
An old-school, tough-as nails classic linear 3D platformer with a faithful PS1 cartoony aesthetic. 25 fully original levels, boss fights, collectibles, time-trials, and many secrets.
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About
PsiloSybil is a classic linear 3D platformer with a faithful mid-90s look and brutal difficulty. You must guide plucky mushroom Sybil across a colourful world of devilish traps and defeat the evil master of all hogs, Lord Nutmeg, to set free all of shroom-kind. In each of PsiloSybil's handcrafted levels, alternating different playstyles and aesthetics, you'll meet a unique mushroom character held captive by Nutmeg's boar minions. Freeing them is not going to be easy!
The game also provides time trial challenges, and an optional arcade mode which reintroduces lives and removes collectables. It is also perfectly deterministic and employs no RNG, which makes it perfect for speedrunning.
PsiloSybil strives to reconstruct the classic look of PS1 titles. Not only are the world, characters, and objects modeled and textured with the limitations and visual trends of the time in mind: a full suite of visual effects ranging from vertex snapping to an emulation of composite analog video enhances the experience. All of this is customisable and you have detailed control over each component.
It may be an homage to a certain marsupial game.
25 fully original levels
Fast-paced old-school gameplay but with modern, responsive controls. Supports most gamepads natively
Trivial to learn, challenging to master
Much hidden and additional content, a real treat for the collectionist
Large, charming cast of fully animated low-poly characters
Fully customizable video effects
An arcade mode with limited lives for the real hardcore players
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Completed as of writing this review: Normal Ending (?) It's a tough decision but I have to put "Not Recommended" on this one. Since I am a fan of the series this game is based on (it also helped shaping me to who I am), I was really excited to try it out! Even buying it outright rather than waiting for a discount like I usually do! And I enjoyed practically everything about this game! The early 3D aesthetic, the trippy art-style & design, fitting MIDI-inspired music, cartoony but sometimes spooky enemies... It's all an amazing achievement that this game has managed to replicate the look and feel of it's inspiration! My main problem is the difficulty and it's a very popular take on PsiloSybil. It's too much. Without pointing a finger, I'll just say that this game is harder than even the hardest recent game from the series it was inspired on! And that game took me a year with a lot of long breaks to 100% it! But PsiloSybil took me 4 months with long breaks to even beat it... I don't think I can stomach going 100% due to the fact that Gold Skulls are required too. It's not really the problem of skill issue but more-so what the game demands of you. There are a lot of levels, where you're required a ridiculous precision. So much-so that you have to remember every little detail about the part you're trying to get through 'till you get to the next checkpoint. And after that suffering, you expect me to speedrun these same levels without death for Gold Skulls?! The bosses are also very unpredictable as well but at least they have checkpoints (doesn't mean I'm not frustrated by them too). It's such a shame too, since, as I've said, this game is a perfect spiritual successor in pretty much all ways except this most important one. It took me 1 hour to beat many of these levels, after which I felt burned out from this game for days. It's not even "classic-hard" that much, because it takes advantage of the fact that you have infinite lives, so you can try as much as you want... unless your PC suddenly turns off outside of your control. Happened to me once... But even with infinite lives present, I'd still suggest adding a mode with save-states as a good enough compromise for players, who are not as stress resistant. I really, REALLY wanted to give this game a "Recommended" mark but there is like a 1% of retro-fans I can actually recommend this to. What's interesting is the fact that while "this one 5 year old game, which I mentioned" had problems with it's gameplay mechanics, making it unprecise - here I can't even point that out, since the game's controls feel smooth as they should! Like come on, this game doesn't even let you cheese a level, lmao! It's that confident in itself! I guess if you want to test your patience and you're skilled in 90's platformers or indie platformers already - PsiloSybil is definitely for you! But that's it, not for anyone else. I don't take responsibility for the damage of this game's rating score, lol (this is a reference btw, I'm not that petty).
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want kill myself. bad af
A mouthwatering morsel for the masochistic mycologist.
O jogo é bem divertido e super difícil. Também não sei o que ocorre que sempre que desinstalo o jogo acabo perdendo o save, mesmo aparentemente tendo save em cloud. Recomendo se curtem um desafio.
Don't go for 100 percent
a good game for sickos who love bad games (me)
Really well made game, wouldn't reccomend it to people who arent into memorizing specific patterns or very difficult platformers. Its hard as ♥♥♥♥ but really good
Are you looking for an experience similar to Crash Bandicoot? This game is NOT for you. Are you looking for one of the hardest games you'll ever play? Prepare for one hell of a ride. Honestly, I wish there was a "mixed" rating for Steam reviews. Or like, a numerical value, so that I could give this game a 5/10. Being Crash Bandicoot the staple of my childhood, I played it over and over as years went by, and I achieved a level where I felt confident speedrunning it. Not to "world record" heights (even though I managed to get one a few years ago in Crash 2), but in a way where it would still feel fun. And given its presentation, I was immediately attracted by the fact that, aesthetically, PsiloSybil manages to brillantly capture the atmosphere that PS1 Crash has. But there's a catch. This game has quite a few problems that take the fun away at some point. First of all: the absence of some form of protection similar to an Aku Aku. PsiloSybil really does not f*ck around, it asks you to get good or die trying. And dying I did, plenty of times. Sometimes to things that didn't feel like a lack of skill, more like hitboxes too large for some obstacles or enemies. Combine that to platforms that require frame perfect precision and you have the prefect formula to basically obtain a rage game. At least Crash would be quite lenient on that front (and did not have pixel perfect platforms...no, Road To Nowhere and The High Road do not count, on the 1996 release they're perfectly fine...and the N. Sane Trilogy is garbage because of its immensely flawed hitboxes so we don't talk about that here), giving you the option to have up to 2x protection if something unfair happened (and if you attempted to speedrun it, especially the PS1 version, you know how the game would screw you with things that aren't your fault) The second problem arises more towards the end: there's a distinct lack of checkpoints in one of the levels (no spoilers, I guess) and after the penultimate boss, the level of precision required to get through the levels is like Stormy Ascent multiplied by 10. Mind you, I obtained the gem for that level in both the original 1996 release and the trilogy, along with the platinum relic. That did not feel as bad as playing the final segment of this game. Well, the developer himself even admitted that he could not get a deathless run while playing the final boss stage for his showcase video on YouTube, so that should make you understand how bad it gets in regards of precision as you progress through the levels. Also, there's somewhat of a weird bug with moving platforms where they either accelerate you A LOT (issue encountered in the P.E.A.R.L boss fight) and you end up moving further than you wanted to during a jump, or take away almost ALL of your momentum when you jump off of them, slowing you down. I don't really know how to explain it, since English is not my main language, but I think it has to do with the moment when you jump from a given moving platform. Deaths were aplenty (and there would have been even more if some levels didn't allow you to take "early exits" thanks to specific platforms unlockable by obtainining all tokens in other levels, something that Crash Bandicoot would also do thanks to colored gems and I appreciated this feature quite a lot), even reaching a few hundreds total at the final boss (where the pixel perfect and precision hitboxes issues are really evident), but I'm proud of myself for getting through this game. If physics were better and there was less bs all around (game is "rough around the edges", so to say) I'd attempt to go for 100% but, to tell you the truth, I don't see myself ever opening this game again. Try it if you want to go through torture and you're looking for a real, albeit sometimes unfair, challenge. Otherwise, look for something else. I myself was looking for a challenge that would be difficult in a way that would push you to your limits and make you find more creative ways to overcome obstacles, not something that would require memorizing nearly EVERYTHING and execute it in a very specific manner, otherwise you just don't make it through. I'd have played a rhythm game at that point. And I don't even like rhythm games. My review remains on the positive side because at least the price tag, even without a discount, is not exaggerated. Even then, if you can, grab this at a discount, so that you have less regrets later.
Years ago when the Crash N Sane Trilogy came out people and journalists were quick to treat it as "the Dark Souls of 3D platforming". This was probably in reference to its difficulty as some did not remember or vibe with the gameplay or haven't encountered such a level design in decades or ever. Despite suffering from issues due to limitations leading to tough sections, these games were never contenders for the title. And after playing this game I'm more certain than ever. Psilosybil sells itself as a "tough as nails" 3D platformer with an aesthetic that right from the get-go reminds us of the original PlayStation era. Indeed, its limited polygon count has a charm portrayed from the trailer, luring fans of platformers from that era to give it a go in order to relive those memories. Furthermore, there's the music featuring xylophone, pan flutes here and there among other instruments typical from those games, and that also applies to the sound effects coming from the movement, level and enemies. Basically, every aspect from its presentation oozes vibes from the 1990s and in terms of difficulty the gameplay does as well. Indeed, this is a very hard game. With a fixed camera and only the ability to jump or slap you control Sybil through levels that combine precise jumps with accurate timing. From hitboxes that don't appear as big as they seem to require coyote jumps in very narrow spaces and bosses that will require you to guess the depth of your jumps on the fly, there is certainly a variety of obstacles set by design leading to a challenge not meant for everybody. That is not to mention the optional collectible in each level that lets you rescue one of your friends so long as you rescue them in a certain order with increasingly more demanding restrictions. Plus, there are time trials, brutal ones that not only ask you to not die but to reach the end fast and in case you're going for gold skulls from the very first one may require some speedrunning techniques. With all of this the game may come as impossible and it certainly isn't nor unplayable. In actuality, while the player may rarely encounter an actual bug, the tough nature of the delivery may make it seem otherwise. There are also no lives, meaning that you're welcome to keep trying until you learn and eventually get to the end (unless you're playing on arcade mode which does have them limited). There is immense satisfaction in being able to finally overcome what you'd initially thought you couldn't and that is what initially brought me to like this game more and more. As someone who is such a fan of the Crash games that I was able to get most of its platinum relics, this was something I had been craving for a while. So, if you feel like you're up to the task, go for it. If it wasn't the hardest game I've ever finished it's probably among the top ones and I see myself coming back to it later.
It's hard but not in a clearly play-tested way, instead the developer really just made a disguised rhythm game that requires you to discover the rhythm by yourself and punishes you for guessing wrong by making you start over so you can try again to see if 50ms later (or sooner) is the solution. It's the worst case of challenging you with an opaque puzzle AND the execution at the same time, testing your time and patience. Best description would be Guitar Hero but with invisible notes or the memory game 'Simon' but it doesn't tell you the next color.
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