
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $561.3K — a different platform, not this one.
You’ve spent 20 long years living in the confines of your overbearing mothers garage, your father mysteriously vanished before you were born. But hey, you had plenty of time to work out and dream about the wonders of the world. Sucks to be you though, people eat slime, corruption is rife and everyone wants to fight you… But maybe you can find your father and become the ‘dark fist’ people whisper about, somehow you could actually be humanity's savior, the one who uncovers the super secret secrets of the Goodness Corporation… Or not. It’s a choose your own adventure, stay in the garage if you want. It's been 20 long years since a nameless cool guy rose from the streets, punched the big bad, found his father and everyone was really happy or something. Welcome to the future, it's corrupt, sea shells have replaced toilet roll and everything's cyberpunk now. Walk the same, but now neon, streets as you're thrown into an adventure filled with hilarity, 80’s nostalgia and punching. Even more punching than before. Punch, kick and cheat your way through, if you want. Becoming the best damn fighter aint easy, it takes time, dedication, dollars and training! Increase your stats and techniques, plan your match and create your own incredibly awesome school of fighting! Sounds better than losing and everyone laughing at you. Whilst nothing beats good old fashioned blood, sweat and tears, neuro training and illegal software sure sound tempting. Even if there is a slight risk you’ll be exposed as a fraud and your last brain cell will pack up and leave. Life in the rat race is fast paced, time consuming and requires effective management to survive, Punch Club 2 is the same! It’s literally a simulation game! Manage your time and funds, whilst climbing to the top of the fighting leagues, solving crimes, working for the police, mob, mafia and about anyone else you cross paths with. Completing quests will give you access to new fighting schools, moves, dollars, good person points and even the Lion Queen on VHS! Stop reading the GOG page and get grinding! The first rule of Punch Club, is tell everyone about Punch Club, wishlist it now or prepare to fight (for legal reasons, we won’t actually fight you).
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
11 on sale3 answered “not sold”1 we did not ask
The 3 “not sold” markets are read from the GOG price pass of Sep 4: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 1 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $4.99−75% | 39ratings | 78% | — | not modelled |
| $4.99−75% | 4.6Kreviews | 82% | — | $561.3K | |
| $24.99 | 505ratings | 87% | — | not modelled | |
| $19.99 | 186ratings | 92% | — | not modelled | |
| $4.99−75% | — | — | — | not modelled | |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 224 | 60% | $1.99 | |
| — | 11 | 82% | $13.39 | |
| — | 270 | 90% | $4.49 | |
| — | 12 | 84% | $4.19 | |
| — | 11 | 64% | $4.79 | |
| $562K | 12.1K | 82% | $1.99 |