
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 30 → 4.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen.
This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin. In his quest to join the Psychonauts--an elite group of international psychic secret agents--he breaks into their secret training facility: Whispering Rock Psychic Summer Camp. But this is no average psychic summer camp! A mysterious villain has kidnapped Raz’s fellow campers and stolen their brains. Now he must use his psychic powers of Telekinesis, Levitation, and most of all his ability to project himself into the minds of others--to find the loose noodles and keep them from falling into the wrong hands. Fight mental demons! Uncover hidden memories! Sort emotional baggage! Explore the fantastic realm of the inner mind! Join the Psychonauts!
Genres
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am the milk man. My milk is delicious.
An insane mindtrip of a game.
Психонавты — моя Римская империя. Я отчаянно мечтаю найти нечто подобное уже долгие-долгие годы. Перепроходила, наверное, уже сотни тысяч раз, начиная с детства. Никогда не надоедает и не поддается сравнениям ♥
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
| $9.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 968 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]Psychonauts[/b][/h1] [h3][b]Time Played:[/b][/h3] 20.1 Hours [h3][b]Last Played:[/b][/h3] 28th of June, 2023 [hr][/hr] While my playtime may be modern, I've more than a bit of a history with this one, as my elder sibling both wanted, and got it release year on the first Xbox. Little did I know, it would be a massive, formative experience that planted the roots of a “taste-tree” that endures to this very day, as I had seen nothing like it at the time. [h3][b]Yay:[/b][/h3] + Right off the bat, this is not your standard experience, as you see not a title screen, file select, or anyting of the sort, but a cold open cutscene that puts you right into the game. + This being typed, the menu is not your standard “select thing with cursor, you physically-navigating it in-character. + Were it not for this, I may not have ever known what a Summer Camp was supposed to feel like. + I felt it thus embodied the summer season to high degrees. + One of my most-favoured art styles is found within, this looking like nothing else I knew of at the time. Once again, tonnes of personality + Many types of collectibles are found within. + I loved grabbing Arrowheads, and using the Dowsing Rod. + The Emotional baggage fanfare delighted me. + Just as many abilities... + ...all of which can be upgraded. + The environments you go to were thought to be very unique. + ...and each have their own mechanics, aesthetics, and collectibles. + Bosses were felt to be fun, and varied. + I thought the gameplay was just as timeless as the rest of it. + The story was very-much felt to be uplifting, even if a bit dark at times. + Everything about it felt good to me, from the abilities, to the movement, to the platforming. + They fixed the punishing difficulty of the final area, which is one of the most unique environs in anything I've ever played. + [Spoiler]Waterloo world. Everything about that level is just fantastic to me.[/Spoiler] [h3][b]Meh:[/b][/h3] ~ Some areas were difficult for me to navigate. ~ ...and some of the collectibles necessitated looking at a guide to find. ~ One of the areas, while fitting in its confusing layout/navigation could have been a lot more streamlined, by my measure. ~ Another grinds the previous, free pace to a screeching halt with forced dialogue segments, then throws in a line later on the assumption one of the characters lines were fully-heard. ~ In spite of the other major change, no indication is given you're at the point of no return, but they thankfully did not patch the unintended exploit that allows you to go back to Camp after going to the final area. ~ I seem to remember some of that achievements being missable. [h3][b]Nay:[/b][/h3] - Nothing. Yep: not one complaint was strong enough to warrant a “nay” from me. [hr][/hr] [h3][b]Verdict:[/b][/h3] While I hoped this would be every bit the unparalleled experience it was in my pre-18 years was more than nostalgia/lack of working memory, I am beyond ecstatic to report that was not the case. This, even 20 years after the fact, was every bit as staggeringly-favourable an experience as it was when it came out, and for the non-sale price of $10, I'm of the mind literally anybody who thinks it looks so much as slightly-interesting should give it a go. [h3][b]Placed in:[/b][/h3] 1: Fantastically-favoured.
I am a phone repairman. In 20 years the use of mobile phones will make my job obsolete.
melhor jogo que eu ja joguei
cool
Wow mais c'est trop bien
incredible
A faire au moins une fois dans sa vie ! Le jeu est bien et toujours beau malgré son ancienneté ! Par contre certains niveaux ne sont pas assez intuitif, SURTOUT le niveau du laitier qui m'aura assez trauma que j'ai dû à plusieurs reprise regarder une soluce ! Et dernier détail qui selon moi peut en faire décrocher plus d'un et là je vais SPOILER le niveau du laitier ! - Le niveau du laitier te demandera 3 pouvoirs psychique précis (la télékinésie, le pyrokynésie et l'invisibilité) que tu obtiens avec les niveaux (niveaux obtenu via les Bribes) et en allant voir le vieux qui va te les donnés (j'ai oublié son nom my bad) ! Mais ce n'est pas fini !! - Il te faudra aussi un Aspirotoile ! Un objet qui devient OBLIGATOIRE pour CE niveau ! Et quel est le problème avec cette objet ? C'est que c'est un objet qui doit être ACHETER dans le jeu via les flèches psychiques (des collectibles) SAUF QUE cette objet coûte SUPER CHER, dont 800 de ces flèches ! Mais l'inconvénient c'est que ces flèches, t'en ramasse pas beaucoup quand tu joue normalement, genre, j'ai eu près de 150 flèches alors que j'ai que 7h de jeu MAIS il y a une alternative !! - Il faut que tu achète un détecteur de flèches qui te permettra d'avoir près de 50 flèches psychiques en une fois après les avoirs déterrer ! Et c'est seulement après avoir farmé qu'on pourra acheté ce FOUTU ASPIROTOILE !! Le rôle de l'aspirotoile c'est du coup d'aspirer des toiles PSYCHIQUE qu'on croise dans les niveaux et depuis le début du jeu on en voit sauf qu'on a pas de quoi les prendre ! Du coup vous comme moi, GAMER INITIER, on en conclu que ce sont des collectibles SECONDAIRE sauf que NAN !! Y a que le niveau du LAITIER qui est D'UN COUP, NECESSAIRE d'avoir cette ASPIROTOILE !! Car dans ce niveau vous auriez besoin de l'objet : déboucheur à CHIOTTE (oui oui, je plaisante pas) pour avancé dans le niveau qui se trouve dans une maison close ! Et une fois que vous êtes dans cette maison close, vous allé rencontrer une toile psychique qu'il faut enlevé pour allé dans la pièce suivante où se trouve le fameux déboucheur à CHIOTTE qui permet d'avancé dans le niveau ! MAIS ce n'est pas encore fini !! - Il vous faut 3 pouvoirs comme je l'avais mentionné, sauf que, comme un débile je ne suis pas allé voir le vieux pour allé les débloquer car jme suis dit que c'était "OPTIONNEL" ! Bah non du coup, et je vais résumer les situations où il faudra utilisé ces 3 pouvoirs dans le niveau du LAITIER ! - La pyrokinésie : tu dois utiliser ce pouvoir sur des racines pour obtenir le livre et qui permettra au gardien de vous donner un faux fusil (vous saurez pourquoi quand vous y serez) - la télékinésie : ce pouvoir servira à battre un mini boss que vous combattrez 2 fois pendant le niveau - l'invisibilité : ce pouvoir sera utile pour passer le DERNIER segment du jeu ! En gros faudra passé en discrétion dans une maison pendant que le PNJ ouvre la porte, mais faudra y rentrer vite ! Je vous partage cette soluce car à part des long play qui vous le montre, on m'a dit que askip y a pas de soluce concret pour ce niveau voir pour le jeu lui-même je pense et parce que je ne trouve pas ça normal d'avoir passé autant de temps sur CE niveau ! Mais aussi je ne trouve pas ça normal maintenant que j'y repense que 1 niveau nous oblige à avoir 3 pouvoirs dont 1 objet qui semble optionnel contrairement au précédents niveaux qui demande 1 pouvoirs ou 2 max ! Et encore le niveau du Laitier avant que vous le commenciez, il vous avertis qu'il vous faut l'aspirotoile je crois donc là encore le jeu prévient mais c'est chelou un peu vu que cette objet est vu comme optionnel quand vous vers le même vieux qui fait le rôle de marchand ! BREF ! Je voulais à la fois faire mon rageux mais aussi vous donnez une soluce si il advient que vous finissez dans la même situation que moi mais sinon dans l'ensemble le jeu est VRAIMENT BIEN, c'est justement 1 niveau qui m'a pris la tête de OUF mais c'est tout ! Le reste du jeu est super ! Son gameplay, ses personnages, sa D.A et son univers !! Faites Psychonaut au moins UNE FOIS dans votre vie !!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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