
The co-op open-world space sim where everyone has a role! Pilot the ship. Reroute power. Launch nukes. Explore alien planets. Research new talents. Work together to find the Lost Colony! ...or just deliver some biscuits
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Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
space game ♥♥♥♥ over your friends in space
its epicness is epic if graphics are not its normal but the sun sets are buetiful
amazing game to play with friends, sure the ui is a bit tricky at first but after a little while you wont even notice because you'll be having too much fun with your friends, or at least that was my experience, the game play is unique and interesting, the ability to move about the ships, go down to planets, fight enemies, repel boarders, explore a huge galaxy, and all the while having a full story to work towards makes this one of the best games ive played in a while
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hell yeah. It's got some QoL oddities in it, but extremely unique and overall very well done. Perfect if you have a group of nerds.
buy it on discount, it's fun with friends but the difficulty curve is very steep
I expected more from this game I find it doesn't have much to offer and there are better alternatives like space engineer.
Really fun game to play with friends, graphics is not a need in video games but gameplay is
FTL в режиме VR. Прилетели и полетели одновременно. Отдельные благодарности переводчику - дай Бог здоровья.
great game! to have fun at this game be at least 2 people. 1 with role captain the other with role engineer captain also plays pilot. engineer also plays weapon specialist. add npcs for science and weapons. when exploring the map the most fun or interesting waypoints are the ones that the name appear in the map when you zoom in.
Be advised, I haven't played too much of this, though the first few hours were enough to turn me off. Great concept, though poorly executed. Whenever I’d get a group of (arguably nerdy) friends together who are usually pretty tuned-in when it comes to board games and the like, nobody takes it seriously. This if for a few reasons I think. 1. The art direction is garbage. Poor graphics and animation are front and center the entire time. There is simply nothing keeping me in this world visually, and its bland as hell. If it was at least pixelated, there'd be some texture of some kind. But everything is one color. All perfectly bland. This also goes with things to explore and even what’s supposed to be the main focal point of the game: your ships interior. Let me be clear, I don’t expect AAA quality of models, textures, refined animations or anything from an indie studio, but there was clearly a lack of any sort of thought when it came to art direction and “low poly” was probably thrown around like an excuse during the development of assets. Even for an indie game, this can- and SHOULD look a whole lot better. 2. Points of interaction are just floating screens. There are no terminals, no science-fiction device to at least pretend to have any thought put into it, they just float there and you flick un-imaginative switches and sliders, buttons and bars, and on and on. It’s as if whomever made these enjoyed spending their time in the settings menu on the first generation IPhone. It’s fine for a proof of concept, but for a game that has been around for almost 10 years, this could have been re-made literally years ago. Anyway, I’ve already spent too much time writing this. I wouldn’t bother with this one unless you want to waste some time and goof off for about 3-4 hours. Maybe you can even look past the above two bullet points and get further than I cared to; but ultimately the full potential of this game will never be realized in my opinion, which is disheartening. Maybe I'll have to try to do it myself someday.
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