente. A história é um dos pontos que mais gostei. O universo é criativo, os personagens são carismáticos e a narrativa consegue manter o interesse durante a campanha. O humor também funciona muito bem e combina com o estilo do jogo. A progressão é bastante satisfatória, principalmente pela possibilidade de melhorar o personagem e experimentar diferentes formas de evolução. Há bastante coisa para fazer e explorar, o que mantém a experiência interessante por várias horas. Para quem gostou do primeiro jogo ou procura algo diferente, Punch Club 2 é uma ótima escolha. Recomendo bastante!
it had appeal for an hour and then it just became a grind management making it feel more like work than entertainment. i have thousands of hours in ff7 alone so not against grind, but it does need to seem less monotonous. add to this the mind-numbingly stupid dialogue that tries way too hard to be witty and misses by a continent. i can actually feel myself getting dumber playing this. great management concept over implemented so unless you are french, this is thumbs down from me.
大粪一般的游戏循环 最芬的剧情 打工打工吃饭锻炼打工吃饭 一代我就是叮过的 二代玩一半还是叮了 就是这口 神一般的剧情 明明所有角色都那么个性鲜明但是我感觉过2天就会都忘了 但是那些老ass的台词我会在海马里唠一辈子 一代也是 那场过去的大冒险...我竟然全忘了 我要三代 我有一万个理由打差评 但是我就是要打好评 我爱你lazybear 快出三代吧
LazyBear demek grind demek, 10 saattir şınav çekiyorum.
I managed to soft lock myself out of playing the game in under 45 minutes. No energy so can't work. Spent my money on food, but now I have to buy candy to use my kitchen, and I can't work to make more money because my food bar is empty, etc.
Chill and good vibe. But be prepared for routine
топчик
In late game the developers effectively take over your character and change him completely.
Очумительная игра с кучей шуток и классных отсылок, вторая часть не подвела, не хуже первой
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $468.2K | 1.2K | 90% | $24.99 | |
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| $467.3K | 802 | 82% | $19.99 | |
| $467.3K | 3.9K | 84% | $4.99 |