
Go on an adventure in a world packed with secrets helped by your friend, a poulp with many abilities. Explore, solve puzzles, wander across dungeons, blast through races and much more in this cute game inspired by the best 3D platformers
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 911reviews | 95% | — | $209.2K |
| $4.99−80% | 567ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun
Promenade is a charming 2D platforming adventure built around exploration, creative movement, puzzle solving, and the satisfying pursuit of collectibles. Developed and published by Holy Cap, it takes many of the ideas commonly associated with classic collectathon platformers and adapts them to a side-scrolling format. Instead of pushing players through a rigid sequence of stages, the game encourages curiosity and gives them room to decide where to explore and which challenges to complete. Its colorful presentation initially makes the adventure appear simple and relaxed, but underneath that welcoming exterior is a surprisingly thoughtful platformer with plenty of mechanical depth. The adventure centers on repairing a massive elevator by collecting golden cogs scattered throughout the world. These cogs serve as the main form of progression, allowing the elevator to reach additional locations as enough are recovered. Individual cog fragments are earned through exploration, puzzles, platforming challenges, hidden discoveries, races, and other activities. The clever part of this structure is that players generally have more opportunities available than are strictly necessary for advancement. Getting stuck on one particularly troublesome challenge does not always mean progression comes to a halt, since another cog can often be found somewhere else. The protagonist's unusual companion is responsible for much of the game's personality and mechanical creativity. This small octopus-like creature can be thrown outward to grab objects and certain enemies, turning the environment itself into a collection of potential tools. Captured objects can affect movement in different ways, creating opportunities to reach distant platforms, cross hazards, or solve environmental puzzles. Throwing a held object downward while airborne can provide additional height, while particular objects offer more specialized abilities. Chickens can assist with gliding, for example, while rockets can dramatically increase movement speed. What makes this system enjoyable is how naturally it connects exploration with experimentation. The player is frequently encouraged to consider what nearby objects might accomplish rather than simply looking for the next obvious platform. New situations build upon familiar mechanics without constantly burying the experience beneath complicated controls. Learning how different objects interact with movement becomes an important part of navigating the world, and discovering an unexpected use for something can be just as satisfying as finding a hidden collectible. Promenade also benefits greatly from variety. One moment may involve searching an environment for a concealed cog fragment, while another introduces a race, dungeon, environmental puzzle, demanding traversal sequence, or boss encounter. The game regularly changes its immediate objectives without abandoning the central mechanics that hold everything together. This prevents the collectible hunt from becoming a repetitive checklist. Even when the ultimate reward is another piece of a golden cog, the method required to obtain it can be substantially different from the previous challenge. Exploration is especially rewarding because the environments invite players to investigate unusual details. Suspicious pathways and apparently unreachable locations often conceal something worthwhile. Each major area introduces its own visual personality and gameplay ideas, making progress through the elevator feel like more than simply moving to a harder version of the previous stage. The cheerful artwork, expressive animation, imaginative creatures, and whimsical environments reinforce a playful atmosphere that complements the exploratory structure extremely well. Difficulty is handled intelligently. The game can be approachable for players who simply want to explore and gather enough cogs to continue, yet it provides more demanding objectives for completionists. Some puzzles require careful observation, while certain platforming sequences test precision and understanding of the companion mechanics. Because not every challenge needs to be completed immediately, frustration is reduced without removing the satisfaction of overcoming harder obstacles. Players interested in mastering movement can also discover considerable depth in using objects efficiently and maintaining momentum. Combat is present but does not dominate the experience. Encounters generally support the broader emphasis on movement and environmental interaction rather than transforming the game into an action-heavy platformer. Boss encounters add larger challenges at appropriate moments, while ordinary enemies can sometimes become useful components of traversal or puzzle solving. This integration helps the companion mechanic remain relevant across different aspects of gameplay instead of functioning as a gimmick used only for one purpose. There are a few considerations for prospective players. Anyone who fundamentally dislikes collecting objects or repeatedly searching environments may not connect with the core progression loop. Some optional challenges can also be noticeably tougher than the game's cheerful appearance suggests. Furthermore, the constant introduction of new ideas means certain mechanics are not explored as extensively as they might be in a more narrowly focused platformer. Nevertheless, the steady stream of new concepts is a major reason the adventure remains lively. Steam Deck compatibility is excellent because Promenade is Steam Deck Verified. Its controller-oriented platforming translates naturally to handheld play, the interface remains suitable for the smaller display, and the game is designed to function properly with the Deck's controls and default configuration. Its structure is also convenient for portable gaming, since players can make meaningful progress by collecting a few cog fragments during a shorter session while still having enough content for extended play. Promenade ultimately stands out by combining the freedom and collectible-driven satisfaction of traditional collectathons with carefully designed 2D platforming. Its companion mechanic gives traversal a distinctive identity, while the flexible progression system rewards exploration without demanding that every obstacle be conquered immediately. Strong visual personality, varied challenges, clever puzzles, secrets, bosses, and enjoyable movement make the journey consistently engaging. It is particularly easy to recommend to players who enjoy platformers that reward curiosity and experimentation rather than simply testing reflexes from beginning to end. Rating: 9/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese*, Japanese**languages with full audio support
| $24.99 |
| 18ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
先说结论,冷门的平台跳跃神作。手感无敌,操作简单,能力锁严格来说只有两个却能设计出非常多的应用场景,而且解密方式也不拘泥于某种特定形式,甚至有一个成就就是不依赖某一个技能去获取26个碎片(游戏内的收集品),可以说是处处都能看到作者的巧思和心血。当然最后两个限时跑酷也是真的难(晕)。
很好玩的游戏!
除了跳跳乐玩家,不推荐其他任何玩家购买,看似可爱画风后面是更“可爱”的关卡,平台跳跃搞限时更是阴得没边了
游戏很好👍,历时16小时全收集了。(平台跳跃果然得用手柄啊)
26.4.27:一款童趣十足的收集与平台跳跃游戏,不愧于“2D奥德赛”之名,游戏的主要玩法就是通过一个个大小解密收集碎片通过电梯不断网上攀爬的游戏(很明显有个成就neta了蔚蓝,实际上各种专门用来平台跳跃的秘境也很有蔚蓝的味道) 关卡设计绝对算不上优秀,很多解密需要全图跑,但没有地图而且有些地方很隐蔽。BGM很优秀,尤其是花海那一段开头。我从来都不是剧情党,这游戏的剧情也很简单粗暴,很适合给小屁孩来玩 25.6.29:可以称之为2d版马里奥奥德赛
特别特别好玩,听说是2D版马里奥奥德赛遂购入。玩法巧妙且通关对操作要求不高,全收集有难度。各类玩家都会找到乐趣的一款游戏。只是感觉优化可能不太好,明明是2d小游戏风扇时不时呼呼转。最后的高塔非常好跳跳乐使我红温👍
限时挑战有点难,探索和解谜并不多,跳跳乐太多了,每个挑战房都要再跑一遍计时版 键盘不能设置移动的键位,只能用方向键 手柄的左摇杆既要移动又要瞄准,操作很难受 甩钩跳的手感很奇怪
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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