
Reach your potential in a fast and fluid 3D action-platformer set in a beautiful and hopeful Solarpunk world. Take on challenging bosses, upgrade your systems, and show humanity the promise of AI.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 146reviews | 81% | — | $38.8K |
| $19.99 | 30ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too hard for me (which just means i am a normal person with other things to do than endlessly practicing getting through obnoxious platformer levels), i will never reach the end. But i like the style and the characters, and i didn't run into any bugs so far, so it still gets a positive. Objectively a good game, subjectively not for me sadly. It gave me mega man vibes, cool. I just don't have the time or energy (anymore) to practice this, because while i initially liked the gameplay, it quickly grew old and not worth the nerves to lose over, which is a rare resource for me. If the gameplay would have been more diverse, with other things to do, that would be different. But the constant rinse and repeat is obnoxious to me. The game is definitely for those who have nothing better to do, and i envy those who see everything of it.
full disclosure, i backed this on kickstarter because im a sucker for a megaman x clone. The gameplay is really smooth to where i don't really feel like any of the platforming isn't my fault. You have full control in the air which was a nice touch. Then the only real issue i have is that you need to really wait a second before the next charge input. So you do a full charge then wait before you can press and hold to charge. it was a bit frustrating but it was manageable. The game has a pretty smooth difficulty spike but does it really ramp up on the final stages. It was the only real point i struggled with while playing. Other than that if i died it was because i was rushing to speed run a stage rather than take my time. The story itself wasn't bad but i wasn't immersed. I found myself not really caring for almost anyone but the personalities were diverse as well as the cast. Some of the voice actors where stiff in their lines but it was alright. Honestly the lines kinda got cringey but was game isn't at times. with that, Dr shelton was pretty alright but the other Dr who made Anndroid really annoyed me as a character. the only other one was the rockstar boss. I didnt feel like i needed the abilities to beat it. I never really used them in Megaman so maybe thats a me problem but even the shield didn't seem to work all that well so i just used the main blaster. I tried some of them but the main weapon was the only one you really need. I didn't use the blade as much as i wanted so maybe that can be more useful in another game. The menus were a bit lack luster but got the job done. It could have been a bit cleaner but thats more of a vain thing. I found pretty much everything on one run through, the special stages and power ups. Honestly it was nice not having to find a hidden pathway thats hard to see but a warp portal to get you there and have platform puzzles. all in all, it was a good first game and if Adam takes anything away from this is * Better dialog * keep the full control in the air * Make the abilities more useful * UI needs an overhaul * make the platforming special zones more difficult Good game, and i hope there is a second! 7/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $19.99 |
| 28ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I respect the attempt to make "MMX7 but good" but halfway through my second stage i noticed i wasn't having fun and decided to stop. The bosses i fought were fun, but the levels felt way too long, regular combat was not enjoyable and i was skipping every encounter i could. The plataforming and level design is ok but not very interesting. What's fun about the MMX games is going fast while killing the enemies and dodging obstacles, you rarely have to stop. Here i felt like i had to stop and kill everything or keep going and skip everything, i never felt like i could do fast plataforming and killing at the same time. While i didn't really enjoy this game i am interested in seeing a more polished and improved sequel.
This game PROVES that the Mega Man formula can be brought into the 3D plane. It has it's bugs here and there (sometimes the enemies fall through the floor when you hit them, I found one instance of clashing textures on the fiesta level, etc), but they're pretty far flung between. I did think the stun shot was kind of useless, and the energy shield could use an increase in firing speed. The costumes are a nice touch, but I feel they could be taken a step further; like each one gives a unique affect or ability. Just something to keep in mind for the sequel.
It was nice!
Good
Very solid 3D action platformer.
Picked it up on a whim, glad I played it. It's overall solid with some issues. -Control is great. Took a level or two to adjust to the dash jump timing, but once you do. You can blow through levels at high speed and it's a blast. -Music's great -There's a decent amount of variety to the platforming challenges, (though not the platforms themselves. I'll get to that later.) -It wears its influence on it's sleeve, and I kinda love it. The X-Series is my favorite series. Being a fan of both 3D platformers and the X series, I felt right at home. HOWEVER... -Holy ♥♥♥ these levels go on forever. And the same'yness of the platforms along with the environments make it feel even longer. I can blow through these levels in minutes, personally. It's pretty easy, but I think this will be a nightmare if you're not good at 3D platformers. I understand the want to give players more bang for their buck, but these kind of games I think work better in short bursts. -Story is...fine. Voice actors are fine. The art is good. It's just kind of uninteresting overall, story-wise. -Damn that ending was abrupt. I don't know much about the history of this game. It was a Kickstarter game, I guess, so I can't be too mad at that. -Please, PLEASE just make the Buster charge up while I'm holding the button. Sometimes it just doesn't if you press it too soon after firing a shot. A minor annoyance, but a constant once. You delivered something that was overall solid as hell, and I was glad to play. Overall, still would recommend.
An amazing take on the action platformer genre.
La historia esta un poco melosa, pero la jugabilidad esta increible. Muy bien logrado y disfrutable. Gracias por un buen juego
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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