
You are the Prototype, Alex Mercer, a man without memory armed with amazing shape-shifting abilities, hunting your way to the heart of the conspiracy which created you; making those responsible pay. Fast & Deadly Shape-Shifting Combat: Reconfigure your body to the situation at hand.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 3 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
honestly, probably my new top 5 game of all time, genuinely such a well written story, the combat is so fun and exciting. the bosses are horribly hard to beat, but that's not a bad thing cause it feels real good when you beat them, overall story 9/10, combat 9/10. the abilities are very creative, and feel smooth when doing them. overall the game is a 10/10 and I fully recommend it.
I can now play the game without doing anything. I just download and hit play. Please do the same with Prototype 2. Thanks.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 6.4K | 82% | $29.99 | |
| $7.1M | 28.6K | 89% | $9.99 | |
| $7M | 165.1K | 69% | $2.99 | |
| $7M | 17.8K | 95% | $19.99 | |
| $7M | 12.5K | 64% | $24.99 | |
| $7M | 10.7K | 67% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7M | 15.9K | 77% | $39.99 | |
| $3.1M | 20.8K | 84% | $5.99 | |
| $138.8M | 143.8K | 96% | $59.99 | |
| $33.2M | 78.3K | 96% | $19.99 | |
| $5.9M | 61.5K | 89% | $4.99 | |
| $27.7M | 65.6K | 90% | $19.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Italian
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Жорстокість. Воля. Кров. Змова. Біль. Перевтілення.[/h1] [b]Мангеттен тоне в крові і вогні Алекс Мерсер виходить із тіні Місто завмерло, чути каркання ворон Більш уже не людина, зброя Посідає на свій трон[/b] Ця гра є цимось неймовіриним. Поєднання глибокого сюжету із дуже веселим геймплеєм створює незабутні враження. Карколомні стрибки із хмарочосів, великий арсенал хаосу і повна свобода пересування. Це 10 із 10
Ошибка кода и природы
топовая игра, но чикен ган лудше.
На 2009 год, наверное, игра была топчик, но сейчас в это играть больно. Мувмент по городу интересный. Первые пол часа. Но когда тебя начинают кормить им половину игрового времени гоняя по заданиям в противоположные концы города, то он больше начинает бесить. Очень не ровная кривая сложности. Некоторые миссии реально рвут жопу из-за бесконечного спавна противников вне пределов видимости камеры, буквально в 10 метрах за спиной. Выбор таргета - боль в моя дырка задница. В таргет выбирается всё, что угодно, но не то, что надо и не то, что в прицеле. Боёвка - абсолют синема по зрелищности. Но скиллозависимость околонулевая. Тонна урона и станлоков, которые приходится впитывать, а потом бегать и хилиться. Управление контринтуитивное. Бить на Х. Стрелять на Х. Но в танке, почему то на RT и RB. Очень "удобные" комбо, типа зажать Х и В на несколько секунд. Босс Элизабет Грин - худший боссфайт, который я когда либо встречал в играх. Максимально не интересная дрoчь со станлоками и убеганием для отхила. Для стимдека почилить в пути сойдёт (хотя не без косяков - не видны некоторые визуальные эффекты, вроде атак босса или трассеры от ракет), но проходить её на ПК никому не советую.
Abi bak, oyun harika. Özellikle de 2. oyunu muazzam. İnternet kafede defalarca oynadığım bir oyundu. Ancak, birinci oyunun hiç oynamadım ve insanların övmesi ile almak istedim. Sonuç... İkiside çok fazla tekrar ediyor. Aslında, ikinci oyunu daha iyi buluyorum. Oyunun amacı, "SAF EĞLECE" sunması gerekirken, birinci oyunda bunu çok yapamıyor. Görevler inanılmaz tekrar ediyor ve oyun ilerledikçe kaos daha fazla artıp gezinmek işkence haline geliyor. Oyunun hikaye derinliği birinci oyunda çok daha güzel. Ancak, bu oyunda daha çok "SAF AKSİYON VE EĞLECE" için yapıldığından, bu hikaye durumu bence arkaplana atılması gerkeiyor. Kesinlikle ikinci oyun kat ve kat daha eğlenceli. Fakat, birinci oyuna da bok atmak istemiyorum. Böylesine eğlenceli mekanikler sunması harika bir şey. Özellikle o dönemine göre.
Mucho sexo
Goated
존잼
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.